Search found 53 matches
- Tue Jul 22, 2014 5:12 pm
- Forum: Mods
- Topic: [MOD 0.11.x] Advanced accumulator
- Replies: 14
- Views: 14429
Re: [MOD 0.10.x] Advanced accumulator
Not trying to lower your work on that small mod but bob and dytech have something superior to that mod. I guess its for people who dont wanna play those mods.
- Mon Jul 21, 2014 7:59 pm
- Forum: Ideas and Requests For Mods
- Topic: (Request) Urban building mod
- Replies: 0
- Views: 2619
(Request) Urban building mod
Since the story says that you prepare for the landing and more people will arrive, they need a place to live. Would be cool if you can actually build some buildings. Togehter with the roadwork mod you can build nice little towns. Would be cool
- Fri Jul 18, 2014 2:19 pm
- Forum: Technical Help
- Topic: resetting all technologies?
- Replies: 0
- Views: 3250
resetting all technologies?
I'm pretty sure its possible, also i searched in the forum and in the wiki but it seems like the command for resetting all technologies doesnt work. I messed around with some mods and so mods use the same technologie names so they override and after i disabled to mod i cant build the desired buildin...
- Sun Jul 13, 2014 3:14 pm
- Forum: Bob's mods
- Topic: [0.12.x][v0.12.12] Bob's Metals, Chemicals and Intermediates
- Replies: 587
- Views: 310192
Re: [0.10.0] Bob's Metals and Chemicals mod
Not quite a bug but i went through the electrolysis of water and found a chemical mistake.
The output of the Salt Water Electrolysis should be: 2 Sodium Hydroxid instead of one.
2 NaCl + 2 H2O = Cl2 + H2 + 2 NaOH
The output of the Salt Water Electrolysis should be: 2 Sodium Hydroxid instead of one.
2 NaCl + 2 H2O = Cl2 + H2 + 2 NaOH
- Sat Jul 12, 2014 3:43 pm
- Forum: Bob's mods
- Topic: [0.12.x][v0.12.8] Bob's Ore Mod.
- Replies: 608
- Views: 397805
Re: [0.10.0] Bob's Ore Mod.
Nice! Thank you!bobingabout wrote:(...)
- Fri Jul 11, 2014 6:42 pm
- Forum: Bob's mods
- Topic: [0.12.x][v0.12.8] Bob's Ore Mod.
- Replies: 608
- Views: 397805
Re: [0.10.0] Bob's Ore Mod.
I'm using 0.5.1. merged Also it worked well for Dytech 0.7. Core but it seems to not work with 0.8. todays release.bobingabout wrote:(...)
Edit: Ok. DyTech Metallorgy messes Bob's Ore up. Some ores dont spawn if you use DyTech Metallory Module.
- Fri Jul 11, 2014 12:02 pm
- Forum: Bob's mods
- Topic: [0.12.x][v0.12.8] Bob's Ore Mod.
- Replies: 608
- Views: 397805
Re: [0.10.0] Bob's Ore Mod.
Since Galena is somehow gone in the new Dytech Mod 0.8, is it possible to add Nickel as an ore by itself? I really liked the oil-less acid production chain. Might be also a bug because instead of Galena, there is only Lead ore which only drops Lead ore of course. Seems weird to me.
- Tue Jul 08, 2014 6:04 am
- Forum: Questions, reviews and ratings
- Topic: Ideas & Suggestions
- Replies: 56
- Views: 38378
Re: Ideas & Suggestions
Seems like I still need an huge amount of bioreactor to produce a small amount of plastic... I think it would be great if its possible to put speed modules into the reactors!
- Mon Jul 07, 2014 7:30 pm
- Forum: Balancing
- Topic: [0.10.x] Module cost inconsistency
- Replies: 3
- Views: 9756
- Sat Jun 21, 2014 3:01 am
- Forum: Gameplay Help
- Topic: Turrent shooting
- Replies: 1
- Views: 1318
Turrent shooting
Is it intended that turrents arnt shooting on close distance when there is a wall between it and the biters?
- Sat Jun 14, 2014 12:06 am
- Forum: Development Proposals
- Topic: Electric energy
- Replies: 285
- Views: 230157
New energy sources
Moved from suggestions into this thread cause so very equal. -- ssilk ---------------------------- I just read a bunch of topics about energy sources (the wind topic created recently made up my mind). Since there are only two sources for energy, there should be of course more possibilities to creat ...
- Wed May 21, 2014 2:42 pm
- Forum: Show your Creations
- Topic: Oil Processing designs?
- Replies: 16
- Views: 17566
Re: Oil Processing designs?
improveable but thats a decent design without a-maze-ing pipes
pic
- Mon May 12, 2014 10:27 am
- Forum: Show your Creations
- Topic: Solar panel factory
- Replies: 14
- Views: 23668
Re: Solar panel factory
Very intressting usage of the cargo wagons :idea: Huh, you didn't know that? With the "inserter stack size bonus" tech, chests are becoming much more important for moving items in bulks, as opposed to belts. But the chest is only 1x1, and the amount of inserters you can place for it is al...
- Mon May 12, 2014 8:25 am
- Forum: Show your Creations
- Topic: Solar panel factory
- Replies: 14
- Views: 23668
Re: Solar panel factory
Very intressting usage of the cargo wagons
- Wed Apr 30, 2014 9:43 am
- Forum: Implemented Suggestions
- Topic: Making ammo more visible on belts
- Replies: 2
- Views: 1482
Making ammo more visible on belts
PIC
It's hard to see the ammonation on a belt. I don't know if there is a redesign planned for that but it should be more visible.- Tue Apr 22, 2014 7:29 pm
- Forum: General discussion
- Topic: Building Green Science Packs
- Replies: 14
- Views: 18704
Re: Building Green Science Packs
Well, it seems complex yeah but its pretty modular. I just added the belt lines up when i researched something new. I also started with that kind of factory. But, I currently dont have a save with smaller scale factories but there was thread where someone did an ultra small setup for every pack. Lem...
- Tue Apr 22, 2014 7:14 pm
- Forum: General discussion
- Topic: Building Green Science Packs
- Replies: 14
- Views: 18704
Re: Building Green Science Packs
18h straight?
although, thats my setup.
I use Tier 3 Speed modules on the assembler and Tier 3 Productivity modules on the labs (to save alien packs).
Blue packs looks similar of course.
although, thats my setup.
pic
It's enough to feed my 50 labs.I use Tier 3 Speed modules on the assembler and Tier 3 Productivity modules on the labs (to save alien packs).
Blue packs looks similar of course.
- Fri Apr 04, 2014 3:58 pm
- Forum: Releases
- Topic: Version 0.9.7
- Replies: 11
- Views: 25518
Re: Version 0.9.7
I really like the new redesigned stuff except those belts. I just dislike those, i don't even know why. Is it just me? Dont wanna be negative at all because the new oil icons are really great though!
- Wed Mar 26, 2014 9:02 pm
- Forum: Balancing
- Topic: splitter recipe
- Replies: 3
- Views: 9065
splitter recipe
I think it would be great if the splitters are made from the lower tier splitters like the belts.
- Tue Mar 25, 2014 12:13 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.9.4] Buildings 'producing' energy... or not
- Replies: 3
- Views: 1662