Search found 6 matches

by Berdes
Sun Feb 14, 2021 1:47 pm
Forum: Resolved Problems and Bugs
Topic: [Rseding91] [1.1.21] Wrong tooltip text for mod required dependencies
Replies: 2
Views: 2485

[Rseding91] [1.1.21] Wrong tooltip text for mod required dependencies

As shown in the screenshot, required dependencies for mods have the tooltip "This mod is incompatible with these mods". This is clearly incorrect.
factorio_required_mod_tooltip.png

Interestingly, I couldn't find a "gui-mod-info:" string in Crowdin that would correspond to this case, so maybe ...
by Berdes
Mon Sep 14, 2020 7:25 pm
Forum: 1 / 0 magic
Topic: [1.0.0] Crashed twice, no stack trace
Replies: 4
Views: 1717

Re: [1.0.0] Crashed twice, no stack trace

Small update: the memory test had no issues going through 8 passes for a total of ~10 hours of runtime. So I think I'm safe on that side.

While trying to understand what's going on, I discovered a CPU overclock that I forgot about from a previous test. After disabling it, I had no further crash ...
by Berdes
Sun Sep 13, 2020 9:48 pm
Forum: 1 / 0 magic
Topic: [1.0.0] Crashed twice, no stack trace
Replies: 4
Views: 1717

Re: [1.0.0] Crashed twice, no stack trace

Since I wasn't doing anything that felt special when the crashes happened, I didn't try to reproduce them actively. That being said, I still continued what I was doing from the last autosave each time and the game didn't crash from that.

In each case, the game was running for at least 30 minutes ...
by Berdes
Sun Sep 13, 2020 7:23 pm
Forum: 1 / 0 magic
Topic: [1.0.0] Crashed twice, no stack trace
Replies: 4
Views: 1717

[1.0.0] Crashed twice, no stack trace

Hi,

My game crashed twice today. I think both time, I had a temporary blueprint (from Ctrl+V) in hand, although I'm not 100% sure about the first time. I didn't think much about the first time, assuming the devs could take a look at the automated crash report, so I didn't save the log file.

I did ...
by Berdes
Sat Jun 27, 2020 6:45 pm
Forum: Not a bug
Topic: [0.18.34] Game allows import of broken blueprint
Replies: 1
Views: 936

[0.18.34] Game allows import of broken blueprint

I have a blueprint that seems to misbehave when I try to paste it. Basically, some entities get pasted at a different position than what they should have (and override what was supposed to be pasted at that position). Also, the preview in the map (the thing in green/red that I move around) have ...
by Berdes
Sat May 23, 2020 1:09 pm
Forum: 1 / 0 magic
Topic: [0.18.26] Factorio hangs forever on startup (linux)
Replies: 2
Views: 1567

[0.18.26] Factorio hangs forever on startup (linux)

After starting Factorio from Steam (by clicking the big gree "Play" button), it didn't seem to start at all. After some debugging, it looks like it's stuck reading a pipe connected to "lsb_release -ri" that is itself stuck in a futex_wait call.

Stack trace of factorio:

#0 0x00007f40bd7fea42 in ...

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