Search found 6 matches
- Thu May 21, 2020 1:55 am
- Forum: Implemented Suggestions
- Topic: improve train block overlay: add directions
- Replies: 57
- Views: 18964
Re: Quality of life improvement: Visualize one-way rails with arrow
If a new player is trying to make this rail a 2-way rail, this will help them immensely, even if they don't yet understand how rail signals work.
I think the player even shouldn't start using rails without such understanding. A good tutorial is a must. There are good tutorials.
Then, just a ...
- Mon May 11, 2020 9:30 pm
- Forum: Implemented Suggestions
- Topic: improve train block overlay: add directions
- Replies: 57
- Views: 18964
Quality of life improvement: Visualize one-way rails with arrow
Depending on how train signals are placed, some rails become one-way rails.
"A train in automatic mode will not drive on a track if it would pass a signal on the left side unless there is also a signal on the right side at that signal." -- from https://wiki.factorio.com/Tutorial:Train_signals ...
"A train in automatic mode will not drive on a track if it would pass a signal on the left side unless there is also a signal on the right side at that signal." -- from https://wiki.factorio.com/Tutorial:Train_signals ...
- Wed Apr 29, 2020 10:51 pm
- Forum: This Forum
- Topic: Post disapproved for cryptic reasons
- Replies: 5
- Views: 2828
Re: Post disapproved for cryptic reasons
I filled out the internal reason instead of the external one. In your case i did not approve it because you continued a discussion that ended 4 years ago.
Ok, I see it now where it says "necro", which I'm guessing means "necroposting"? ...which I had to google.
It's still really confusing ...
- Wed Apr 29, 2020 9:09 pm
- Forum: Ideas and Suggestions
- Topic: Unexpected behavior for inventory GUI
- Replies: 0
- Views: 813
Unexpected behavior for inventory GUI
The player/chest/etc. inventory GUI is split up into a grid.
Each slot in this grid has a gray border separating it from the other slots.
When transferring items, clicking on the border between slots unexpectedly results in... no effect.
This is weird and annoying, especially for a new player ...
Each slot in this grid has a gray border separating it from the other slots.
When transferring items, clicking on the border between slots unexpectedly results in... no effect.
This is weird and annoying, especially for a new player ...
- Wed Apr 29, 2020 9:00 pm
- Forum: This Forum
- Topic: Post disapproved for cryptic reasons
- Replies: 5
- Views: 2828
Post disapproved for cryptic reasons
I just got a notification:
"Post disapproved:
Reason: The reported message does not fit into any other category, please use the further information field."
What the heck does this even mean? This is not very new-user friendly.
It says that the message does not fit into any other category. Other ...
"Post disapproved:
Reason: The reported message does not fit into any other category, please use the further information field."
What the heck does this even mean? This is not very new-user friendly.
It says that the message does not fit into any other category. Other ...
- Wed Apr 29, 2020 8:54 pm
- Forum: Ideas and Suggestions
- Topic: Swap input on chemical factory
- Replies: 73
- Views: 49239
Re: Swap input on chemical factory βΈ
We already have a "rotate" button... why not just add a "flip" button for all buildings?
It's easy to flip a sprite, just scale the x axis by -1.
It's easy to flip a sprite, just scale the x axis by -1.