Search found 15 matches

by Gafda
Mon Mar 18, 2013 9:31 pm
Forum: Mods
Topic: [Mod Manager + WIP] Factorio Resource Manager
Replies: 15
Views: 19521

Re: [Mod Manager + WIP] Factorio Resource Manager

I would like to say, that native mod support (and manager) will be here from 0.3.0, as well as very drastical changes to everything (json files replaced by lua files, changed directory structures, mods with separate folders etc.). That might make this obsolete ... Not necessarily obsolete, because ...
by Gafda
Mon Mar 18, 2013 9:15 pm
Forum: Mods
Topic: [Mod Manager + WIP] Factorio Resource Manager
Replies: 15
Views: 19521

Re: [Mod Manager + WIP] Factorio Resource Manager

Hi everyone, i gonna post a new release of frm, but before this i want to know if someone have troubles with frm. For example, if you have errors while installing or removing mods.

I'm trying to add the auto-updater to make the update more easy to install than now ! :D

Thanks.
by Gafda
Mon Mar 11, 2013 12:42 pm
Forum: Mods
Topic: [Mod Manager + WIP] Factorio Resource Manager
Replies: 15
Views: 19521

Re: [Mod Manager + WIP] Factorio Resource Manager

Also here is the error i got when i click the uninstall-button:
errormsg.png
Damn, I have to fix it. I try to fix it tonight after work

EDIT : NEW UPDATE (0.1.3)
by Gafda
Mon Mar 11, 2013 7:54 am
Forum: Mods
Topic: [Mod Manager + WIP] Factorio Resource Manager
Replies: 15
Views: 19521

Re: [Mod Manager + WIP] Factorio Resource Manager

Thanks for the feedback I have to fix the uninstall button. The uninstall button delete the file of the mod and put the original files, but I didn't notice that the Lua files can be the same for different mods. You can install different mods at the same time because some mods or texture packs can be...
by Gafda
Sun Mar 10, 2013 9:38 pm
Forum: Mods
Topic: [Mod Manager + WIP] Factorio Resource Manager
Replies: 15
Views: 19521

Re: [Mod Manager + WIP] Factorio Resource Manager

First release of FRM. I gonna make a "readme" for the intructions. For the moment i can write some advices : - Don't forget to set the FRM and Factorio folder path in the options. - For the moment, don't write a "dot" on the folder name of a mod/texture pack (=> cause of bugs) (F...
by Gafda
Thu Feb 28, 2013 7:21 am
Forum: Mods
Topic: [Mod Manager + WIP] Factorio Resource Manager
Replies: 15
Views: 19521

Re: [Mod Manager + WIP] Factorio Resource Manager

If you want somebody to translate it into german, send me a PM. Oww yeah, why not ! But first I have to finish the "core" of the application, programming the texture manager and the mod manager, then I gonna edit the different languages. I also have to edit my post (add screenshots and ex...
by Gafda
Sun Feb 24, 2013 11:26 am
Forum: Mods
Topic: [Mod Manager + WIP] Factorio Resource Manager
Replies: 15
Views: 19521

[Mod Manager + WIP] Factorio Resource Manager

Hi everyone, i present you my application for managing texture pack and mods, Factorio Resouce Manager (FRM) First i want to say that this application is in progress (and sorry for bad english :o) . I develop this in C++ with Qt Some screenshots : http://i.imgur.com/Deppoow.png http://i.imgur.com/Dz...
by Gafda
Tue Feb 19, 2013 6:53 am
Forum: Implemented Suggestions
Topic: The "taste" of the game
Replies: 14
Views: 15704

Re: The "taste" of the game

Android translate "mass pollution" to "masse pollution". It transforms all the words it's horrible ! :x
by Gafda
Mon Feb 18, 2013 2:51 pm
Forum: Implemented Suggestions
Topic: The "taste" of the game
Replies: 14
Views: 15704

Re: The "taste" of the game

Nice ! Do the style change with the player progress ? For example, if the player kill many creepers, make masse pollution or cut many wood the style can change. So a "bad" player can have the darkest skin. Ow, and do you need sommes help you make graphic ressources ? ( damn, french transla...
by Gafda
Mon Feb 18, 2013 2:37 pm
Forum: Implemented Suggestions
Topic: The "taste" of the game
Replies: 14
Views: 15704

Re: The "taste" of the game

Steam punk may be a good idea. But could it be possible to customize the game ?
For example allow the user to change textures.
by Gafda
Sat Feb 16, 2013 1:04 pm
Forum: Outdated/Not implemented
Topic: [Idea] On/Off Inserter Switch
Replies: 6
Views: 6332

Re: [Idea] On/Off Inserter Switch

Good point. We actually had this in the game some time ago. However it got broken and we haven't fixed it yet. If you open the yellow inserter GUI you can see only big button with the inserter animation. It is not clickable but it used to be and it would switch off the inserter. In case this will g...
by Gafda
Fri Feb 15, 2013 10:14 pm
Forum: Outdated/Not implemented
Topic: [Idea] On/Off Inserter Switch
Replies: 6
Views: 6332

[Idea] On/Off Inserter Switch

Hi, my idea is the next one : Add some switchs to control the inserters.
For example, you want to disable one of your factory, juste switch off the linked inserters.
So, it permits say which belt is used or not.

I hope you like it. :)
by Gafda
Wed Feb 13, 2013 3:39 pm
Forum: Implemented Suggestions
Topic: [Idea] Sort materials on transport belt
Replies: 3
Views: 5803

Re: [Idea] Sort materials on transport belt

Great ! I have others suggestions : - Will it be possible to limit the number of items on transport belt ? - Disable some electrical components via another component (like a circuit breaker). Let's take an example : You want to power on a radar rapidly, but you don't want to make another steam engin...
by Gafda
Wed Feb 13, 2013 3:11 pm
Forum: Implemented Suggestions
Topic: [Idea] Sort materials on transport belt
Replies: 3
Views: 5803

[Idea] Sort materials on transport belt

I think this picture can illustrate my idea more easily than a big text :)

Image

In fact this system may be good for big and compact industries.

I hope this is not a bad idea :o

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