I would like to say, that native mod support (and manager) will be here from 0.3.0, as well as very drastical changes to everything (json files replaced by lua files, changed directory structures, mods with separate folders etc.).
That might make this obsolete ...
Not necessarily obsolete ...
Search found 15 matches
- Mon Mar 18, 2013 9:31 pm
- Forum: Mods
- Topic: [Mod Manager + WIP] Factorio Resource Manager
- Replies: 15
- Views: 21506
- Mon Mar 18, 2013 9:15 pm
- Forum: Mods
- Topic: [Mod Manager + WIP] Factorio Resource Manager
- Replies: 15
- Views: 21506
Re: [Mod Manager + WIP] Factorio Resource Manager
Hi everyone, i gonna post a new release of frm, but before this i want to know if someone have troubles with frm. For example, if you have errors while installing or removing mods.
I'm trying to add the auto-updater to make the update more easy to install than now !
Thanks.
I'm trying to add the auto-updater to make the update more easy to install than now !
![Very Happy :D](./images/smilies/icon_e_biggrin.gif)
Thanks.
- Mon Mar 11, 2013 12:42 pm
- Forum: Mods
- Topic: [Mod Manager + WIP] Factorio Resource Manager
- Replies: 15
- Views: 21506
Re: [Mod Manager + WIP] Factorio Resource Manager
Damn, I have to fix it. I try to fix it tonight after workAlso here is the error i got when i click the uninstall-button:
EDIT : NEW UPDATE (0.1.3)
- Mon Mar 11, 2013 7:54 am
- Forum: Mods
- Topic: [Mod Manager + WIP] Factorio Resource Manager
- Replies: 15
- Views: 21506
Re: [Mod Manager + WIP] Factorio Resource Manager
Thanks for the feedback
I have to fix the uninstall button. The uninstall button delete the file of the mod and put the original files, but I didn't notice that the Lua files can be the same for different mods.
You can install different mods at the same time because some mods or texture packs can ...
I have to fix the uninstall button. The uninstall button delete the file of the mod and put the original files, but I didn't notice that the Lua files can be the same for different mods.
You can install different mods at the same time because some mods or texture packs can ...
- Sun Mar 10, 2013 9:38 pm
- Forum: Mods
- Topic: [Mod Manager + WIP] Factorio Resource Manager
- Replies: 15
- Views: 21506
Re: [Mod Manager + WIP] Factorio Resource Manager
First release of FRM.
I gonna make a "readme" for the intructions.
For the moment i can write some advices :
- Don't forget to set the FRM and Factorio folder path in the options.
- For the moment, don't write a "dot" on the folder name of a mod/texture pack (=> cause of bugs) (For example a ...
I gonna make a "readme" for the intructions.
For the moment i can write some advices :
- Don't forget to set the FRM and Factorio folder path in the options.
- For the moment, don't write a "dot" on the folder name of a mod/texture pack (=> cause of bugs) (For example a ...
- Thu Feb 28, 2013 7:21 am
- Forum: Mods
- Topic: [Mod Manager + WIP] Factorio Resource Manager
- Replies: 15
- Views: 21506
Re: [Mod Manager + WIP] Factorio Resource Manager
If you want somebody to translate it into german, send me a PM.
Oww yeah, why not !
But first I have to finish the "core" of the application, programming the texture manager and the mod manager, then I gonna edit the different languages.
I also have to edit my post (add screenshots and explain ...
Oww yeah, why not !
But first I have to finish the "core" of the application, programming the texture manager and the mod manager, then I gonna edit the different languages.
I also have to edit my post (add screenshots and explain ...
- Sun Feb 24, 2013 11:26 am
- Forum: Mods
- Topic: [Mod Manager + WIP] Factorio Resource Manager
- Replies: 15
- Views: 21506
[Mod Manager + WIP] Factorio Resource Manager
Hi everyone, i present you my application for managing texture pack and mods, Factorio Resouce Manager (FRM)
First i want to say that this application is in progress (and sorry for bad english :o) . I develop this in C++ with Qt
Some screenshots :
http://i.imgur.com/Deppoow.png
http://i ...
First i want to say that this application is in progress (and sorry for bad english :o) . I develop this in C++ with Qt
Some screenshots :
http://i.imgur.com/Deppoow.png
http://i ...
- Tue Feb 19, 2013 6:53 am
- Forum: Implemented Suggestions
- Topic: The "taste" of the game
- Replies: 14
- Views: 17286
Re: The "taste" of the game
Android translate "mass pollution" to "masse pollution". It transforms all the words it's horrible ! ![Mad :x](./images/smilies/icon_mad.gif)
![Mad :x](./images/smilies/icon_mad.gif)
- Mon Feb 18, 2013 2:51 pm
- Forum: Implemented Suggestions
- Topic: The "taste" of the game
- Replies: 14
- Views: 17286
Re: The "taste" of the game
Nice ! Do the style change with the player progress ? For example, if the player kill many creepers, make masse pollution or cut many wood the style can change.
So a "bad" player can have the darkest skin.
Ow, and do you need sommes help you make graphic ressources ? ( damn, french translation ...
So a "bad" player can have the darkest skin.
Ow, and do you need sommes help you make graphic ressources ? ( damn, french translation ...
- Mon Feb 18, 2013 2:37 pm
- Forum: Implemented Suggestions
- Topic: The "taste" of the game
- Replies: 14
- Views: 17286
Re: The "taste" of the game
Steam punk may be a good idea. But could it be possible to customize the game ?
For example allow the user to change textures.
For example allow the user to change textures.
- Sat Feb 16, 2013 2:37 pm
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: Super compact blue FACTORIES. Made by Kwiz and Vel-master
- Replies: 60
- Views: 59744
Re: super compact blue factory
Thats amazing ! ![Surprised :o](./images/smilies/icon_e_surprised.gif)
![Surprised :o](./images/smilies/icon_e_surprised.gif)
- Sat Feb 16, 2013 1:04 pm
- Forum: Outdated/Not implemented
- Topic: [Idea] On/Off Inserter Switch
- Replies: 6
- Views: 7173
Re: [Idea] On/Off Inserter Switch
Good point. We actually had this in the game some time ago. However it got broken and we haven't fixed it yet.
If you open the yellow inserter GUI you can see only big button with the inserter animation. It is not clickable but it used to be and it would switch off the inserter.
In case this will ...
If you open the yellow inserter GUI you can see only big button with the inserter animation. It is not clickable but it used to be and it would switch off the inserter.
In case this will ...
- Fri Feb 15, 2013 10:14 pm
- Forum: Outdated/Not implemented
- Topic: [Idea] On/Off Inserter Switch
- Replies: 6
- Views: 7173
[Idea] On/Off Inserter Switch
Hi, my idea is the next one : Add some switchs to control the inserters.
For example, you want to disable one of your factory, juste switch off the linked inserters.
So, it permits say which belt is used or not.
I hope you like it.![Smile :)](./images/smilies/icon_e_smile.gif)
For example, you want to disable one of your factory, juste switch off the linked inserters.
So, it permits say which belt is used or not.
I hope you like it.
![Smile :)](./images/smilies/icon_e_smile.gif)
- Wed Feb 13, 2013 3:39 pm
- Forum: Implemented Suggestions
- Topic: [Idea] Sort materials on transport belt
- Replies: 3
- Views: 6324
Re: [Idea] Sort materials on transport belt
Great !
I have others suggestions :
- Will it be possible to limit the number of items on transport belt ?
- Disable some electrical components via another component (like a circuit breaker). Let's take an example :
You want to power on a radar rapidly, but you don't want to make another steam ...
I have others suggestions :
- Will it be possible to limit the number of items on transport belt ?
- Disable some electrical components via another component (like a circuit breaker). Let's take an example :
You want to power on a radar rapidly, but you don't want to make another steam ...
- Wed Feb 13, 2013 3:11 pm
- Forum: Implemented Suggestions
- Topic: [Idea] Sort materials on transport belt
- Replies: 3
- Views: 6324
[Idea] Sort materials on transport belt
I think this picture can illustrate my idea more easily than a big text ![Smile :)](./images/smilies/icon_e_smile.gif)
![Image](https://forums.factorio.com/images/ext/969c28d44bfc0e8892e950e9995bd138.png)
In fact this system may be good for big and compact industries.
I hope this is not a bad idea![Surprised :o](./images/smilies/icon_e_surprised.gif)
![Smile :)](./images/smilies/icon_e_smile.gif)
![Image](https://forums.factorio.com/images/ext/969c28d44bfc0e8892e950e9995bd138.png)
In fact this system may be good for big and compact industries.
I hope this is not a bad idea
![Surprised :o](./images/smilies/icon_e_surprised.gif)