Search found 14 matches
- Tue Feb 16, 2021 4:56 pm
- Forum: Bob's mods
- Topic: [1.1] bugs and balance issues.
- Replies: 111
- Views: 42350
Re: [1.1] bugs and balance issues.
It's also the same on the Laser Robot capsule.
- Fri Feb 12, 2021 6:33 pm
- Forum: Bob's mods
- Topic: [1.1] bugs and balance issues.
- Replies: 111
- Views: 42350
Re: [1.1] bugs and balance issues.
Hi, Playing late game on my latest save, creating Napalm Capsules, Tooltip has: -- Unknown key: "tooltip-category.shot" -- I play mostly just Bob's mod with stuff like watefill, cannon turret, FARL and some QoL mods like recipe explorer, so I believe it is just a Bob's mod small issue rath...
- Sat Feb 06, 2021 3:14 pm
- Forum: Technical Help
- Topic: Steam remote storage affecting "since last played"
- Replies: 4
- Views: 1356
Re: Steam remote storage affecting "since last played"
So removing save files is the ONLY way of fixing the "Updated to version" splash screen from appearing every time?
- Fri Feb 05, 2021 11:52 pm
- Forum: Technical Help
- Topic: Steam remote storage affecting "since last played"
- Replies: 4
- Views: 1356
Steam remote storage affecting "since last played"
While playing 1.1.13 I ran out of steam remote storage, also since 1.1.14 the Updated screen with changelog has appeared on every startup. Not only when updated and first time playing since update (as was normal) This may be linked. Not sure if a bug as could be remedied by freeing up steam remote s...
- Wed Mar 25, 2020 8:59 pm
- Forum: Bob's mods
- Topic: [0.18] Please post bugs and balance issues here.
- Replies: 185
- Views: 57783
Re: [0.18] Please post bugs and balance issues here.
0.18.16 Fixed tank graphics, broken bobwarfare 18.2 and bobvehicleequipment 18.1 Fixed in warfare 0.18.3. Equipment (as stated in your screenshot) doesn't need a fix, it's just listed because it also edits the same entity trying to load that graphic, Tank2 and Tank3. The only edits it does is to ad...
- Wed Mar 25, 2020 5:25 pm
- Forum: Bob's mods
- Topic: [0.18] Please post bugs and balance issues here.
- Replies: 185
- Views: 57783
Re: [0.18] Please post bugs and balance issues here.
0.18.16 Fixed tank graphics, broken bobwarfare 18.2 and bobvehicleequipment 18.1
- Fri Aug 02, 2019 6:37 pm
- Forum: Duplicates
- Topic: [0.17.61] "Unexpected Error" on startup after customising mod settings.
- Replies: 1
- Views: 1048
[0.17.61] "Unexpected Error" on startup after customising mod settings.
See screenshots for mods used. Only mod settings (startup) changed are: ShinyBobGFX "Enable colored electric furnaces" unchecked Bob's Ores Unchecked Water ores Bob's Mining unchecked water pumpjacks On game restart (to apply settings) got the current log which is also attached. It did thi...
- Sat Jan 16, 2016 12:17 am
- Forum: Mods
- Topic: [MOD 0.12.x, 0.13.x] Side Inserters
- Replies: 130
- Views: 111538
Re: [MOD 0.12.x] Side Inserters v1.0.3
Hello and thank you for this awesome mod, it's been very helpful in my more vanilla playthroughs of Factorio, but a slight annoyance I had, was playing with bobs mods (specifically bobs logistics), whose new inserters didn't have left and right versions. I didn't really want to bother you, so I too...
- Sun Sep 27, 2015 3:40 pm
- Forum: General discussion
- Topic: Factorio achievements proposals
- Replies: 31
- Views: 30356
Re: Factorio achievements proposals
Hack N' Slash - Kill a spawner with an axe/iron stick.
Time Keeper - Set up a "clock" using combinators.
and maybe an achievement for using mods.
Time Keeper - Set up a "clock" using combinators.
and maybe an achievement for using mods.
- Sun Sep 20, 2015 3:38 pm
- Forum: Bob's mods
- Topic: [0.12.x][v0.12.11] Bob's Warfare mod
- Replies: 301
- Views: 187337
Re: [0.11.22/0.12.x][v0.12.4] Bob's Warfare mod
Re-read what I put, and what the guy who posted the script in the first place put. You are trying to put a runtime script inside a data setup file, that is why it isn't working. it NEEDS to go in control.lua, it will not work in any of the files that exist in my mod because they are all data setup ...
- Sat Sep 19, 2015 6:12 pm
- Forum: Bob's mods
- Topic: [0.12.x][v0.12.11] Bob's Warfare mod
- Replies: 301
- Views: 187337
Re: [0.11.22/0.12.x][v0.12.4] Bob's Warfare mod
I placed it at the bottom of the config.lua file infile path: bobwarfare_0.12.4.zip/bobwarfare_0.12.4/config.lua
I could do a work around and add them to autofill itself, but that would make this mod a dependency for autofill then.
I could do a work around and add them to autofill itself, but that would make this mod a dependency for autofill then.
- Mon Sep 14, 2015 9:41 pm
- Forum: Bob's mods
- Topic: [0.12.x][v0.12.11] Bob's Warfare mod
- Replies: 301
- Views: 187337
Re: [0.11.22/0.12.x][v0.12.4] Bob's Warfare mod
error on startup:
I'm guessing it is easily fixable. any ideas? running latest experimental version of Factorio.
Referencing HeilTec's autofill addon. I put it in bobwarfare config.lua
Code: Select all
__bobwarfare__/data.lua:1__bobwarfare__/config.lua:15 attempt to index global 'game' (a nil value)
Referencing HeilTec's autofill addon. I put it in bobwarfare config.lua
- Sat Sep 12, 2015 5:51 pm
- Forum: Wiki Talk
- Topic: Blank pages, content visible in edit
- Replies: 18
- Views: 27934
Re: Blank pages, content visible in edit
Sep 10, 2015 is the latest cached copy of pages that work. Here's one: http://webcache.googleusercontent.com/search?q=cache:https://forums.factorio.com/wiki/index.php?title=Console/Lua_commands as for updating mediawiki on ubuntu, I found these, any help? http://ubuntuforums.org/showthread.php?t=802...
- Sat Sep 12, 2015 1:09 pm
- Forum: Wiki Talk
- Topic: Blank pages, content visible in edit
- Replies: 18
- Views: 27934
Re: Blank pages, content visible in edit
Printed by the PHP script client side (what I can work out, with my limited PHP knowledge, it is a server side issue (overload/debug mode maybe) <!-- bodycontent --> <div id="mw-content-text" lang="en" dir="ltr" class="mw-content-ltr"> <!-- NewPP limit report ...