This occurred when attempting to load modules in-game:
0.001 2016-12-26 10:59:36; Factorio 0.14.21 (build 25327, win64, alpha)
0.001 Operating system: Windows 7 Service Pack 1
0.001 Program arguments: "D:\Contrib\Factorio\bin\x64\Factorio.exe"
0.001 Read data path: D:/Contrib/Factorio/data
0 ...
Search found 6 matches
- Mon Dec 26, 2016 4:05 pm
- Forum: Resolved Problems and Bugs
- Topic: [Rseding91] Crash when installing mods via mod-browser.
- Replies: 4
- Views: 7503
- Fri Nov 20, 2015 3:46 am
- Forum: Resolved Problems and Bugs
- Topic: [0.12.17][posila] Bug - Crash when attempting to load a save
- Replies: 5
- Views: 10007
Re: [0.12.17][posila] Bug - Crash when attempting to load a save
Thank you all for the help. I have installed the Logistics mod (don't know how I missed that one) and my latest game loads fine.
Looking forward to future versions of all things Factorio.
(BTW - Thanks for the work you put in on the mods, Bob!)
Looking forward to future versions of all things Factorio.
(BTW - Thanks for the work you put in on the mods, Bob!)
- Wed Nov 18, 2015 10:24 pm
- Forum: Duplicates
- Topic: [0.12.17 alpha] Bug when attempting to load a save
- Replies: 2
- Views: 6478
Re: [0.12.17 alpha] Bug when attempting to load a save
Wow! This actually saved? When I posted this, the server was having issues, otherwise I would have included such. I have since posted another topic with that information and more. You can find it here.
Please feel free to delete/lock/close this topic.
moved to duplicates --daniel34
Please feel free to delete/lock/close this topic.
moved to duplicates --daniel34
- Wed Nov 18, 2015 10:16 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.12.17][posila] Bug - Crash when attempting to load a save
- Replies: 5
- Views: 10007
Re: [0.12.17 alpha] Bug - Crash when attempting to load a save
No,
As far as I know, all mods in that map should be enabled. I will recheck my list to make sure.
To be explicit: the only mod that show as grey when I load all of the non-working saved games is the Clock mod, which doesn't seem to work with this latest version. That mod is also in the working ...
As far as I know, all mods in that map should be enabled. I will recheck my list to make sure.
To be explicit: the only mod that show as grey when I load all of the non-working saved games is the Clock mod, which doesn't seem to work with this latest version. That mod is also in the working ...
- Wed Nov 18, 2015 8:15 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.12.17][posila] Bug - Crash when attempting to load a save
- Replies: 5
- Views: 10007
[0.12.17][posila] Bug - Crash when attempting to load a save
Hello all,
First off, hats off to a seriously great game. Congratulations on your latest release.
I've been playing Factorio for a while, but circumstances had forced me to take an extended break. When things finally cooled down, I tried playing again. Took the update from 0.12.10 to 0.12.12, but ...
First off, hats off to a seriously great game. Congratulations on your latest release.
I've been playing Factorio for a while, but circumstances had forced me to take an extended break. When things finally cooled down, I tried playing again. Took the update from 0.12.10 to 0.12.12, but ...
- Wed Nov 18, 2015 9:05 am
- Forum: Duplicates
- Topic: [0.12.17 alpha] Bug when attempting to load a save
- Replies: 2
- Views: 6478
[0.12.17 alpha] Bug when attempting to load a save
I have a lot of mods running, but I hope those are included in the log file. The log is attached.
This is from a game last saved in 0.12.10.
I'm a little worried that somehow Factorio is getting confused with my cygwin64 install. I didn't expect to see that in the log files.
This is from a game last saved in 0.12.10.
I'm a little worried that somehow Factorio is getting confused with my cygwin64 install. I didn't expect to see that in the log files.