Thank you very much for reaching out Factorio staff!
I think we nailed down the problem to an external process hanging the game.
It seems like G-Buster Browser Defense, gbpsv.exe, was holding the game hostage. This software is required to be installed by some big banks in Brazil, so that would ...
Search found 4 matches
- Tue Nov 08, 2016 1:15 am
- Forum: Resolved Problems and Bugs
- Topic: [0.14.19] Game hangs in main menu
- Replies: 4
- Views: 3026
- Mon Nov 07, 2016 2:04 am
- Forum: Resolved Problems and Bugs
- Topic: [0.14.19] Game hangs in main menu
- Replies: 4
- Views: 3026
[0.14.19] Game hangs in main menu
My game freezes when the main menu appears.
http://i.imgur.com/ee1Q8Wd.png?1
I can't click on anything, and Windows will say Factorio is not responding after a while.
Just installed Factorio through Steam on a brand new computer, no mods. Other Steam games work fine. I've tried erasing everything ...
http://i.imgur.com/ee1Q8Wd.png?1
I can't click on anything, and Windows will say Factorio is not responding after a while.
Just installed Factorio through Steam on a brand new computer, no mods. Other Steam games work fine. I've tried erasing everything ...
- Sat Mar 05, 2016 2:20 am
- Forum: Mods
- Topic: [12.20+] Mod Madness Mod Pack 12.24 "Dytech 0.3.1 Released"
- Replies: 11
- Views: 39044
Re: [12.20+] Mod Madness Mod Pack 12.24 "Dytech 0.3.1 Released"
First off, thank you for putting your effort into compiling this amazing mod pack!
I had an issue while trying to get it to work.
I had to change a line in Devildogs-Compatebility_0.0.1/info.json for this mod pack work:
From:
"bobmodules >=0.12.9"
to:
"bobmodules >= 0.12.9"
Notice the space ...
I had an issue while trying to get it to work.
I had to change a line in Devildogs-Compatebility_0.0.1/info.json for this mod pack work:
From:
"bobmodules >=0.12.9"
to:
"bobmodules >= 0.12.9"
Notice the space ...
- Wed Jan 27, 2016 8:59 pm
- Forum: Modding help
- Topic: Controlling the player through API
- Replies: 1
- Views: 2574
Controlling the player through API
Hello everyone,
I want to write an autopilot script. I wanted a way to send "clean", valid player actions to the game. A few examples of actions I need are: walk one block north; use slot1 item on tile X,Y (given tile is within range). I'm trying to avoid "cheat" actions like teleport or spawn items ...
I want to write an autopilot script. I wanted a way to send "clean", valid player actions to the game. A few examples of actions I need are: walk one block north; use slot1 item on tile X,Y (given tile is within range). I'm trying to avoid "cheat" actions like teleport or spawn items ...