Search found 9 matches

by lordvdr
Sat Mar 09, 2024 10:37 pm
Forum: Ideas and Suggestions
Topic: More resource variation
Replies: 4
Views: 497

Re: More resource variation

But I'm not sure how much ore patch vatiation will matter. You just slap miners on everything inside your perimiter regardless, because ores are too close together for mining outposts even on the lowest frequency settings. And building anything on ore patches that isn't mines is blasphamy. I guess ...
by lordvdr
Sat Mar 09, 2024 3:52 pm
Forum: Ideas and Suggestions
Topic: More resource variation
Replies: 4
Views: 497

More resource variation

TL;DR Alter ore generation to allow for patches that are large but not dense, as well as small, dense patches, then align with terrain types to encourage player exploration and resource transport. What ? Add additional sliders to map generation: resource variation and resource alignment. Ore densit...
by lordvdr
Mon Nov 30, 2020 4:45 am
Forum: Minor issues
Topic: [1.1.2] Vanilla-Stuck between pipe elements
Replies: 1
Views: 939

[1.1.2] Vanilla-Stuck between pipe elements

Got stuck when ghost pipes finished building. As pictured below, I cannot move from where I am in any direction. Removing the left underground pipe releases me. I can move straight left, then straight right until I get stopped and then lay the underground pipe and am stuck again. Persists with save....
by lordvdr
Wed Nov 25, 2020 2:24 am
Forum: Ideas and Suggestions
Topic: [1.1.0] checkbox for personal logistics and auto-trash should disable pickup of trash
Replies: 2
Views: 978

[1.1.0] checkbox for personal logistics and auto-trash should disable pickup of trash

The checkbox for personal logistics and auto-trash prevents items from being trashed but does not prevent items in the trash from being picked up. To me, the logic of the button is "don't let bots interface with my personal inventory" rather than "don't allow deliveries to my inventor...
by lordvdr
Wed Nov 25, 2020 2:16 am
Forum: Not a bug
Topic: [1.1.0] auto-trash not honoring 'personal logistics and auto-trash' checkbox
Replies: 3
Views: 1157

Re: [1.1.0] auto-trash not honoring 'personal logistics and auto-trash' checkbox

Just came to update and saw that I misunderstood the feature despite reading but apparently not reading the tooltip. My bad in that case.

I would propose that it *should* prevent pickups from trash slots in the same logic that it prevents delivery of logistics requests.
by lordvdr
Wed Nov 25, 2020 1:30 am
Forum: Ideas and Suggestions
Topic: Add toggle of the personal logistics to the shortcuts bar
Replies: 10
Views: 3012

[1.1.0] Add toolbar button for 'personal logistics and auto-trash' checkbox from build gui

Forgive me if I get some of the terms wrong. There's a (new?) checkbox to enable/disable the personal logistics and auto-trash. (There's a bug in the auto-trash, but not relevant here.) I would be grateful if this were available in the right-side lower toolbar to toggle, just like we can have with t...
by lordvdr
Wed Nov 25, 2020 1:20 am
Forum: Not a bug
Topic: [1.1.0] auto-trash not honoring 'personal logistics and auto-trash' checkbox
Replies: 3
Views: 1157

[1.1.0] auto-trash not honoring 'personal logistics and auto-trash' checkbox

Steps to repro 1. stand in logistic network with storage chest, roboport, and logistics bots 2. uncheck 'personal logistics and auto-trash' checkbox 3. add items to trash slot Result: Items get retrieved by bots from trash and taken to logistic network as normal. Also reproduces if you stand outside...
by lordvdr
Sat Aug 06, 2016 12:19 am
Forum: Not a bug
Topic: Updater not working on Windows
Replies: 1
Views: 807

Updater not working on Windows

I'm able to download the updates, so it doesn't appear related to the Mac issue which says bad username/password. I get the following: Error when opening C:\Dropbox\Games\Factorio13\bin\x64/factorio.pdb for reading: No such file or directory I've verified the error is correct, the file doens't exist...
by lordvdr
Wed Sep 16, 2015 3:41 am
Forum: Ideas and Suggestions
Topic: Build on Person from Logistics Network
Replies: 1
Views: 2568

Build on Person from Logistics Network

I'd like to see the ability to build an item and have the necessary/missing items pulled from the logistics network. Perfect example: gears. Lots of things require gears, but I don't always have enough on me. I might not even have the material to build the gears, but I know that the gears are in my ...

Go to advanced search