Search found 9 matches
- Sat Mar 09, 2024 10:37 pm
- Forum: Ideas and Suggestions
- Topic: More resource variation
- Replies: 4
- Views: 703
Re: More resource variation
But I'm not sure how much ore patch vatiation will matter. You just slap miners on everything inside your perimiter regardless, because ores are too close together for mining outposts even on the lowest frequency settings. And building anything on ore patches that isn't mines is blasphamy.
I ...
- Sat Mar 09, 2024 3:52 pm
- Forum: Ideas and Suggestions
- Topic: More resource variation
- Replies: 4
- Views: 703
More resource variation
TL;DR
Alter ore generation to allow for patches that are large but not dense, as well as small, dense patches, then align with terrain types to encourage player exploration and resource transport.
What ?
Add additional sliders to map generation: resource variation and resource alignment. Ore ...
Alter ore generation to allow for patches that are large but not dense, as well as small, dense patches, then align with terrain types to encourage player exploration and resource transport.
What ?
Add additional sliders to map generation: resource variation and resource alignment. Ore ...
- Mon Nov 30, 2020 4:45 am
- Forum: Minor issues
- Topic: [1.1.2] Vanilla-Stuck between pipe elements
- Replies: 1
- Views: 1070
[1.1.2] Vanilla-Stuck between pipe elements
Got stuck when ghost pipes finished building.
As pictured below, I cannot move from where I am in any direction.
Removing the left underground pipe releases me.
I can move straight left, then straight right until I get stopped and then lay the underground pipe and am stuck again.
Persists with save ...
As pictured below, I cannot move from where I am in any direction.
Removing the left underground pipe releases me.
I can move straight left, then straight right until I get stopped and then lay the underground pipe and am stuck again.
Persists with save ...
- Wed Nov 25, 2020 2:24 am
- Forum: Ideas and Suggestions
- Topic: [1.1.0] checkbox for personal logistics and auto-trash should disable pickup of trash
- Replies: 2
- Views: 1063
[1.1.0] checkbox for personal logistics and auto-trash should disable pickup of trash
The checkbox for personal logistics and auto-trash prevents items from being trashed but does not prevent items in the trash from being picked up.
To me, the logic of the button is "don't let bots interface with my personal inventory" rather than "don't allow deliveries to my inventory, and don't ...
To me, the logic of the button is "don't let bots interface with my personal inventory" rather than "don't allow deliveries to my inventory, and don't ...
- Wed Nov 25, 2020 2:16 am
- Forum: Not a bug
- Topic: [1.1.0] Bots empty trash slots with personal logistics off
- Replies: 3
- Views: 1336
Re: [1.1.0] auto-trash not honoring 'personal logistics and auto-trash' checkbox
Just came to update and saw that I misunderstood the feature despite reading but apparently not reading the tooltip. My bad in that case.
I would propose that it *should* prevent pickups from trash slots in the same logic that it prevents delivery of logistics requests.
I would propose that it *should* prevent pickups from trash slots in the same logic that it prevents delivery of logistics requests.
- Wed Nov 25, 2020 1:30 am
- Forum: Ideas and Suggestions
- Topic: Add toggle of the personal logistics to the shortcuts bar
- Replies: 10
- Views: 3358
[1.1.0] Add toolbar button for 'personal logistics and auto-trash' checkbox from build gui
Forgive me if I get some of the terms wrong.
There's a (new?) checkbox to enable/disable the personal logistics and auto-trash. (There's a bug in the auto-trash, but not relevant here.)
I would be grateful if this were available in the right-side lower toolbar to toggle, just like we can have with ...
There's a (new?) checkbox to enable/disable the personal logistics and auto-trash. (There's a bug in the auto-trash, but not relevant here.)
I would be grateful if this were available in the right-side lower toolbar to toggle, just like we can have with ...
- Wed Nov 25, 2020 1:20 am
- Forum: Not a bug
- Topic: [1.1.0] Bots empty trash slots with personal logistics off
- Replies: 3
- Views: 1336
[1.1.0] Bots empty trash slots with personal logistics off
Steps to repro
1. stand in logistic network with storage chest, roboport, and logistics bots
2. uncheck 'personal logistics and auto-trash' checkbox
3. add items to trash slot
Result:
Items get retrieved by bots from trash and taken to logistic network as normal.
Also reproduces if you stand ...
1. stand in logistic network with storage chest, roboport, and logistics bots
2. uncheck 'personal logistics and auto-trash' checkbox
3. add items to trash slot
Result:
Items get retrieved by bots from trash and taken to logistic network as normal.
Also reproduces if you stand ...
- Sat Aug 06, 2016 12:19 am
- Forum: Not a bug
- Topic: Updater not working on Windows
- Replies: 1
- Views: 890
Updater not working on Windows
I'm able to download the updates, so it doesn't appear related to the Mac issue which says bad username/password.
I get the following:
Error when opening
C:\Dropbox\Games\Factorio13\bin\x64/factorio.pdb for reading: No such file or directory
I've verified the error is correct, the file doens't ...
I get the following:
Error when opening
C:\Dropbox\Games\Factorio13\bin\x64/factorio.pdb for reading: No such file or directory
I've verified the error is correct, the file doens't ...
- Wed Sep 16, 2015 3:41 am
- Forum: Ideas and Suggestions
- Topic: Build on Person from Logistics Network
- Replies: 1
- Views: 2643
Build on Person from Logistics Network
I'd like to see the ability to build an item and have the necessary/missing items pulled from the logistics network. Perfect example: gears. Lots of things require gears, but I don't always have enough on me. I might not even have the material to build the gears, but I know that the gears are in my ...