Search found 2 matches
- Sun Apr 26, 2020 4:39 pm
- Forum: Duplicates
- Topic: [0.18.21] "PathFindAlgorithm.cpp:1147: abstractNodeIt != search.abstractNodes.end() was not true" when modifying terrain
- Replies: 2
- Views: 1612
- Sun Apr 26, 2020 4:31 pm
- Forum: Duplicates
- Topic: [0.18.21] "PathFindAlgorithm.cpp:1147: abstractNodeIt != search.abstractNodes.end() was not true" when modifying terrain
- Replies: 2
- Views: 1612
[0.18.21] "PathFindAlgorithm.cpp:1147: abstractNodeIt != search.abstractNodes.end() was not true" when modifying terrain
I eliminated all mods except Klonan's transport drones and was able to reproduce this crash by spending 15 minutes adding and removing road tiles connecting the depots in this minimal example. I can't figure out how to reproduce reliably but it seems to be related to removing a tile required to comp...