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by Hafnium
Sun Apr 26, 2020 4:31 pm
Forum: Duplicates
Topic: [0.18.21] "PathFindAlgorithm.cpp:1147: abstractNodeIt != search.abstractNodes.end() was not true" when modifying terrain
Replies: 2
Views: 1612

[0.18.21] "PathFindAlgorithm.cpp:1147: abstractNodeIt != search.abstractNodes.end() was not true" when modifying terrain

I eliminated all mods except Klonan's transport drones and was able to reproduce this crash by spending 15 minutes adding and removing road tiles connecting the depots in this minimal example. I can't figure out how to reproduce reliably but it seems to be related to removing a tile required to comp...

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