Search found 2 matches
- Sat Apr 25, 2020 12:04 pm
- Forum: Resolved Problems and Bugs
- Topic: [Oxyd] [0.18.21] Error PathFindAlgorithm.cpp:1147: abstractNodeIt != search.abstractNodes.end() was not true
- Replies: 12
- Views: 6077
Re: [0.18.21] Error PathFindAlgorithm.cpp:1147: abstractNodeIt != search.abstractNodes.end() was not true
Here is the saved game. It might take a few tries to make it crash. Steps to make it crash: 1) Locate the beaconed plastic setup, there is only one, it has 4 inbound lanes 2) Reverse the four underground coal lines (they are going the wrong direction in the saved game) 3) Once the coal starts flowin...
- Sat Apr 25, 2020 5:21 am
- Forum: Resolved Problems and Bugs
- Topic: [Oxyd] [0.18.21] Error PathFindAlgorithm.cpp:1147: abstractNodeIt != search.abstractNodes.end() was not true
- Replies: 12
- Views: 6077
[Oxyd] [0.18.21] Error PathFindAlgorithm.cpp:1147: abstractNodeIt != search.abstractNodes.end() was not true
1248.105 Error PathFindAlgorithm.cpp:1147: abstractNodeIt != search.abstractNodes.end() was not true I have suddenly started receiving this crash tonight. I crashed it 5+ times over. I was bringing a new supply line up, and once I had items in the supply depot, it seemed like it crashed after someth...