Search found 12 matches

by vulstar
Tue Apr 26, 2016 12:47 pm
Forum: Development Proposals
Topic: Electric energy
Replies: 285
Views: 125560

Re: Electric energy

Would love to see electric fence as a new wall type that zaps enemies with electric damage or somth, damage would be low and energy consumption high, and late game you could have research that increases the fence zapp range and damage, but also power consumption of the electric fence. (and maybe the...
by vulstar
Tue Apr 26, 2016 12:42 pm
Forum: Development Proposals
Topic: Railroad
Replies: 148
Views: 70710

Re: Railroad

I would like to have an armored carriage that has 2 slots for turrets, and 8-10 slots for ammo or batteries to arm them. I could imagine your early game trains to run with the gun turret, and normal ammo, then later on in the game you equip your train with laser turrets and batteries.
by vulstar
Tue Apr 26, 2016 12:36 pm
Forum: Development Proposals
Topic: Role playing direction
Replies: 105
Views: 60832

Re: Role playing direction

I am gonna take it on another road kinda here for roles: Some possible roles that could already fit in the game by either limiting items to certain classes, or adding advanced categories of these items. Liquid Specialist: Setting up pumps, refineries, chemical plants, oil pumps, underground pipes. (...
by vulstar
Thu Mar 17, 2016 7:55 am
Forum: Ideas and Suggestions
Topic: Effeciency modules idea for turrets.
Replies: 2
Views: 627

Re: Effeciency modules idea for turrets.

The same kind of modules could be used in turrets I think Speed module - increased firing rate at the cost of increased energy/ammo consumption Efficiency module - reduced energy/ammo consumption Productivity module - okay I have no idea how this could be used in a turret :lol: While i though about...
by vulstar
Wed Mar 16, 2016 10:27 am
Forum: Ideas and Suggestions
Topic: Effeciency modules idea for turrets.
Replies: 2
Views: 627

Effeciency modules idea for turrets.

Right now we have efficiency modules for production buildings , but i would be cool if the same type of upgrades would be used for defenses instead of the old fashioned turret research upgrades that just add 10% or 20% to a stat. Possible upgrade modules could be for example: - tier 1 --Range module...
by vulstar
Sat Oct 03, 2015 2:05 pm
Forum: News
Topic: Friday Facts #106 - Brain satisfaction tool
Replies: 41
Views: 30214

Re: Friday Facts #106 - Brain satisfaction tool

I have the need to expand, improve, and maintain when playing factorio. And especialy conquer parts of the world creating a living space for my species, and then turning it into a paradise!
by vulstar
Sun Feb 22, 2015 9:26 am
Forum: News
Topic: Friday Facts #74 - The brainstorming
Replies: 105
Views: 39771

Re: Friday Facts #74 - The brainstorming

With the current state of design of the game, there are 2 directions i would want to see as a player. -- Points on the map that are worth fighting for late game, and not only for gaining the basic resources. Imagine very rare gold or diamond resources that are rare on the world, but you need those t...
by vulstar
Sun Feb 15, 2015 12:32 pm
Forum: News
Topic: Friday Facts #73 - Minds versus bytes.
Replies: 63
Views: 29412

Re: Friday Facts #73 Minds versus bytes.

What im realy wondering is, and i mean this realy is bugging my mind. I am preparing a plannet to be lived on, building defence outposts for mining minerals to build a space ship. But im missing any preparement to house those poeple that will come on the planet, and ways for giving them food and ali...
by vulstar
Mon Mar 03, 2014 10:21 pm
Forum: News
Topic: Friday Facts #23 - Year after
Replies: 45
Views: 21161

Re: Friday Facts #23 - Year after

I like the top view of the new assembly machine, but the side walls are meh. It doesnt feel right when inserters grap a solid looking steel wall. Maby some more open looking framework arround the build would look more awesome?
by vulstar
Mon Jan 27, 2014 9:09 pm
Forum: Ideas and Suggestions
Topic: Factorio MMO [Idea]
Replies: 19
Views: 3228

Re: Factorio MMO [Idea]

An ongoing world with lots players would be awesome ofc, but i wonder how it will go when resources run out in starting area's of the map, and it would probably take allot of a server to handle that much players. I guess private servers where you play with some friends, or a public 2-20 player slot ...
by vulstar
Mon Jan 27, 2014 8:59 pm
Forum: Ideas and Suggestions
Topic: My thought on the oil industry
Replies: 43
Views: 10272

Re: My thought on the oil industry

Pressure on liquids is different than pressure on gases,,, Ah yeah Flow is the word for it indeed, instead of pressure haha :P *And some other idea by the way... -When you pump oil out of the sea, it could be like mixed with water, and you would have to filter the water out with some sort of splitt...
by vulstar
Mon Jan 27, 2014 8:33 pm
Forum: Ideas and Suggestions
Topic: My thought on the oil industry
Replies: 43
Views: 10272

Re: My thought on the oil industry

I could see great idea's with liquid pipes some totaly overkill some very good, some plain stuppid. - Pressure and Valves. Pressure in %, just like with water temprature, the higher the pressure the more oil goes into the needing machines the faster they can operate. You would need some machine to g...

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