Search found 35 matches

by R3vo
Fri Mar 20, 2020 3:07 pm
Forum: News
Topic: Friday Facts #339 - Beacon HR + Redesign process
Replies: 216
Views: 37708

Re: Friday Facts #339 - Beacon HR + Redesign process

Any chance the light in the middle of the beacon could adjust its color depending on what module is used inside it? Blue for speed, green for efficiency and puple/red for production?
by R3vo
Fri Mar 13, 2020 3:33 pm
Forum: News
Topic: Friday Facts #338 - The (real) Character GUI
Replies: 89
Views: 23159

Re: Friday Facts #338 - The (real) Character GUI

Looking great!

It would be nice if there was an option to export/import logistics. Similar to how blueprints work.
by R3vo
Wed Feb 19, 2020 6:04 pm
Forum: Releases
Topic: Version 0.18.7
Replies: 39
Views: 11263

Re: Version 0.18.7

3. There seems to be no volume normalization Some of the new sounds are super loud and others are super quiet (eg. super loud offshore pump vs assemblers I can barely hear anymore). It may be the case that there are supposed to be louder sounds for louder entities in real life, but this is not how ...
by R3vo
Sat Jan 25, 2020 8:45 am
Forum: News
Topic: Friday Facts #331 - 0.18.0 release & Train pathfinder changes
Replies: 142
Views: 31844

Re: Friday Facts #331 - 0.18.0 release & Train pathfinder changes

The new main menu looks and feels awesome. Way more intuitive than before. Good job! One thing I definitely think could use efficiency improvement is logistics and construction bots priority - when you're in a near-endgame base it can take them minutes to bring you items up through a roboport chain,...
by R3vo
Fri Jan 17, 2020 5:33 pm
Forum: Implemented Suggestions
Topic: Make save game overwrites less dangerous
Replies: 91
Views: 14845

Name of auto save files

Summary Playing different scenarios overwrites the auto save file. What ? Currently, the game automatically creates three save files called _autosave1, _autosave2 and _autosave3. The problem is, that these get overwritten, if one plays different scenarios which can then potentially lead to lost pro...
by R3vo
Fri Jan 17, 2020 5:19 pm
Forum: News
Topic: Friday Facts #330 - Main menu and File Share Shenanigans
Replies: 94
Views: 17289

Re: Friday Facts #330 - Main menu and File Share Shenanigans

I love the changes to the main menu. This had always confused me because it was unintuitive.
by R3vo
Fri Apr 05, 2019 9:14 pm
Forum: News
Topic: Friday Facts #289 - Character GUI
Replies: 137
Views: 28146

Re: Friday Facts #289 - Character GUI

Ewww durability. Amazing changes all around, the number of personal requests is not nearly enough right now, so happy it will be infinite. It's missing one thing though, what happened to the sort buttons idea? https://cdn.factorio.com/assets/img/blog/fff-191-inventory.png Source: FFF #191 The use c...
by R3vo
Thu Mar 21, 2019 12:29 pm
Forum: Not a bug
Topic: [0.17.5] Personal Bots Delayed Construction
Replies: 23
Views: 2554

Re: [0.17.5] Personal Bots Delayed Construction

Entity Ghosts: 145 To Repair: 292 Everything else zero. I used a wrong save file. For up-to-date numbers see the attached file. Yep that's normal. You can expect a maximum of 9.3 seconds between robots being sent out to repair stuff since 1 job per tick is checked. I see. I was quite surprised how ...
by R3vo
Thu Mar 21, 2019 9:13 am
Forum: Not a bug
Topic: [0.17.5] Personal Bots Delayed Construction
Replies: 23
Views: 2554

Re: [0.17.5] Personal Bots Delayed Construction

Entity Ghosts: 145
To Repair: 292

Everything else zero.



I used a wrong save file. For up-to-date numbers see the attached file.
by R3vo
Thu Mar 21, 2019 12:51 am
Forum: Not a bug
Topic: [0.17.5] Personal Bots Delayed Construction
Replies: 23
Views: 2554

Re: [0.17.5] Personal Bots Delayed Construction

I have the same issue with repairs. The robots have quite some delay before they repair anything nearby. However, there are not many objects which need maintanance on the map.

I can upload a savefile it required.
by R3vo
Thu Mar 21, 2019 12:48 am
Forum: Duplicates
Topic: Game won't start with Nvidia Experience [0.17.16]
Replies: 1
Views: 303

Game won't start with Nvidia Experience [0.17.16]

When optimising the game with Nvidia Experience the game won't start anymore.

Invalid value 'false' for TextureCompression (See attachment)


Removing the the TextureCompression config entry solves the issue.
by R3vo
Sat Feb 16, 2019 9:49 am
Forum: News
Topic: Friday Facts #282 - 0.17 in sight
Replies: 186
Views: 48073

Re: Friday Facts #282 - 0.17 in sight

thecatlover1996 wrote: ↑
Sat Feb 16, 2019 9:32 am
BlueTemplar wrote: ↑
Sat Feb 16, 2019 9:19 am
R3vo wrote: ↑
Sat Feb 16, 2019 9:12 am
I think the list on the right should be sorted alphabetically by default.
Ok, but only if blueprints are automatically prefixed by timestamps !
How about multiple sort options, so that every player can pick what's best for them? :P
That would be ideal.
by R3vo
Sat Feb 16, 2019 9:12 am
Forum: News
Topic: Friday Facts #282 - 0.17 in sight
Replies: 186
Views: 48073

Re: Friday Facts #282 - 0.17 in sight

Image
I think the list on the right should be sorted alphabetically by default.
by R3vo
Fri Jan 25, 2019 11:11 pm
Forum: News
Topic: Friday Facts #279 - Train GUI & Modern Spitter
Replies: 208
Views: 36986

Re: Friday Facts #279 - Train GUI & Modern Spitter

I like the new train GUI and the spitters look splendid as well. However, is there any change you can improve the colour settings for trains stations and trains? What I think of is a colour pallet which a player can quickly choose a desired colour from (copper, iron, coal... etc.). Additionally, it ...
by R3vo
Sat Oct 14, 2017 1:07 pm
Forum: News
Topic: Friday Facts #212 - The GUI update (Part 1)
Replies: 151
Views: 37418

Re: Friday Facts #212 - The GUI update (Part 1)

The UI looks great already. Can't wait for it ;) One suggestion though. Might it be possible to add colour presets to the colour pick menu? So one can quickly change the colour of a train to a predefined colour. I always set the colour as close a possible to the colour of the product they carry and ...
by R3vo
Sat Sep 09, 2017 9:38 am
Forum: News
Topic: Friday Facts #207 - Lua noise specification
Replies: 45
Views: 15384

Re: Friday Facts #207 - Lua noise specification

About the mod portal: I believe an ingame link to the portal is badly missing, same with a direct link to the forums.
I think it might be a good idea to seperate it a bit from the ingame menu and put it in a corner of the main menu screen.

Image
by R3vo
Sat May 20, 2017 5:51 pm
Forum: News
Topic: Friday Facts #191 - Gui improvements
Replies: 380
Views: 87192

Re: Friday Facts #191 - Gui improvements

Those are fantastic ideas. Just yesterday I thought: "Damn, why can't we auto sort our inventory, I am constantly searching this one item I just picked up". I also love the idea with the character screen. However, I also hope the screen for the content of the items in the logistic network ...
by R3vo
Tue May 09, 2017 1:49 pm
Forum: General discussion
Topic: Train tutorials aren't teaching signal use
Replies: 2
Views: 980

Re: Train tutorials aren't teaching signal use

That was exactly my thought, too. It felt like a riddle instead of a tutorial.

The main issue I believe is, that it becomes too complex too quickly. The tutorial should teach the basics on how signals works, not how to put signals on large intersections which beginners don't build anyway.
by R3vo
Wed Jan 25, 2017 10:07 pm
Forum: News
Topic: Friday Facts #174 - Mod gui
Replies: 81
Views: 22524

Re: Friday Facts #174 - Mod gui

Any chance we could get some default colour templates for locomotives and train stations? I am thinking about some basic colours for iron, copper, coal, oil, uranium?
by R3vo
Sun Dec 18, 2016 3:24 pm
Forum: News
Topic: Friday Facts #169 - Combat revisit 2
Replies: 157
Views: 38271

Re: Friday Facts #169 - Combat revisit 2

Any chance the way resistances are displayed could be changed? Right now it looks the following for the Modular Armour : 5/30% Acid 10/30% Explo. 0/60% Fire 6/30% Physical Does that mean I have 5% of a maximum of 30% resistance against Acid? If yes, how do I increase it to 30%? Or is 30% the maximu...

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