Search found 4 matches

by rebcom1807
Thu Jan 15, 2015 5:52 am
Forum: Ideas and Requests For Mods
Topic: [Mod Idea] (Slightly) Redone power and rail progression
Replies: 0
Views: 1271

[Mod Idea] (Slightly) Redone power and rail progression

This is probably a rather strange set of ideas for changes, but, after giving it some thought, I figure it would be an interesting alternative to the current tech progression. So, early game. An idea is to actually have the player start out with (a weaker form of) solar power rather than steam, as i...
by rebcom1807
Mon Jan 27, 2014 12:50 am
Forum: Ideas and Suggestions
Topic: Logistics Module, flight path fixes and Logistics tweaks
Replies: 5
Views: 2413

Re: Logistics Module, flight path fixes and Logistics tweaks

Admittedly, I just did that to just get some alien artifacts in order to make things.. But I fixed the problem eventually. And the idea is less limiting them to roboports and more making sure they don't fly out where they don't recharge and die.. All things considered, though, that's just an idiotpr...
by rebcom1807
Sun Jan 26, 2014 11:48 pm
Forum: Ideas and Suggestions
Topic: Logistics Module, flight path fixes and Logistics tweaks
Replies: 5
Views: 2413

Re: Logistics Module, flight path fixes and Logistics tweaks

No, I did have roboports. What I didn't have was roboports inside the curve along the robot's pathing. How I had it set up was that I had my base down near the starting area.. Then, when I went hunting for artifacts (For a reactor, admittedly) and needed something a bit more beefy to help keep me al...
by rebcom1807
Sun Jan 26, 2014 11:28 pm
Forum: Ideas and Suggestions
Topic: Logistics Module, flight path fixes and Logistics tweaks
Replies: 5
Views: 2413

Logistics Module, flight path fixes and Logistics tweaks

Not sure if this had been suggested before, but.. One of the things that I found myself doing was creating a rather significantly-sized logistics network in my base for auto-producing more or less everything I need. That is perfectly fine in its own way, but one of the more tedious things I've found...

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