Search found 11 matches

by Quizer
Mon Sep 07, 2015 1:56 pm
Forum: Ideas and Suggestions
Topic: Those wasted items at splitter dead-ends...
Replies: 15
Views: 17059

Re: Those wasted items at splitter dead-ends...

Yeah, ssilk's picture is what I meant. I'd expect it to no longer work if items didn't get pushed into the dead-end part, but it actually looks like the inserter just latches on to the middle of the splitter in general and can pull from anywhere inside it. So I guess the scenario I described wouldn'...
by Quizer
Fri Sep 04, 2015 7:05 pm
Forum: Not a bug
Topic: Shift click to Logistic Trash
Replies: 14
Views: 15040

Re: Shift click to Logistic Trash

A way to do this without adding more commands and hence complexity, is to be able to pick up an item, and shift click on the trash slot, to transfer all items of that type to the trash. That's still as laborious as the original unless you actually have to move a bunch of stacks of the same item. I ...
by Quizer
Fri Sep 04, 2015 7:00 pm
Forum: Ideas and Suggestions
Topic: Separate hotkey for putting item in trash slots.
Replies: 6
Views: 7398

Re: Separate hotkey for putting item in trash slots.

It's such a silly business, this halfway implementation. I've posted in the other thread; maybe if enough people chime in on this, something will be done. There needs to be a way to send items to trash slots that works no matter what. Excluding the obvious and far too laborious one of click-drag-dro...
by Quizer
Fri Sep 04, 2015 6:56 pm
Forum: Not a bug
Topic: Shift click to Logistic Trash
Replies: 14
Views: 15040

Re: Shift click to Logistic Trash

Adding another control to the game, just for this reason is really dangerous, the game has too many controls already. The problem with the current setup is that shift-clicking only works on some items. When I want to get rid of stuff in my inventory, I don't care about whether it's placeable or amm...
by Quizer
Thu Sep 03, 2015 7:29 pm
Forum: Implemented Suggestions
Topic: Update the Tips & Tricks graphics
Replies: 3
Views: 3646

Re: Update the Tips & Tricks graphics

This is actually something that really should be done before the steam release, in my opinion. Tips and tricks are something a lot of new players are going to see and use. Especially if they've never seen the game before, the old icons may actually be confusing because nothing in the game uses them...
by Quizer
Thu Sep 03, 2015 7:20 pm
Forum: Implemented Suggestions
Topic: Automatic trash slots.
Replies: 7
Views: 19230

Automatic trash slots.

Trash slots should be configurable in such a way that I can have robots come and take away certain items automatically, without me needing to put them into trash slots. For example, I want to be able to say to my bots "I never want to have any wood in my inventory", or "if I pick up ...
by Quizer
Thu Sep 03, 2015 7:13 pm
Forum: Ideas and Suggestions
Topic: Separate hotkey for putting item in trash slots.
Replies: 6
Views: 7398

Separate hotkey for putting item in trash slots.

Some items will go to logistic trash slots when shift-clicked (mostly wood and ores), others won't, mostly because the game tries to send them to the hotbar instead. The unpredictability of this can cause a lot of frustration. There needs to be an easy keypress-click combination that will send any i...
by Quizer
Thu Sep 03, 2015 7:00 pm
Forum: Ideas and Suggestions
Topic: Read changelog while downloading updates
Replies: 4
Views: 4615

Re: Read changelog while downloading updates

This is a good suggestion. Players need to be able to see the changelog before deciding on whether to update, since doing so might break mods and / or require you to start over on a new map, and things like that. It's a little cumbersome to have to go to the website and read the changelog over there...
by Quizer
Thu Sep 03, 2015 6:46 pm
Forum: Ideas and Suggestions
Topic: Those wasted items at splitter dead-ends...
Replies: 15
Views: 17059

Re: Those wasted items at splitter dead-ends...

Some people use splitters in ways that require those 'dead-end' items. For example, if you add a splitter to a belt and have an inserter pull directly from the split-off section, it would probably no longer work if the wasteful behavior was fixed. It bugs me, too, but I'm generally able to avoid hav...
by Quizer
Mon Aug 31, 2015 2:43 pm
Forum: Modding help
Topic: Changed mod for personal use, ran in to a problem.
Replies: 8
Views: 6490

Re: Changed mod for personal use, ran in to a problem.

try this /c game.forces.player.reset_recipes() game.forces.player.reset_technologies() Thanks, that worked! I wasn't really looking forward to starting a new game just to play with the modifications I'd made. Kinda frustrating that the information on the wiki doesn't actually contain the copy-and-p...
by Quizer
Mon Aug 31, 2015 2:23 pm
Forum: Modding help
Topic: Changed mod for personal use, ran in to a problem.
Replies: 8
Views: 6490

Re: Changed mod for personal use, ran in to a problem.

Entering this into the console just throws up error messages. How do I enter this into the game console in proper lua syntax to force it to refresh the tech and recipes?

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