Search found 11 matches
- Mon Sep 07, 2015 1:56 pm
- Forum: Ideas and Suggestions
- Topic: Those wasted items at splitter dead-ends...
- Replies: 15
- Views: 17059
Re: Those wasted items at splitter dead-ends...
Yeah, ssilk's picture is what I meant. I'd expect it to no longer work if items didn't get pushed into the dead-end part, but it actually looks like the inserter just latches on to the middle of the splitter in general and can pull from anywhere inside it. So I guess the scenario I described wouldn'...
- Fri Sep 04, 2015 7:05 pm
- Forum: Not a bug
- Topic: Shift click to Logistic Trash
- Replies: 14
- Views: 15040
Re: Shift click to Logistic Trash
A way to do this without adding more commands and hence complexity, is to be able to pick up an item, and shift click on the trash slot, to transfer all items of that type to the trash. That's still as laborious as the original unless you actually have to move a bunch of stacks of the same item. I ...
- Fri Sep 04, 2015 7:00 pm
- Forum: Ideas and Suggestions
- Topic: Separate hotkey for putting item in trash slots.
- Replies: 6
- Views: 7398
Re: Separate hotkey for putting item in trash slots.
It's such a silly business, this halfway implementation. I've posted in the other thread; maybe if enough people chime in on this, something will be done. There needs to be a way to send items to trash slots that works no matter what. Excluding the obvious and far too laborious one of click-drag-dro...
- Fri Sep 04, 2015 6:56 pm
- Forum: Not a bug
- Topic: Shift click to Logistic Trash
- Replies: 14
- Views: 15040
Re: Shift click to Logistic Trash
Adding another control to the game, just for this reason is really dangerous, the game has too many controls already. The problem with the current setup is that shift-clicking only works on some items. When I want to get rid of stuff in my inventory, I don't care about whether it's placeable or amm...
- Thu Sep 03, 2015 7:29 pm
- Forum: Implemented Suggestions
- Topic: Update the Tips & Tricks graphics
- Replies: 3
- Views: 3646
Re: Update the Tips & Tricks graphics
This is actually something that really should be done before the steam release, in my opinion. Tips and tricks are something a lot of new players are going to see and use. Especially if they've never seen the game before, the old icons may actually be confusing because nothing in the game uses them...
- Thu Sep 03, 2015 7:20 pm
- Forum: Implemented Suggestions
- Topic: Automatic trash slots.
- Replies: 7
- Views: 19230
Automatic trash slots.
Trash slots should be configurable in such a way that I can have robots come and take away certain items automatically, without me needing to put them into trash slots. For example, I want to be able to say to my bots "I never want to have any wood in my inventory", or "if I pick up ...
- Thu Sep 03, 2015 7:13 pm
- Forum: Ideas and Suggestions
- Topic: Separate hotkey for putting item in trash slots.
- Replies: 6
- Views: 7398
Separate hotkey for putting item in trash slots.
Some items will go to logistic trash slots when shift-clicked (mostly wood and ores), others won't, mostly because the game tries to send them to the hotbar instead. The unpredictability of this can cause a lot of frustration. There needs to be an easy keypress-click combination that will send any i...
- Thu Sep 03, 2015 7:00 pm
- Forum: Ideas and Suggestions
- Topic: Read changelog while downloading updates
- Replies: 4
- Views: 4615
Re: Read changelog while downloading updates
This is a good suggestion. Players need to be able to see the changelog before deciding on whether to update, since doing so might break mods and / or require you to start over on a new map, and things like that. It's a little cumbersome to have to go to the website and read the changelog over there...
- Thu Sep 03, 2015 6:46 pm
- Forum: Ideas and Suggestions
- Topic: Those wasted items at splitter dead-ends...
- Replies: 15
- Views: 17059
Re: Those wasted items at splitter dead-ends...
Some people use splitters in ways that require those 'dead-end' items. For example, if you add a splitter to a belt and have an inserter pull directly from the split-off section, it would probably no longer work if the wasteful behavior was fixed. It bugs me, too, but I'm generally able to avoid hav...
- Mon Aug 31, 2015 2:43 pm
- Forum: Modding help
- Topic: Changed mod for personal use, ran in to a problem.
- Replies: 8
- Views: 6490
Re: Changed mod for personal use, ran in to a problem.
try this /c game.forces.player.reset_recipes() game.forces.player.reset_technologies() Thanks, that worked! I wasn't really looking forward to starting a new game just to play with the modifications I'd made. Kinda frustrating that the information on the wiki doesn't actually contain the copy-and-p...
- Mon Aug 31, 2015 2:23 pm
- Forum: Modding help
- Topic: Changed mod for personal use, ran in to a problem.
- Replies: 8
- Views: 6490
Re: Changed mod for personal use, ran in to a problem.
Entering this into the console just throws up error messages. How do I enter this into the game console in proper lua syntax to force it to refresh the tech and recipes?