Search found 76 matches

by myridium
Sun Nov 17, 2024 8:31 am
Forum: Ideas and Suggestions
Topic: Auto-launching of mixed rockets
Replies: 36
Views: 7162

Re: Auto-launching of mixed rockets

Our opinions are not mutually exclusive. I think they are. If they released before it was ready and didn't tell us, it wouldn't be very transparent would it? I thought Kovarex was pretty clear when he said things to the effect of 'well we [Wube] like it at least' and 'a studio very rarely if ever p...
by myridium
Sat Nov 16, 2024 8:18 pm
Forum: Ideas and Suggestions
Topic: Auto-launching of mixed rockets
Replies: 36
Views: 7162

Re: Auto-launching of mixed rockets

Tinyboss wrote: ↑Sat Nov 16, 2024 1:49 am
myridium wrote: ↑Sat Nov 16, 2024 12:42 am I think they just didn't finish Space Age and must have released it early for financial reasons.
You have got to be kidding. They've run the most transparent and competent development process I've ever seen.
Our opinions are not mutually exclusive.
by myridium
Sat Nov 16, 2024 12:42 am
Forum: Ideas and Suggestions
Topic: Auto-launching of mixed rockets
Replies: 36
Views: 7162

Re: Auto-launching of mixed rockets

This would be so easily fixed by having the rocket silo accept any payload greater than 900kg for automatic launch, and it would just launch the first available 'mixed bag' of requested items that fulfills that requirement. I think they just didn't finish Space Age and must have released it early fo...
by myridium
Fri Nov 15, 2024 4:22 pm
Forum: Ideas and Suggestions
Topic: Add a second recipe for fruit processing that makes only seeds
Replies: 6
Views: 390

Re: Add a second recipe for fruit processing that makes only seeds

The one part that is exceedingly annoying, and maybe not that well thought through IMO, is that reseeding the farming cranes is an absolute pain without requester chests. Maybe it would have been fine if the cranes themselves could post a logistic request for seeds, but even then you need to have a...
by myridium
Fri Nov 15, 2024 4:19 pm
Forum: Ideas and Suggestions
Topic: Advanced Circuit Network Functionality to Solve Space Platform Logistics
Replies: 9
Views: 785

Re: Advanced Circuit Network Functionality to Solve Space Platform Logistics

I seem to remember that there was an FFF where a dev said they were too lazy to add more than one wirelessly transmitted circuit signal per surface. You make a good point that the existence of logistic groups probably lays the foundation for them to easily add a more powerful wireless circuit network.
by myridium
Fri Nov 15, 2024 3:55 pm
Forum: Ideas and Suggestions
Topic: Space platforms with satisfied departure conditions should stop queuing rockets to fulfill requests
Replies: 6
Views: 1299

Re: Space platforms with satisfied departure conditions should stop queuing rockets to fulfill requests

I consider this a bug.

Your suggestion is clearly the correct way to do this. It's not a wait condition if it's just ignored anyway.
by myridium
Sun Nov 10, 2024 8:42 pm
Forum: Ideas and Suggestions
Topic: Add "Allowed modules" and "Set modules" circuit options to assembler
Replies: 4
Views: 307

Re: Add "Allowed modules" and "Set modules" circuit options to assembler

I've encountered similar problem when I've tried playing with quality ingredients before leaving the Nauvis. I was hoping to make an intelligent smelting array to balance quality outputs of a factory. I do however agree with the opinion that bots are OP, so I'd like to suggest adding a switch to in...
by myridium
Sun Nov 10, 2024 8:35 pm
Forum: Ideas and Suggestions
Topic: Add lightning collector equipment
Replies: 5
Views: 357

Re: Add lightning collector equipment

I like it.

Have a 1x6 'portable lightning rod' that acts like a regular lightning rod, just centred on the player and it charges the suit battery.

At present, you kinda have to get a portable fission reactor before going to Fulgora and I see no good reason for that.
by myridium
Sun Nov 10, 2024 5:38 am
Forum: Gameplay Help
Topic: Cannot get yumako farm to work.
Replies: 5
Views: 1174

Re: Cannot get yumako farm to work.

Probably just bad luck. Each fully-grown plant gives you 50 fruit, and each fruit has a (base) 2% chance to produce a seed. On average, each fruit gives exactly one seed. From a fully-grown plant, you have: roughly a 1/3 chance of getting 0 seeds, roughly 1/3 chance of getting 1 seed, and roughly 1/...
by myridium
Sat Nov 09, 2024 6:58 am
Forum: Ideas and Suggestions
Topic: Allow logistics transfers between space platforms
Replies: 39
Views: 9417

Re: Is it possible to transfer cargo between different space platforms on the same planet's orbit ?

No, it is not possible.

You make a good point about collecting small requests.
by myridium
Fri Nov 08, 2024 1:46 am
Forum: Balancing
Topic: Biter expansion too aggressive
Replies: 6
Views: 754

Re: Biter expansion too aggressive

Welp, I had a big worm spawn and take down a wall when I was on another planet. Some time later, biters had set up all their old bases within large walled-off portion of the map. This really ought to be fixed/rebalanced. You can remote drive a tank (and you can equip it with a roboport), so you sho...
by myridium
Fri Nov 08, 2024 1:44 am
Forum: Gameplay Help
Topic: Cargo Landing Pad circuit logic & logistics
Replies: 6
Views: 2251

Re: Cargo Landing Pad circuit logic & logistics

You're doing it wrong :) The devs only want you to use logistic bots to do everything with the silo. I know the circuit options are present but they're essentially non-functional as you've noticed. There are other things that you can't do, like load processing units, rocket fuel or low-density stru...
by myridium
Thu Nov 07, 2024 4:25 am
Forum: Balancing
Topic: Biter expansion too aggressive
Replies: 6
Views: 754

Re: Biter expansion too aggressive

Welp, I had a big worm spawn and take down a wall when I was on another planet. Some time later, biters had set up all their old bases within large walled-off portion of the map. This really ought to be fixed/rebalanced.
by myridium
Thu Nov 07, 2024 3:37 am
Forum: Gameplay Help
Topic: Flush fluids with automation?
Replies: 6
Views: 931

Re: Flush fluids with automation?

This is a setup that naively switches to the oil with the most quantity. It does flushing previous fluids back into their tanks. - the selector combinator determines the oil with the most quantity - the pumps facing right activate dependent on selected oil - the flushing pumps have a filter for the...
by myridium
Thu Nov 07, 2024 3:30 am
Forum: Ideas and Suggestions
Topic: Let cargo bays connect to circuit network
Replies: 7
Views: 362

Re: Let cargo bays connect to circuit network

Should also allow inserters to insert items into the cargo bays. I don't know about that...it seems like it's half as exploitable as just allowing full inserter access. Free item teleportation to a single location. I would definitely have a column of cargo bays running up and down every ship for ex...
by myridium
Thu Nov 07, 2024 3:29 am
Forum: Ideas and Suggestions
Topic: [Request] ELECTRIC BOILER
Replies: 55
Views: 27243

Re: Add Electric boilers into the base game

Uhh... am I missing something? You can already store energy in the form of steam, in liquid tanks. In fact I thought that was the canonical way to store the massive power outptut from fission reactors, so you don't waste nuclear rods. There are no current ways to generate steam without consuming so...
by myridium
Wed Nov 06, 2024 5:52 am
Forum: Ideas and Suggestions
Topic: Signal Poles for signal-only transmission
Replies: 16
Views: 2026

Re: Circuit pole--like a power pole but optimized for circuit wires

The best solution might be to mass-produce legendary wooden electric poles ;)
by myridium
Wed Nov 06, 2024 5:48 am
Forum: Ideas and Suggestions
Topic: [Request] ELECTRIC BOILER
Replies: 55
Views: 27243

Re: Add Electric boilers into the base game

Uhh... am I missing something?

You can already store energy in the form of steam, in liquid tanks. In fact I thought that was the canonical way to store the massive power outptut from fission reactors, so you don't waste nuclear rods.
by myridium
Wed Nov 06, 2024 5:44 am
Forum: Ideas and Suggestions
Topic: lightning in space
Replies: 3
Views: 303

Re: lightning in space

Koub wrote: ↑Tue Nov 05, 2024 9:19 pm Lightning in space makes absolutely no sense. I'm OK with unrealistic game design decisions for the sake of gameplay, but this would be quite the stretch.
What about collecting energy from solar corona discharges?

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