Search found 82 matches

by myridium
Tue Aug 19, 2025 11:46 pm
Forum: Not a bug
Topic: [2.0.60] Bad rocket silo priority when planet has multiple logistics networks
Replies: 5
Views: 581

Re: [2.0.60] Bad rocket silo priority when planet has multiple logistics networks


Since you manually intervened to disconnect the networks you can manually intervene to reconnect them, disable and re-enable orbital requests, or disable and re-enabled the platforms logistic requests.


Well, I solved the problem for my save file, if that's what you mean. I think I just ...
by myridium
Tue Aug 19, 2025 11:32 pm
Forum: Not a bug
Topic: [2.0.60] Bad rocket silo priority when planet has multiple logistics networks
Replies: 5
Views: 581

Re: [2.0.60] Bad rocket silo priority when planet has multiple logistics networks


The logic will not request from a silo unless the silo already has the items it needs or the network its in has the items it needs for at least 1 rocket. If you can provide a save file that shows that's not working I'd love to see it.


There's another bit of context I forgot to add: briefly, the ...
by myridium
Sun Aug 17, 2025 3:55 am
Forum: Not a bug
Topic: [2.0.60] Bad rocket silo priority when planet has multiple logistics networks
Replies: 5
Views: 581

[2.0.60] Bad rocket silo priority when planet has multiple logistics networks

1. Set up a Fulgora with two disconnected logistics networks, A and B, with a rocket silo in each.
2. Put tons of item X in network B.
3. Have a space platform request item X from the planet.
Outcome: the space platform gets stuck thinking that item X is on its way to be delivered. But the logistics ...
by myridium
Wed Aug 13, 2025 2:08 am
Forum: Duplicates
Topic: [2.0.60] Quality probabilities hardcoded with 10%
Replies: 2
Views: 250

[2.0.60] Quality probabilities hardcoded with 10%

The Factoriopedia page called "Quality probabilities" shows how quality levels can be skipped (e.g. tier 1 --> tier 3) with a reduced chance. The table implies that the chance of going up one tier is X, two tiers is X^2, three tiers is X^3, et cetera.

After doing some testing, I found out that the ...
by myridium
Wed Aug 06, 2025 7:04 am
Forum: Duplicates
Topic: [2.0.63] Beacon transmission efficiency is impacted by empty beacons
Replies: 1
Views: 180

[2.0.63] Beacon transmission efficiency is impacted by empty beacons

It's an intended mechanic that the transmission efficiency of beacons has diminishing returns when multiple beacons affect a machine. However, these diminishing returns are applied even when a beacon is empty.

Steps to reproduce:
- Place an assembly machine. Hover over to see its "Crafting speed ...
by myridium
Wed Aug 06, 2025 12:02 am
Forum: Not a bug
Topic: [2.0.63] Space platform not fulfilling some cargo landing pad requests
Replies: 1
Views: 175

[2.0.63] Space platform not fulfilling some cargo landing pad requests

The space platform incorrectly ignores some logistics requests from the cargo landing pad.

Steps to reproduce:
1. Park an empty space platform (SP) over Nauvis.
2. Empty the Nauvis cargo landing pad (CLP).
3. Set up a SP logistics request for 1 stack of X from Nauvis.
4. Set up a SP logistics ...
by myridium
Sun Nov 17, 2024 8:31 am
Forum: Ideas and Suggestions
Topic: Auto-launching of mixed rockets
Replies: 72
Views: 27450

Re: Auto-launching of mixed rockets



Our opinions are not mutually exclusive.

I think they are. If they released before it was ready and didn't tell us, it wouldn't be very transparent would it?


I thought Kovarex was pretty clear when he said things to the effect of 'well we [Wube] like it at least' and 'a studio very rarely ...
by myridium
Sat Nov 16, 2024 8:18 pm
Forum: Ideas and Suggestions
Topic: Auto-launching of mixed rockets
Replies: 72
Views: 27450

Re: Auto-launching of mixed rockets

Tinyboss wrote: Sat Nov 16, 2024 1:49 am
myridium wrote: Sat Nov 16, 2024 12:42 am I think they just didn't finish Space Age and must have released it early for financial reasons.
You have got to be kidding. They've run the most transparent and competent development process I've ever seen.
Our opinions are not mutually exclusive.
by myridium
Sat Nov 16, 2024 12:42 am
Forum: Ideas and Suggestions
Topic: Auto-launching of mixed rockets
Replies: 72
Views: 27450

Re: Auto-launching of mixed rockets

This would be so easily fixed by having the rocket silo accept any payload greater than 900kg for automatic launch, and it would just launch the first available 'mixed bag' of requested items that fulfills that requirement.

I think they just didn't finish Space Age and must have released it early ...
by myridium
Fri Nov 15, 2024 4:22 pm
Forum: Ideas and Suggestions
Topic: Add a second recipe for fruit processing that makes only seeds
Replies: 6
Views: 1251

Re: Add a second recipe for fruit processing that makes only seeds



The one part that is exceedingly annoying, and maybe not that well thought through IMO, is that reseeding the farming cranes is an absolute pain without requester chests. Maybe it would have been fine if the cranes themselves could post a logistic request for seeds, but even then you need to have ...
by myridium
Fri Nov 15, 2024 4:19 pm
Forum: Ideas and Suggestions
Topic: Advanced Circuit Network Functionality to Solve Space Platform Logistics
Replies: 9
Views: 4641

Re: Advanced Circuit Network Functionality to Solve Space Platform Logistics

I seem to remember that there was an FFF where a dev said they were too lazy to add more than one wirelessly transmitted circuit signal per surface. You make a good point that the existence of logistic groups probably lays the foundation for them to easily add a more powerful wireless circuit network.
by myridium
Fri Nov 15, 2024 3:55 pm
Forum: Ideas and Suggestions
Topic: Space platforms with satisfied departure conditions should stop queuing rockets to fulfill requests
Replies: 10
Views: 4677

Re: Space platforms with satisfied departure conditions should stop queuing rockets to fulfill requests

I consider this a bug.

Your suggestion is clearly the correct way to do this. It's not a wait condition if it's just ignored anyway.
by myridium
Sun Nov 10, 2024 8:42 pm
Forum: Ideas and Suggestions
Topic: Add "Allowed modules" and "Set modules" circuit options to assembler
Replies: 4
Views: 1198

Re: Add "Allowed modules" and "Set modules" circuit options to assembler


I've encountered similar problem when I've tried playing with quality ingredients before leaving the Nauvis. I was hoping to make an intelligent smelting array to balance quality outputs of a factory.

I do however agree with the opinion that bots are OP, so I'd like to suggest adding a switch to ...
by myridium
Sun Nov 10, 2024 8:35 pm
Forum: Ideas and Suggestions
Topic: Add lightning collector equipment
Replies: 5
Views: 1497

Re: Add lightning collector equipment

I like it.

Have a 1x6 'portable lightning rod' that acts like a regular lightning rod, just centred on the player and it charges the suit battery.

At present, you kinda have to get a portable fission reactor before going to Fulgora and I see no good reason for that.
by myridium
Sun Nov 10, 2024 5:38 am
Forum: Gameplay Help
Topic: Cannot get yumako farm to work.
Replies: 5
Views: 3917

Re: Cannot get yumako farm to work.

Probably just bad luck.

Each fully-grown plant gives you 50 fruit, and each fruit has a (base) 2% chance to produce a seed. On average, each fruit gives exactly one seed. From a fully-grown plant, you have: roughly a 1/3 chance of getting 0 seeds, roughly 1/3 chance of getting 1 seed, and roughly 1 ...
by myridium
Sat Nov 09, 2024 6:58 am
Forum: Ideas and Suggestions
Topic: Allow logistics transfers between space platforms
Replies: 46
Views: 25223

Re: Is it possible to transfer cargo between different space platforms on the same planet's orbit ?

No, it is not possible.

You make a good point about collecting small requests.
by myridium
Fri Nov 08, 2024 1:46 am
Forum: Balancing
Topic: Biter expansion too aggressive
Replies: 6
Views: 2628

Re: Biter expansion too aggressive



Welp, I had a big worm spawn and take down a wall when I was on another planet. Some time later, biters had set up all their old bases within large walled-off portion of the map. This really ought to be fixed/rebalanced.

You can remote drive a tank (and you can equip it with a roboport), so ...
by myridium
Fri Nov 08, 2024 1:44 am
Forum: Gameplay Help
Topic: Cargo Landing Pad circuit logic & logistics
Replies: 8
Views: 8269

Re: Cargo Landing Pad circuit logic & logistics



You're doing it wrong :)
The devs only want you to use logistic bots to do everything with the silo. I know the circuit options are present but they're essentially non-functional as you've noticed. There are other things that you can't do, like load processing units, rocket fuel or low-density ...
by myridium
Thu Nov 07, 2024 4:25 am
Forum: Balancing
Topic: Biter expansion too aggressive
Replies: 6
Views: 2628

Re: Biter expansion too aggressive

Welp, I had a big worm spawn and take down a wall when I was on another planet. Some time later, biters had set up all their old bases within large walled-off portion of the map. This really ought to be fixed/rebalanced.

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