Search found 8 matches

by Echo51
Thu Feb 28, 2019 11:55 pm
Forum: Duplicates
Topic: [0.17.3] No GUI way back from Mods menu
Replies: 2
Views: 1153

[0.17.3] No GUI way back from Mods menu

Only way back from the Mods menu is to hit Escape, there's no GUI button to leave the menu or return, and it's not made clear anywhere.
factorio_2019-03-01_00-52-51.jpg
factorio_2019-03-01_00-52-51.jpg (407.04 KiB) Viewed 1153 times
by Echo51
Tue Apr 24, 2018 9:45 am
Forum: Resolved Problems and Bugs
Topic: [0.16.37]Barrel graphics is wrong/no color overlay
Replies: 3
Views: 5011

Re: [0.16.37]Barrel graphics is wrong/no color overlay

Just to clarify, this still happend after loading without any mods enabled.

https://www.reddit.com/r/factorio/comme ... ure_issue/
This guy seems to have the same issue aswell.
by Echo51
Mon Apr 23, 2018 9:21 pm
Forum: Resolved Problems and Bugs
Topic: [0.16.37]Barrel graphics is wrong/no color overlay
Replies: 3
Views: 5011

[0.16.37]Barrel graphics is wrong/no color overlay

Image
Barrels are missing their overlay/coloring. This wasn't an issue in 0.16.36, same save exhibits this issue when loading in .37, having just been saved and verified working in .36
by Echo51
Tue Oct 11, 2016 1:12 pm
Forum: Not a bug
Topic: [0.14.13] Load menu without any saved games looks weird
Replies: 1
Views: 907

[0.14.13] Load menu without any saved games looks weird

factorio_2016-10-11_15-06-38.jpg
factorio_2016-10-11_15-06-38.jpg (66.1 KiB) Viewed 907 times
Deleting the last save makes it render correctly as an empty list, but going back into load game makes it come up like this. Replay game menu does the same.

Not important at all, just a minor detail.
by Echo51
Sun Nov 15, 2015 9:03 am
Forum: Gameplay Help
Topic: Day and Night cycle
Replies: 6
Views: 11754

Re: Day and Night cycle

I mean the darkness of the screen that is barely noticeable if it is day or night. I do not need the lights for nothing Check your Monitor/graphics settings, you must have them set way too bright for that to be the case. The night doesn't turn pitch black however, so if you sit right at some monito...
by Echo51
Sat Oct 17, 2015 9:13 am
Forum: Wiki Talk
Topic: Lack of rocket parts/info
Replies: 2
Views: 7673

Lack of rocket parts/info

Am i bad at searching or is there really no entries for rocket silo/related materials in the wiki?
by Echo51
Sat Sep 12, 2015 10:36 am
Forum: Gameplay Help
Topic: Inserters+chests VS Belts in assembly blocks
Replies: 4
Views: 10398

Re: Inserters+chests VS Belts in assembly blocks

Take a look into this thread: https://forums.factorio.com/forum/viewtopic.php?f=8&t=8551 also: long arm-inserter spans 5 tiles instead of 3. In that case it is a useful alternative for middle sized belt lines (50 tiles or so), cause I think it can transport about or a bit more than basic belt, ...
by Echo51
Sat Sep 12, 2015 10:00 am
Forum: Gameplay Help
Topic: Inserters+chests VS Belts in assembly blocks
Replies: 4
Views: 10398

Inserters+chests VS Belts in assembly blocks

http://i.imgur.com/zVa9olU.jpg Pros: Faster/more items per inserter move No 1-item per action due to belts. Cons: Required research Extra cost for inserts/chests For longer lines you end up with alot of buffer which might be unwanted Requires specific spacing between in/output No underground belts/...

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