Only way back from the Mods menu is to hit Escape, there's no GUI button to leave the menu or return, and it's not made clear anywhere.
Search found 8 matches
- Thu Feb 28, 2019 11:55 pm
- Forum: Duplicates
- Topic: [0.17.3] No GUI way back from Mods menu
- Replies: 2
- Views: 1153
- Tue Apr 24, 2018 9:45 am
- Forum: Resolved Problems and Bugs
- Topic: [0.16.37]Barrel graphics is wrong/no color overlay
- Replies: 3
- Views: 5011
Re: [0.16.37]Barrel graphics is wrong/no color overlay
Just to clarify, this still happend after loading without any mods enabled.
https://www.reddit.com/r/factorio/comme ... ure_issue/
This guy seems to have the same issue aswell.
https://www.reddit.com/r/factorio/comme ... ure_issue/
This guy seems to have the same issue aswell.
- Mon Apr 23, 2018 9:21 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.16.37]Barrel graphics is wrong/no color overlay
- Replies: 3
- Views: 5011
[0.16.37]Barrel graphics is wrong/no color overlay
Barrels are missing their overlay/coloring. This wasn't an issue in 0.16.36, same save exhibits this issue when loading in .37, having just been saved and verified working in .36
- Tue Oct 11, 2016 1:12 pm
- Forum: Not a bug
- Topic: [0.14.13] Load menu without any saved games looks weird
- Replies: 1
- Views: 907
[0.14.13] Load menu without any saved games looks weird
Not important at all, just a minor detail.
- Sun Nov 15, 2015 9:03 am
- Forum: Gameplay Help
- Topic: Day and Night cycle
- Replies: 6
- Views: 11754
Re: Day and Night cycle
I mean the darkness of the screen that is barely noticeable if it is day or night. I do not need the lights for nothing Check your Monitor/graphics settings, you must have them set way too bright for that to be the case. The night doesn't turn pitch black however, so if you sit right at some monito...
- Sat Oct 17, 2015 9:13 am
- Forum: Wiki Talk
- Topic: Lack of rocket parts/info
- Replies: 2
- Views: 7673
Lack of rocket parts/info
Am i bad at searching or is there really no entries for rocket silo/related materials in the wiki?
- Sat Sep 12, 2015 10:36 am
- Forum: Gameplay Help
- Topic: Inserters+chests VS Belts in assembly blocks
- Replies: 4
- Views: 10398
Re: Inserters+chests VS Belts in assembly blocks
Take a look into this thread: https://forums.factorio.com/forum/viewtopic.php?f=8&t=8551 also: long arm-inserter spans 5 tiles instead of 3. In that case it is a useful alternative for middle sized belt lines (50 tiles or so), cause I think it can transport about or a bit more than basic belt, ...
- Sat Sep 12, 2015 10:00 am
- Forum: Gameplay Help
- Topic: Inserters+chests VS Belts in assembly blocks
- Replies: 4
- Views: 10398
Inserters+chests VS Belts in assembly blocks
http://i.imgur.com/zVa9olU.jpg Pros: Faster/more items per inserter move No 1-item per action due to belts. Cons: Required research Extra cost for inserts/chests For longer lines you end up with alot of buffer which might be unwanted Requires specific spacing between in/output No underground belts/...