Not sure if bug or not (feeling more like a missing feature so posting here)
Why?
I would like to be able to mirror an area or invert the destination axis. Could also be added as a separate function.
This would allow me to mirror a surface on a axis. (if you have another performant way to do it ...
Search found 63 matches
- Tue Sep 15, 2020 9:24 pm
- Forum: Won't implement
- Topic: surface.clone_area mirror area support
- Replies: 1
- Views: 1183
- Sun Aug 16, 2020 9:53 pm
- Forum: Not a bug
- Topic: [1.0.0] Cannot teleport Spidertron
- Replies: 1
- Views: 1090
[1.0.0] Cannot teleport Spidertron
Teleporting cars and tanks works fine but the same cannot be done with the Spidertron.
1. Place the Spidertron;
2. Run the command:
/c game.player.selected.teleport({x=0, y=0})
3. Observe no change;
4. Do the same for a car or a tank and it works fine;
I don't know if its intended behavior or ...
1. Place the Spidertron;
2. Run the command:
/c game.player.selected.teleport({x=0, y=0})
3. Observe no change;
4. Do the same for a car or a tank and it works fine;
I don't know if its intended behavior or ...
- Mon Feb 11, 2019 4:58 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.16.51] Map Editor brush larger than highlighted area
- Replies: 2
- Views: 1378
Re: [0.16.51] Map Editor brush larger than highlighted area
When removing entities




- Mon Feb 11, 2019 4:53 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.16.51] Map Editor brush larger than highlighted area
- Replies: 2
- Views: 1378
[0.16.51] Map Editor brush larger than highlighted area
Maybe its already fixed in 0.17 since rseding has worked on it but could't find anything on the forum.
What did I do?
Using entity brush to place down entities.
What happened?
Entities got placed but also got placed outside of the highlighted area, to the left and top when using a rectangle or ...
What did I do?
Using entity brush to place down entities.
What happened?
Entities got placed but also got placed outside of the highlighted area, to the left and top when using a rectangle or ...
- Tue Jun 05, 2018 10:36 am
- Forum: Ideas and Suggestions
- Topic: Cross-version server browser
- Replies: 6
- Views: 3596
Re: Cross-version server browser
As a community owner I would like to see this feature being added because there is a large portion of the community is unknown about the a large part of the servers.
- Tue Apr 03, 2018 3:38 pm
- Forum: 1 / 0 magic
- Topic: [16.36] Crash of headless: "BlueprintLibrary::transferNextInQueue()"
- Replies: 2
- Views: 1645
[16.36] Crash of headless: "BlueprintLibrary::transferNextInQueue()"
Hello,
Had a headless crash today and maybe you have some use out of these logs.
Factorio crashed. Generating symbolized stacktrace, please wait ...
53025.496 Warning Logger.cpp:483: Symbols.size() == 27, usedSize == 18
#0 0x0000000000a74dad in std::__uniq_ptr_impl<LoggerFileWriteStream, std ...
Had a headless crash today and maybe you have some use out of these logs.
Factorio crashed. Generating symbolized stacktrace, please wait ...
53025.496 Warning Logger.cpp:483: Symbols.size() == 27, usedSize == 18
#0 0x0000000000a74dad in std::__uniq_ptr_impl<LoggerFileWriteStream, std ...
- Sun Mar 18, 2018 1:53 am
- Forum: Pending
- Topic: [0.16.30] Headless map download stuck
- Replies: 5
- Views: 2491
Re: [0.16.30] Headless map download stuck
after some testing on a new map it downloads oke for the first player(sometimes) but the players after that get cut off(with all their other traffic to the server)
well it must be a server issue so ill not bother you anymore
well it must be a server issue so ill not bother you anymore

- Sun Mar 18, 2018 12:48 am
- Forum: Pending
- Topic: [0.16.30] Headless map download stuck
- Replies: 5
- Views: 2491
Re: [0.16.30] Headless map download stuck
the weird thing is that if i reset it the server works fine but if i put a broken map on it doesn't
- Sun Mar 18, 2018 12:42 am
- Forum: Pending
- Topic: [0.16.30] Headless map download stuck
- Replies: 5
- Views: 2491
Re: [0.16.30] Headless map download stuck
no the headless is on a dedicated machine somewhere. but idk if its just packets... all network traffic to the server is down.
- Sun Mar 18, 2018 12:18 am
- Forum: Pending
- Topic: [0.16.30] Headless map download stuck
- Replies: 5
- Views: 2491
[0.16.30] Headless map download stuck
Hello,
I have 3 servers that all have broken maps now... the map download gets stuck at 990KB-1.2MB. this is related to the maps because if i reset with the same scenario the server works. and if I put the map on a different server it has the same problem. During a map download all connections to ...
I have 3 servers that all have broken maps now... the map download gets stuck at 990KB-1.2MB. this is related to the maps because if i reset with the same scenario the server works. and if I put the map on a different server it has the same problem. During a map download all connections to ...
- Wed Jan 24, 2018 7:45 pm
- Forum: Duplicates
- Topic: [0.16.18] Desync
- Replies: 1
- Views: 1125
[0.16.18] Desync
Hello,
My server is having allot of mass desyncs and I can't find a scenario related issue.
https://backup.explosivegaming.nl/s/Qadfm7o0qs8yj0f
My server is having allot of mass desyncs and I can't find a scenario related issue.
https://backup.explosivegaming.nl/s/Qadfm7o0qs8yj0f
- Sat Jan 20, 2018 12:18 am
- Forum: Ideas and Suggestions
- Topic: Discord Rich Presence / GameBridge
- Replies: 18
- Views: 12366
Re: Discord Rich Presence / GameBridge
After seeing a lot of games implement this feature and the games getting free publicity. I am still waiting for Factorio devs to NOT think about bot changes and think about things that actually add something to the game. <3
- Tue Jan 16, 2018 5:15 pm
- Forum: Resolved Problems and Bugs
- Topic: [Rseding91] [0.16.16] Crash in MP - EntityWithOwner.cpp:241
- Replies: 15
- Views: 5212
Re: [Rseding91] [0.16.16] Crash in MP - EntityWithOwner.cpp:241
I removed the files yesterday but it was a bit late for me...
Today I generated a new map and got this error after 37min but I don't know if it's related?
Factorio crashed. Generating symbolized stacktrace, please wait ...
2225.634 Warning Logger.cpp:446: Symbols.size() == 23, usedSize == 18
#0 ...
Today I generated a new map and got this error after 37min but I don't know if it's related?
Factorio crashed. Generating symbolized stacktrace, please wait ...
2225.634 Warning Logger.cpp:446: Symbols.size() == 23, usedSize == 18
#0 ...
- Mon Jan 15, 2018 11:36 pm
- Forum: Resolved Problems and Bugs
- Topic: [Rseding91] [0.16.16] Crash in MP - EntityWithOwner.cpp:241
- Replies: 15
- Views: 5212
Re: [0.16.16] Crash in MP - EntityWithOwner.cpp:241
There you goRseding91 wrote:Can you zip and upload the contents of the data\base\migrations from the server?

- Mon Jan 15, 2018 10:52 pm
- Forum: Resolved Problems and Bugs
- Topic: [Rseding91] [0.16.16] Crash in MP - EntityWithOwner.cpp:241
- Replies: 15
- Views: 5212
Re: [0.16.16] Crash in MP - EntityWithOwner.cpp:241
It looks like there's a blueprint in Ronin114s inventory that's broken. It's missing data that should be set on the entities in the blueprint.
Does the scenario you're using do anything with blueprints?
this is prob the problem and no the scenario does not use bp's.
https://cdn.discordapp.com ...
Does the scenario you're using do anything with blueprints?
this is prob the problem and no the scenario does not use bp's.
https://cdn.discordapp.com ...
- Mon Jan 15, 2018 10:17 pm
- Forum: Resolved Problems and Bugs
- Topic: [Rseding91] [0.16.16] Crash in MP - EntityWithOwner.cpp:241
- Replies: 15
- Views: 5212
Re: [0.16.16] Crash in MP - EntityWithOwner.cpp:241
no it has not been migratedRseding91 wrote:Thanks for the report. Do you happen to know if the save file was originally migrated from 0.15?
- Mon Jan 15, 2018 9:50 pm
- Forum: Resolved Problems and Bugs
- Topic: [Rseding91] [0.16.16] Crash in MP - EntityWithOwner.cpp:241
- Replies: 15
- Views: 5212
Re: [0.16.16] Crash in MP - EntityWithOwner.cpp:241
This is the server save maybe something is wrong with it.
- Tue Nov 28, 2017 3:15 pm
- Forum: Ideas and Suggestions
- Topic: Server browser password column
- Replies: 0
- Views: 849
Server browser password column
TL;DR
A password icon column in the server browser.
What ?
An extra column in the server browser that shows if the server has a password. Maybe also make it sort able.
Example
Before:
https://i.imgur.com/uOrCl34.png
After:
https://i.imgur.com/YBN9f3G.png
The lock is just something I ...
A password icon column in the server browser.
What ?
An extra column in the server browser that shows if the server has a password. Maybe also make it sort able.
Example
Before:
https://i.imgur.com/uOrCl34.png
After:
https://i.imgur.com/YBN9f3G.png
The lock is just something I ...
- Mon Nov 27, 2017 10:58 pm
- Forum: Not a bug
- Topic: [0.15.39] UserVerificationMissing
- Replies: 7
- Views: 8800
[0.15.39] UserVerificationMissing
Hello,
I have a player named Windbomb and he keeps getting "Couldn't establish network communication with server." this is only on S1 and on S2, S3 etc. he can join just fine.
He tried restarting Factorio, PC, logout and login in Factorio and he has not been able to join for multiple resets now ...
I have a player named Windbomb and he keeps getting "Couldn't establish network communication with server." this is only on S1 and on S2, S3 etc. he can join just fine.
He tried restarting Factorio, PC, logout and login in Factorio and he has not been able to join for multiple resets now ...
- Fri Nov 24, 2017 8:48 pm
- Forum: Ideas and Suggestions
- Topic: Discord Rich Presence / GameBridge
- Replies: 18
- Views: 12366
Discord Rich Presence / GameBridge
TL;DR
Factorio Discord Rich Presence / GameBridge integration.
What ?
Discord Rich Presence (see Example).
More info on Rich Presence:
https://support.discordapp.com/hc/en-us/articles/115001557452-Game-Invites-and-Detailed-Status-Rich-Presence-
Developer documentation:
https://discordapp ...