Search found 63 matches

by badgamernl
Tue Sep 15, 2020 9:24 pm
Forum: Won't implement
Topic: surface.clone_area mirror area support
Replies: 1
Views: 903

surface.clone_area mirror area support

Not sure if bug or not (feeling more like a missing feature so posting here) Why? I would like to be able to mirror an area or invert the destination axis. Could also be added as a separate function. This would allow me to mirror a surface on a axis. (if you have another performant way to do it I wo...
by badgamernl
Sun Aug 16, 2020 9:53 pm
Forum: Not a bug
Topic: [1.0.0] Cannot teleport Spidertron
Replies: 1
Views: 833

[1.0.0] Cannot teleport Spidertron

Teleporting cars and tanks works fine but the same cannot be done with the Spidertron. 1. Place the Spidertron; 2. Run the command: /c game.player.selected.teleport({x=0, y=0}) 3. Observe no change; 4. Do the same for a car or a tank and it works fine; I don't know if its intended behavior or not bu...
by badgamernl
Mon Feb 11, 2019 4:53 pm
Forum: Resolved Problems and Bugs
Topic: [0.16.51] Map Editor brush larger than highlighted area
Replies: 2
Views: 1075

[0.16.51] Map Editor brush larger than highlighted area

Maybe its already fixed in 0.17 since rseding has worked on it but could't find anything on the forum. What did I do? Using entity brush to place down entities. What happened? Entities got placed but also got placed outside of the highlighted area, to the left and top when using a rectangle or squar...
by badgamernl
Tue Jun 05, 2018 10:36 am
Forum: Ideas and Suggestions
Topic: Cross-version server browser
Replies: 6
Views: 2887

Re: Cross-version server browser

As a community owner I would like to see this feature being added because there is a large portion of the community is unknown about the a large part of the servers.
by badgamernl
Tue Apr 03, 2018 3:38 pm
Forum: 1 / 0 magic
Topic: [16.36] Crash of headless: "BlueprintLibrary::transferNextInQueue()"
Replies: 2
Views: 1361

[16.36] Crash of headless: "BlueprintLibrary::transferNextInQueue()"

Hello, Had a headless crash today and maybe you have some use out of these logs. Factorio crashed. Generating symbolized stacktrace, please wait ... 53025.496 Warning Logger.cpp:483: Symbols.size() == 27, usedSize == 18 #0 0x0000000000a74dad in std::__uniq_ptr_impl<LoggerFileWriteStream, std::defaul...
by badgamernl
Sun Mar 18, 2018 1:53 am
Forum: Pending
Topic: [0.16.30] Headless map download stuck
Replies: 5
Views: 2046

Re: [0.16.30] Headless map download stuck

after some testing on a new map it downloads oke for the first player(sometimes) but the players after that get cut off(with all their other traffic to the server)

well it must be a server issue so ill not bother you anymore :oops:
by badgamernl
Sun Mar 18, 2018 12:48 am
Forum: Pending
Topic: [0.16.30] Headless map download stuck
Replies: 5
Views: 2046

Re: [0.16.30] Headless map download stuck

the weird thing is that if i reset it the server works fine but if i put a broken map on it doesn't
by badgamernl
Sun Mar 18, 2018 12:42 am
Forum: Pending
Topic: [0.16.30] Headless map download stuck
Replies: 5
Views: 2046

Re: [0.16.30] Headless map download stuck

no the headless is on a dedicated machine somewhere. but idk if its just packets... all network traffic to the server is down.
by badgamernl
Sun Mar 18, 2018 12:18 am
Forum: Pending
Topic: [0.16.30] Headless map download stuck
Replies: 5
Views: 2046

[0.16.30] Headless map download stuck

Hello, I have 3 servers that all have broken maps now... the map download gets stuck at 990KB-1.2MB. this is related to the maps because if i reset with the same scenario the server works. and if I put the map on a different server it has the same problem. During a map download all connections to se...
by badgamernl
Wed Jan 24, 2018 7:45 pm
Forum: Duplicates
Topic: [0.16.18] Desync
Replies: 1
Views: 937

[0.16.18] Desync

Hello,

My server is having allot of mass desyncs and I can't find a scenario related issue.

https://backup.explosivegaming.nl/s/Qadfm7o0qs8yj0f
by badgamernl
Sat Jan 20, 2018 12:18 am
Forum: Ideas and Suggestions
Topic: Discord Rich Presence / GameBridge
Replies: 18
Views: 10209

Re: Discord Rich Presence / GameBridge

After seeing a lot of games implement this feature and the games getting free publicity. I am still waiting for Factorio devs to NOT think about bot changes and think about things that actually add something to the game. <3
by badgamernl
Tue Jan 16, 2018 5:15 pm
Forum: Resolved Problems and Bugs
Topic: [Rseding91] [0.16.16] Crash in MP - EntityWithOwner.cpp:241
Replies: 15
Views: 4198

Re: [Rseding91] [0.16.16] Crash in MP - EntityWithOwner.cpp:241

I removed the files yesterday but it was a bit late for me... Today I generated a new map and got this error after 37min but I don't know if it's related? Factorio crashed. Generating symbolized stacktrace, please wait ... 2225.634 Warning Logger.cpp:446: Symbols.size() == 23, usedSize == 18 #0 0x00...
by badgamernl
Mon Jan 15, 2018 11:36 pm
Forum: Resolved Problems and Bugs
Topic: [Rseding91] [0.16.16] Crash in MP - EntityWithOwner.cpp:241
Replies: 15
Views: 4198

Re: [0.16.16] Crash in MP - EntityWithOwner.cpp:241

Rseding91 wrote:Can you zip and upload the contents of the data\base\migrations from the server?
There you go :)
by badgamernl
Mon Jan 15, 2018 10:52 pm
Forum: Resolved Problems and Bugs
Topic: [Rseding91] [0.16.16] Crash in MP - EntityWithOwner.cpp:241
Replies: 15
Views: 4198

Re: [0.16.16] Crash in MP - EntityWithOwner.cpp:241

It looks like there's a blueprint in Ronin114s inventory that's broken. It's missing data that should be set on the entities in the blueprint. Does the scenario you're using do anything with blueprints? this is prob the problem and no the scenario does not use bp's. https://cdn.discordapp.com/attac...
by badgamernl
Mon Jan 15, 2018 10:17 pm
Forum: Resolved Problems and Bugs
Topic: [Rseding91] [0.16.16] Crash in MP - EntityWithOwner.cpp:241
Replies: 15
Views: 4198

Re: [0.16.16] Crash in MP - EntityWithOwner.cpp:241

Rseding91 wrote:Thanks for the report. Do you happen to know if the save file was originally migrated from 0.15?
no it has not been migrated
by badgamernl
Mon Jan 15, 2018 9:50 pm
Forum: Resolved Problems and Bugs
Topic: [Rseding91] [0.16.16] Crash in MP - EntityWithOwner.cpp:241
Replies: 15
Views: 4198

Re: [0.16.16] Crash in MP - EntityWithOwner.cpp:241

This is the server save maybe something is wrong with it.
by badgamernl
Tue Nov 28, 2017 3:15 pm
Forum: Ideas and Suggestions
Topic: Server browser password column
Replies: 0
Views: 676

Server browser password column

TL;DR A password icon column in the server browser. What ? An extra column in the server browser that shows if the server has a password. Maybe also make it sort able. Example Before: https://i.imgur.com/uOrCl34.png After: https://i.imgur.com/YBN9f3G.png The lock is just something I made in a min ;...
by badgamernl
Mon Nov 27, 2017 10:58 pm
Forum: Not a bug
Topic: [0.15.39] UserVerificationMissing
Replies: 5
Views: 7722

[0.15.39] UserVerificationMissing

Hello, I have a player named Windbomb and he keeps getting "Couldn't establish network communication with server." this is only on S1 and on S2, S3 etc. he can join just fine. He tried restarting Factorio, PC, logout and login in Factorio and he has not been able to join for multiple reset...
by badgamernl
Fri Nov 24, 2017 8:48 pm
Forum: Ideas and Suggestions
Topic: Discord Rich Presence / GameBridge
Replies: 18
Views: 10209

Discord Rich Presence / GameBridge

TL;DR Factorio Discord Rich Presence / GameBridge integration. What ? Discord Rich Presence (see Example). More info on Rich Presence: https://support.discordapp.com/hc/en-us/articles/115001557452-Game-Invites-and-Detailed-Status-Rich-Presence- Developer documentation: https://discordapp.com/develo...

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