Search found 14 matches
- Fri Nov 18, 2016 1:15 pm
- Forum: Balancing
- Topic: pumps and pipes
- Replies: 6
- Views: 3219
Re: pumps and pipes
why do you assume it to be 30? that makes no sense. they have 4 connections, and you connect pipe on each, u should assume it to be the same as a pipe on each one or you can test it, its not that hard. the visual indicator shows the quantity of fluid in that pipe. that's it. the indicator changes u ...
- Tue Nov 15, 2016 8:03 pm
- Forum: Balancing
- Topic: pumps and pipes
- Replies: 6
- Views: 3219
Re: pumps and pipes
Pipes have a volume of 10 units, but their maximum flow rate is actually 150 units per second (the equivalent of 5 small pumps in parallel). But that flow rate decreases with the distance (mimicking flow resistance inside the pipe). You can keep it high by placing up to 5 pumps in parallel every X n...
- Sun Oct 30, 2016 10:04 am
- Forum: Multiplayer
- Topic: Unofficial Factorio Troll/Griefer Database
- Replies: 235
- Views: 171508
Re: Unofficial Factorio Troll and Griefer Database (FTGD)
This guy joined the server while no one there and placed a massive deconstruction order over the whole factory. As you can see from the pics, his name is longda99 http://imgur.com/FotaB2x.png http://imgur.com/Zfxzg30.png http://imgur.com/81vVpL7.png http://imgur.com/sEFgcEW.png http://imgur.com/YMzN...
- Mon Jul 11, 2016 11:23 pm
- Forum: Ideas and Suggestions
- Topic: [0.13] Roboport signals - Repair Packs
- Replies: 0
- Views: 857
[0.13] Roboport signals - Repair Packs
Hey guys Seems like you guys forgot to add an output signal for one thing that can go on Roboports and that is Repair Packs. Would be nice to be able to control how many Repair Packs to keep in each roboport to optimize your defenses.. you know, for that rare case when 350 repair packs per roboport ...
- Sat Oct 10, 2015 5:20 pm
- Forum: Ideas and Suggestions
- Topic: Trains
- Replies: 6
- Views: 7883
Re: Trains
ctrl + middle click removes the filters on an item slot, both toolbar and trains
- Sat Oct 10, 2015 11:40 am
- Forum: Mods
- Topic: [MOD 0.12.11+] Blueprint String
- Replies: 131
- Views: 143375
Re: [MOD 0.12] Blueprint String
Good morning,
It seems like i found a little gap on your error checking
Trying to use the "Save As.." Button on this blueprint gives me an error. Other blueprints are working fine :/
Good luck with the bug hunt
Blueprint
http://imgur.com/etUFOTN
Error
http://imgur.com/MZe6uJT
It seems like i found a little gap on your error checking
Trying to use the "Save As.." Button on this blueprint gives me an error. Other blueprints are working fine :/
Good luck with the bug hunt
Blueprint
http://imgur.com/etUFOTN
Error
http://imgur.com/MZe6uJT
- Fri Oct 09, 2015 6:13 pm
- Forum: News
- Topic: Friday Facts #107 - The Wedding
- Replies: 36
- Views: 39663
Re: Friday Facts #107 - The Wedding
Pretty sure it will be a 10/10 Wedding Congrats Kovarex
- Mon Oct 05, 2015 5:03 pm
- Forum: Mods
- Topic: [MOD 0.15|0.14] Rail Tanker - Liquid transport 1.4.1
- Replies: 374
- Views: 358504
Re: [MOD 0.12.x] Rail Tanker - Liquid transport
The graphic glitch i showed before, i've just seen it on Thetaphi's stream.. version 1.1.0.. so still not fixed James
- Thu Oct 01, 2015 12:20 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.12.7] Game crashes on zooming in on the map
- Replies: 3
- Views: 4236
Re: [0.12.7] Game crashes on zooming in on the map
Damn, i got so use to play around this bug that i only remembered this bug report when I saw it on the changelog
Good job guys, keep up the awesome work
Good job guys, keep up the awesome work
- Sun Sep 27, 2015 10:55 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.12.7] Game crashes on zooming in on the map
- Replies: 3
- Views: 4236
[0.12.7] Game crashes on zooming in on the map
Everytime I zoom all in on the map my game crashes to desktop
My mouse wheel doesn't work too well, so i'm using a keyboard shortcut, that might be related :/
No current log created
My mouse wheel doesn't work too well, so i'm using a keyboard shortcut, that might be related :/
No current log created
- Fri Sep 18, 2015 6:13 pm
- Forum: Mods
- Topic: [MOD 0.15|0.14] Rail Tanker - Liquid transport 1.4.1
- Replies: 374
- Views: 358504
Re: [MOD 0.12.x] Rail Tanker - Liquid transpor
Well, i had those things there for a while, close to a month, it maybe have been before an update, i'm not sure now anyway, i just shot them down if i ever get that again i'll let you know asap
- Thu Sep 17, 2015 11:51 pm
- Forum: Mods
- Topic: [MOD 0.15|0.14] Rail Tanker - Liquid transport 1.4.1
- Replies: 374
- Views: 358504
Re: [MOD 0.12.x] Rail Tanker - Liquid transpor
I got an interesting bug on my game. The details perspective seems to have gotten stuck. There is no train there. It happened when i had to mess around with the stacker to get more room for trains (yeah, creating a stacker with trains in it is a bad idea, but well, thats what i had to do), the train...
- Wed Sep 02, 2015 8:39 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.12.5][posila] Corrupted save?
- Replies: 10
- Views: 8457
Re: [0.12.5][posila] Corrupted save?
Thank you so much. Gonna get back to it with more backups this time
Hope you can fix it on your side
Hope you can fix it on your side
- Sun Aug 30, 2015 10:14 am
- Forum: Resolved Problems and Bugs
- Topic: [0.12.5][posila] Corrupted save?
- Replies: 10
- Views: 8457
[0.12.5][posila] Corrupted save?
Hey guys, Trying to load my save i keep getting this Notice: Deserialisation error, target with id 729 doesn't exist I think my save file is corrupted. I did mess around with -root and maintenance modes on the FARL the day before, which might be related. Yesterday: My problems started yesterday, sti...