Combinators save their states on electricity shutdown, and they emit signals anyway. Even if I erase input signals source for them, these signals are still counted for the combinator.
My test:
Step 1: Combinator has no electricity, has input signal from Constant combinator, no output.
https://i ...
Search found 3 matches
- Sun Apr 19, 2020 3:34 pm
- Forum: Not a bug
- Topic: [0.18.18] Combinators emit signals without electricity and without input signals
- Replies: 1
- Views: 987
- Thu Apr 16, 2020 9:39 am
- Forum: Bob's mods
- Topic: [0.18.x] Bob's Mods: General Discussion
- Replies: 149
- Views: 68787
Re: [0.18.x] Bob's Mods: General Discussion
I may have gone a little over the top with the "allow_decomposition = flase" tag, but the main reason why I did it was because... you'd look at some materials, and it would tell you a list of things that was just confusing.
So, I looked, and set some key points. Metal plates was the first example ...
- Wed Apr 15, 2020 11:44 am
- Forum: Bob's mods
- Topic: [0.18.x] Bob's Mods: General Discussion
- Replies: 149
- Views: 68787
Re: [0.18.x] Bob's Mods: General Discussion
Hello!
I started playing full pack of mods some days ago. And was wondering about recipes decomposition. The total raw components actually not showing all the basic materials, which for me is crutial. Very often they include some craftable components. I see it's not a bug, because of lots of "allow ...
I started playing full pack of mods some days ago. And was wondering about recipes decomposition. The total raw components actually not showing all the basic materials, which for me is crutial. Very often they include some craftable components. I see it's not a bug, because of lots of "allow ...