Search found 44 matches

by TheKingOfFailure
Sat Feb 17, 2024 5:26 pm
Forum: News
Topic: Friday Facts #398 - Fulgora
Replies: 114
Views: 24477

Re: Friday Facts #398 - Fulgora

SnowZyDe wrote:
Fri Feb 16, 2024 12:22 pm
It seems to me that factorio is a game for building factories and automation. Today's news has nothing to do with that.
Yes, this isnt Factorio anymore. Its Factorio 2!!!! :o
by TheKingOfFailure
Fri Feb 02, 2024 5:49 pm
Forum: News
Topic: Friday Facts #396 - Sound improvements in 2.0
Replies: 98
Views: 13368

Re: Friday Facts #396 - Sound improvements in 2.0

aka13 wrote:
Fri Feb 02, 2024 5:34 pm

Are you a magician by chance? :D
How would one differentiate temperature by sound...
Steve Mould explains it in 3 minutes :ugeek:

https://youtu.be/Ri_4dDvcZeM
by TheKingOfFailure
Fri Feb 02, 2024 5:31 pm
Forum: News
Topic: Friday Facts #396 - Sound improvements in 2.0
Replies: 98
Views: 13368

Re: Friday Facts #396 - Sound improvements in 2.0

Love the inventory sounds. Reminds me of how our brains are trained to distinguish the sound of pouring hot water and cold water, allowing you to hear temperature. Soon i will be able to hear when i am filling a furnace with coal or collecting plates, instead of just spamming shift-clicks to guarant...
by TheKingOfFailure
Sat Jan 13, 2024 9:26 pm
Forum: News
Topic: Friday Facts #393 - Putting things on top of other things
Replies: 227
Views: 46036

Re: Friday Facts #393 - Putting things on top of other things

My biggest issue with these changes is the wording. Stack inserters move lots (a bulk load) of items, but do not stack items Bulk inserters do stack items when moving them in bulk. It seems like the names should be reversed. Bulk inserters are unlocked first, which move more than 1 item at a time wi...
by TheKingOfFailure
Sat Jan 13, 2024 9:25 pm
Forum: News
Topic: Friday Facts #393 - Putting things on top of other things
Replies: 227
Views: 46036

Re: Friday Facts #393 - Putting things on top of other things

My biggest issue with these changes is the wording. Stack inserters move lots (a bulk load) of items, but do not stack items Bulk inserters do stack items when moving them in bulk. It seems like the names should be reversed. Bulk inserters are unlocked first, which move more than 1 item at a time wi...
by TheKingOfFailure
Tue Dec 26, 2023 8:30 am
Forum: News
Topic: Friday Facts #390 - Noise expressions 2.0
Replies: 69
Views: 14127

Re: Friday Facts #390 - Noise expressions 2.0

:D I would DEFINITELY purchase a set of science pack ornaments(and cogs), plastic or glass. Either for hanging or just as awesome paper weight desk toys. Beakers with colored epoxy in them, not too complicated to manufacture. Things from video games brought into the real world are Just. So. Cool! 8-...
by TheKingOfFailure
Sun Dec 03, 2023 9:10 am
Forum: News
Topic: Friday Facts #387 - Swimming in lava
Replies: 170
Views: 39740

Re: Friday Facts #387 - Swimming in lava

If you have to build multiple bases then it's important to reduce points of repetition between planets so that nothing feels stale. Over time we have consistently tried to simplify and cut excessive things. If something is repetitive but can't be cut, then we can add a new twist or a new shortcut i...
by TheKingOfFailure
Sun Jun 14, 2020 8:48 pm
Forum: News
Topic: Friday Facts #351 - Beacon re-redesign & Simplified fluid mixing
Replies: 199
Views: 73634

Re: Friday Facts #351 - Beacon re-redesign & Simplified fluid mixing

Though I am really impressed by the effort put into the beacon redesign, I'm still not in love with this one either. In my mind the beacon should mostly be a tower and I find it really odd that it is the only building besides the rocket silo that goes into the ground. I feel like a thin tesla coil t...
by TheKingOfFailure
Sat Nov 02, 2019 1:33 am
Forum: News
Topic: Friday Facts #319 - New T-shirts & Lua event filtering
Replies: 35
Views: 16597

Re: Friday Facts #319 - New T-shirts & Lua event filtering

Hi, will there be a t-shirt with printed factorio base? I remember some time ago you had this big banner https://cdn.factorio.com/assets/img/blog/fff-239-img3.jpg It would be great to have a t-shirt with this huge base printed on it. I would love this too! It would be cool if the artists could come...
by TheKingOfFailure
Sun Apr 07, 2019 3:46 am
Forum: Ideas and Suggestions
Topic: Reworking catalysts
Replies: 9
Views: 2830

Re: Reworking catlysts

I think catalysts don't need degeneration. You always can scale recipe up to integer numbers. But another type of items - сonsumables... (https://forums.factorio.com/viewtopic.php?f=6&t=64612) Items not involved in the recipe, but used to improve machine. Like modules with limited lifetime. I l...
by TheKingOfFailure
Sun Apr 07, 2019 3:20 am
Forum: Ideas and Suggestions
Topic: Color If Update Available In Mods List
Replies: 0
Views: 715

Color If Update Available In Mods List

TL;DR The old way of coloring mod names in the "Manage mods" menu made it more convenient to see if all the mods you are using can be updated to the next version. What ? I have a 50+ mod save from .16 and I want to finally upgrade it to the current experimental. Last time I did this, all ...
by TheKingOfFailure
Fri Mar 01, 2019 10:26 am
Forum: Duplicates
Topic: Death During Tutorial Results In God Mode
Replies: 1
Views: 769

Death During Tutorial Results In God Mode

After the victory GUI for completing the tutorial you click "continue" and then are shown a lovely shot of the expanding map... I was being attacked by biters when the message popped up (lmao the tutorial was harder than I expected :D ) , and so died while in the "auto zoom and pan.&q...
by TheKingOfFailure
Fri Mar 01, 2019 5:43 am
Forum: Releases
Topic: Version 0.17.3
Replies: 42
Views: 29362

Re: Version 0.17.3

I'm not colorblind, but "pastel colors" don't help to quickly see at a glance which chest has which function, maybe even less in a real factory with differing and/or no additional lights, at night, etc. the darker "strong colors" in 0.16 were very easy to recognize and tell apar...
by TheKingOfFailure
Fri Mar 01, 2019 3:12 am
Forum: Ideas and Suggestions
Topic: Please Bring Back Chests and Power Poles as Sources of Fuel
Replies: 44
Views: 11119

Re: Please Bring Back Chests and Power Poles as Sources of Fuel

I believe that this discussion simply ends in asking for a void chest/"trash can" that one could build out of basic materials that just voids whatever goes into it. This would also solve the problem of too much wood or other nonsense collecting in your logistics storage. It would be simila...
by TheKingOfFailure
Mon Feb 25, 2019 11:21 pm
Forum: News
Topic: Friday Facts #283 - Prepare to Launch
Replies: 341
Views: 155138

Re: Friday Facts #283 - Prepare to Launch

I'm just gonna drop a +1 for rocket silo touch ups as it should really be a magnificent complex! As I've read more shadows would be nice, spotlight(s) would be epic and to see the rocket slowly rotate as it rises would be simply beautiful!! Maybe a police siren-like red light spinning somewhere as i...
by TheKingOfFailure
Tue Oct 09, 2018 7:04 pm
Forum: Ideas and Suggestions
Topic: Train Station Color on Gui
Replies: 3
Views: 1664

Re: Train Station Color on Gui

+1 for "sort by color" option as well
by TheKingOfFailure
Tue Aug 14, 2018 6:16 am
Forum: Ideas and Suggestions
Topic: Splitting Robot Alert Icon and flashing icon
Replies: 4
Views: 2175

Re: Splitting Robot Alert Icon and flashing icon

Yup, that annoying excess of "no materials" when planning out large blueprints has bothered me for a while. A triangle placed on every belt, wall and tile gets laggy reeeal fast.

+1
by TheKingOfFailure
Tue Aug 14, 2018 6:10 am
Forum: Ideas and Suggestions
Topic: Switch on/off hand crafting per item
Replies: 29
Views: 8413

Re: Mark manual crafting recipe as not implicitly craftable

Yes but what if you do, for instance, still wish to craft cannon shells in your inventory as well? I'm sure in many instances this idea falls apart, especially when you are producing basic circuits en mass and requesting them to you, and you dont want all of your iron eaten up to craft them in your ...
by TheKingOfFailure
Wed Jan 24, 2018 1:02 am
Forum: Show your Creations
Topic: Radioactive Pixel Art
Replies: 0
Views: 1653

Radioactive Pixel Art

I wasn't sure if this is technically "Fan art" but here it is. It's from an old .14 modded save, made with MoreFloors' asphalt and yellow concrete. 50 tiles diameter. The blueprint string is in foreman, if anyone is interested. I thought It would be cool since my huge nuclear reactor setup...
by TheKingOfFailure
Tue Jan 16, 2018 10:40 pm
Forum: News
Topic: Friday Facts #225 - Bots versus belts (part 2)
Replies: 1016
Views: 373670

Re: Friday Facts #225 - Bots versus belts (part 2)

I am strongly against loaders myself. I only use them in mods for convenience sake, like filling a warehouse straight from a mine until i can set up a train to it. Even then, they simply feel cheaty, as if they magically teleport the items out onto the belts perfectly. Loaders make setups look simpl...

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