Search found 33 matches

by Shekki
Tue Nov 19, 2024 1:01 pm
Forum: 1 / 0 magic
Topic: [2.0.19] Is it possible fix corrupted savefile? (unknown decorative prototype ID 210)
Replies: 3
Views: 216

Re: [2.0.19] Is it possible fix corrupted savefile? (unknown decorative prototype ID 210)

Thanks a lot! Now I can finish my first default game run. I started death world run, but now I can continue this. Thank you so much! :D any tips to prevent this in future? (taking backups more often now, obviously) or fixing these issues?
by Shekki
Mon Nov 18, 2024 8:30 pm
Forum: 1 / 0 magic
Topic: [2.0.19] Is it possible fix corrupted savefile? (unknown decorative prototype ID 210)
Replies: 3
Views: 216

[2.0.19] Is it possible fix corrupted savefile? (unknown decorative prototype ID 210)

I get this error when opening my savefile: Corrupt map: unknown decorative prototype ID 210. Old saves open fine, but they are not SA or past 40 hours behind :cry: I get this line on log file: 52.423 Warning Map.cpp:358: Map loading failed: Corrupt map: unknown decorative prototype ID 210. 52.688 Er...
by Shekki
Sat Nov 16, 2024 11:53 am
Forum: Technical Help
Topic: I am unable to open my SA save or my autosaves.
Replies: 2
Views: 148

I am unable to open my SA save or my autosaves.

I get this error when opening my savefile: Corrupt map: unknown decorative prototype ID 210. Old saves open fine, but they are not SA or past 40 hours behind :cry: I get this line on log file: 52.423 Warning Map.cpp:358: Map loading failed: Corrupt map: unknown decorative prototype ID 210. 52.688 Er...
by Shekki
Thu Jan 19, 2017 6:06 am
Forum: Multiplayer
Topic: Seeking new friends to play Factorio while voice chatting
Replies: 18
Views: 8251

Re: Seeking new friends to play Factorio while voice chatting

Hi! I'm pretty veteran player of Factorio and still not good at it xD. After loong break I think I could play again, but this time in multiplayer so contact me. shekki7 on steam and Shekki#0852 on discord. I'm more at discord.
by Shekki
Tue Sep 27, 2016 4:28 am
Forum: Show your Creations
Topic: Fluid splitter for 4 tanks
Replies: 5
Views: 5330

Re: Fluid splitter for 4 tanks

If it's slow, can you just put 4 or 5 small pumps in parallel per tank, all sharing the same circuit conditions? That's not the problem, I even used mod with express pumps with this. It's just logic behind this as you see from first gif. The tank that has most of fluid will be changing rapidly, sin...
by Shekki
Mon Sep 26, 2016 5:38 pm
Forum: Show your Creations
Topic: Fluid splitter for 4 tanks
Replies: 5
Views: 5330

Fluid splitter for 4 tanks

Inspire from this video from Negative Root https://www.youtube.com/watch?v=M3D_a0Q-oxI so thanks to him and basic idea comes from him. I needed fluid splitter to fill my 4-tanker train evenly so I took time on this problem. This is also my first combinator creation, anyway here it is: https://i.gyaz...
by Shekki
Fri Aug 26, 2016 1:57 pm
Forum: Releases
Topic: Version 0.14.0
Replies: 58
Views: 63758

Re: Version 0.14.0

Nice 0.14 so quickly. Unfortunate mods broke and there wasn't major updates, so I will stay at 0.13 until mods are fixed.
by Shekki
Tue May 10, 2016 5:28 pm
Forum: Mods
Topic: [MOD 0.15] ModuleInserter 2.0.0
Replies: 133
Views: 98528

Re: [MOD 0.12.12+] ModuleInserter 0.1.33

This doesn't work with Personal roboport fix -mod (disables pocket robots while at another roboport network). But I just took that mod off =) just telling this if you want evolve this, like adding that network roboport robots will set modules or some kind of personal roboport that allows your pocket...
by Shekki
Sat May 07, 2016 1:24 pm
Forum: Mods
Topic: [MOD 0.12.x] Belt hoppers 1.0.2
Replies: 33
Views: 19858

Re: [MOD 0.12.x] Belt hoppers 1.0.1

All fine now, thanks. I just needed go deeper on the game >_>. These saves a lot of trouble, normally I use train cargo wagon, request chest and few fastest inserters to load it on belts that takes some space. I still need do that setup when unloading belt though.
by Shekki
Wed May 04, 2016 4:14 pm
Forum: Mods
Topic: [MOD 0.12.x] Belt hoppers 1.0.2
Replies: 33
Views: 19858

Re: [MOD 0.12.x] Belt hoppers 1.0.0

They are part of the logistics technologies. I've uploaded an updated version that properly loads the recipes in an existing save. So many forgets add load on an existing saves. Anyway, thank you so much! Edit: I still don't see smart one, 140 items per second.. I use bob's mods and it has faster b...
by Shekki
Tue May 03, 2016 7:56 pm
Forum: Mods
Topic: [MOD 0.12.x] Belt hoppers 1.0.2
Replies: 33
Views: 19858

Re: [MOD 0.12.x] Belt hoppers 1.0.0

johnnyBgoode wrote:Just tried this. Can't find the recipe or the technology needed to make it show up.
same
by Shekki
Mon May 02, 2016 10:11 pm
Forum: Releases
Topic: Version 0.12.32
Replies: 22
Views: 22074

Re: Version 0.12.32

That happens when you change something that works. In < 0.12.31 blueprints were working as intended. Had no issues whatsoever. Now they are all over the place. Floor blueprints are still corrupted. Doesn't matter <=12.31 or newly created in 12.32 ― all of them. This is intended to be a rectangular ...
by Shekki
Sat Apr 30, 2016 3:01 pm
Forum: Show your Creations
Topic: First try on bob's mods
Replies: 1
Views: 2203

First try on bob's mods

My first game with bob's mod, all of them. It's just maniac how much depth bob's add to game, on really good balanced way. I had enjoyed it a lot. I finally can start get robots and rebuild base so my base is still spaghetti version =D


Image
by Shekki
Sat Apr 30, 2016 2:44 pm
Forum: Mechanical Throughput Magic (circuit-free)
Topic: Cars on Belts - Not just a highway
Replies: 11
Views: 34008

Re: Cars on Belts - Not just a highway

Wow, just wow. Seems like REALLY useful on really huge factories... seems like it.
by Shekki
Thu Apr 28, 2016 12:55 pm
Forum: Mods
Topic: [MOD 0.14.x] Small Artifacts
Replies: 13
Views: 9775

Re: [MOD 0.12.x] Small Artifacts

Yeah, I had that research done already. Okay, I'll get new version =) Finally over with this all hoarding.
by Shekki
Wed Apr 27, 2016 1:40 pm
Forum: Mods
Topic: [MOD 0.14.x] Small Artifacts
Replies: 13
Views: 9775

Re: [MOD 0.12.x] Small Artifacts

Good mod for extra alien artifacts, I think this will be helpful with bob's mods that I'm going to test on someday.

One problem though, I can't see anyway to make small ones to large ones, not by handcraft, assembly, chemical plant, smelting or oil refinery. So How I craft small ones?
by Shekki
Sat Apr 23, 2016 10:02 pm
Forum: Mods
Topic: [MOD 0.12.x] SimpleMover - quickly move stuff around!
Replies: 3
Views: 3954

Re: [MOD 0.12.x] SimpleMover - quickly move stuff around!

Really really helpful, BUT that menu is always open and annoys too much, need disable it after any use :P Fix this and it will be perfect 4,5/5 mod now =)
by Shekki
Thu Oct 01, 2015 2:17 am
Forum: Releases
Topic: Version 0.12.9
Replies: 29
Views: 37876

Re: Version 0.12.9

Nice work! We can finally aim shotgun normally :)
by Shekki
Tue Sep 29, 2015 6:35 pm
Forum: Off topic
Topic: New laptop and Factorio
Replies: 10
Views: 26330

Re: New laptop and Factorio

Nic wrote:
Shekki wrote:Yeah, but I want make sure I can run it in future. Maybe if devs answer on this.. :roll:
The game will only become more ressource efficient. Not more ressource hungry. ;)
Oh really? then I just get what I have posted.
by Shekki
Tue Sep 29, 2015 5:59 pm
Forum: Off topic
Topic: New laptop and Factorio
Replies: 10
Views: 26330

Re: New laptop and Factorio

Yeah, but I want make sure I can run it in future. Maybe if devs answer on this.. :roll:

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