Search found 33 matches
- Tue Nov 19, 2024 1:01 pm
- Forum: 1 / 0 magic
- Topic: [2.0.19] Is it possible fix corrupted savefile? (unknown decorative prototype ID 210)
- Replies: 3
- Views: 216
Re: [2.0.19] Is it possible fix corrupted savefile? (unknown decorative prototype ID 210)
Thanks a lot! Now I can finish my first default game run. I started death world run, but now I can continue this. Thank you so much! any tips to prevent this in future? (taking backups more often now, obviously) or fixing these issues?
- Mon Nov 18, 2024 8:30 pm
- Forum: 1 / 0 magic
- Topic: [2.0.19] Is it possible fix corrupted savefile? (unknown decorative prototype ID 210)
- Replies: 3
- Views: 216
[2.0.19] Is it possible fix corrupted savefile? (unknown decorative prototype ID 210)
I get this error when opening my savefile: Corrupt map: unknown decorative prototype ID 210. Old saves open fine, but they are not SA or past 40 hours behind :cry: I get this line on log file: 52.423 Warning Map.cpp:358: Map loading failed: Corrupt map: unknown decorative prototype ID 210. 52.688 Er...
- Sat Nov 16, 2024 11:53 am
- Forum: Technical Help
- Topic: I am unable to open my SA save or my autosaves.
- Replies: 2
- Views: 148
I am unable to open my SA save or my autosaves.
I get this error when opening my savefile: Corrupt map: unknown decorative prototype ID 210. Old saves open fine, but they are not SA or past 40 hours behind :cry: I get this line on log file: 52.423 Warning Map.cpp:358: Map loading failed: Corrupt map: unknown decorative prototype ID 210. 52.688 Er...
- Thu Jan 19, 2017 6:06 am
- Forum: Multiplayer
- Topic: Seeking new friends to play Factorio while voice chatting
- Replies: 18
- Views: 8251
Re: Seeking new friends to play Factorio while voice chatting
Hi! I'm pretty veteran player of Factorio and still not good at it xD. After loong break I think I could play again, but this time in multiplayer so contact me. shekki7 on steam and Shekki#0852 on discord. I'm more at discord.
- Tue Sep 27, 2016 4:28 am
- Forum: Show your Creations
- Topic: Fluid splitter for 4 tanks
- Replies: 5
- Views: 5330
Re: Fluid splitter for 4 tanks
If it's slow, can you just put 4 or 5 small pumps in parallel per tank, all sharing the same circuit conditions? That's not the problem, I even used mod with express pumps with this. It's just logic behind this as you see from first gif. The tank that has most of fluid will be changing rapidly, sin...
- Mon Sep 26, 2016 5:38 pm
- Forum: Show your Creations
- Topic: Fluid splitter for 4 tanks
- Replies: 5
- Views: 5330
Fluid splitter for 4 tanks
Inspire from this video from Negative Root https://www.youtube.com/watch?v=M3D_a0Q-oxI so thanks to him and basic idea comes from him. I needed fluid splitter to fill my 4-tanker train evenly so I took time on this problem. This is also my first combinator creation, anyway here it is: https://i.gyaz...
- Fri Aug 26, 2016 1:57 pm
- Forum: Releases
- Topic: Version 0.14.0
- Replies: 58
- Views: 63758
Re: Version 0.14.0
Nice 0.14 so quickly. Unfortunate mods broke and there wasn't major updates, so I will stay at 0.13 until mods are fixed.
- Tue May 10, 2016 5:28 pm
- Forum: Mods
- Topic: [MOD 0.15] ModuleInserter 2.0.0
- Replies: 133
- Views: 98528
Re: [MOD 0.12.12+] ModuleInserter 0.1.33
This doesn't work with Personal roboport fix -mod (disables pocket robots while at another roboport network). But I just took that mod off =) just telling this if you want evolve this, like adding that network roboport robots will set modules or some kind of personal roboport that allows your pocket...
- Sat May 07, 2016 1:24 pm
- Forum: Mods
- Topic: [MOD 0.12.x] Belt hoppers 1.0.2
- Replies: 33
- Views: 19858
Re: [MOD 0.12.x] Belt hoppers 1.0.1
All fine now, thanks. I just needed go deeper on the game >_>. These saves a lot of trouble, normally I use train cargo wagon, request chest and few fastest inserters to load it on belts that takes some space. I still need do that setup when unloading belt though.
- Wed May 04, 2016 4:14 pm
- Forum: Mods
- Topic: [MOD 0.12.x] Belt hoppers 1.0.2
- Replies: 33
- Views: 19858
Re: [MOD 0.12.x] Belt hoppers 1.0.0
They are part of the logistics technologies. I've uploaded an updated version that properly loads the recipes in an existing save. So many forgets add load on an existing saves. Anyway, thank you so much! Edit: I still don't see smart one, 140 items per second.. I use bob's mods and it has faster b...
- Tue May 03, 2016 7:56 pm
- Forum: Mods
- Topic: [MOD 0.12.x] Belt hoppers 1.0.2
- Replies: 33
- Views: 19858
Re: [MOD 0.12.x] Belt hoppers 1.0.0
samejohnnyBgoode wrote:Just tried this. Can't find the recipe or the technology needed to make it show up.
- Mon May 02, 2016 10:11 pm
- Forum: Releases
- Topic: Version 0.12.32
- Replies: 22
- Views: 22074
Re: Version 0.12.32
That happens when you change something that works. In < 0.12.31 blueprints were working as intended. Had no issues whatsoever. Now they are all over the place. Floor blueprints are still corrupted. Doesn't matter <=12.31 or newly created in 12.32 β all of them. This is intended to be a rectangular ...
- Sat Apr 30, 2016 3:01 pm
- Forum: Show your Creations
- Topic: First try on bob's mods
- Replies: 1
- Views: 2203
First try on bob's mods
My first game with bob's mod, all of them. It's just maniac how much depth bob's add to game, on really good balanced way. I had enjoyed it a lot. I finally can start get robots and rebuild base so my base is still spaghetti version =D
- Sat Apr 30, 2016 2:44 pm
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: Cars on Belts - Not just a highway
- Replies: 11
- Views: 34008
Re: Cars on Belts - Not just a highway
Wow, just wow. Seems like REALLY useful on really huge factories... seems like it.
- Thu Apr 28, 2016 12:55 pm
- Forum: Mods
- Topic: [MOD 0.14.x] Small Artifacts
- Replies: 13
- Views: 9775
Re: [MOD 0.12.x] Small Artifacts
Yeah, I had that research done already. Okay, I'll get new version =) Finally over with this all hoarding.
- Wed Apr 27, 2016 1:40 pm
- Forum: Mods
- Topic: [MOD 0.14.x] Small Artifacts
- Replies: 13
- Views: 9775
Re: [MOD 0.12.x] Small Artifacts
Good mod for extra alien artifacts, I think this will be helpful with bob's mods that I'm going to test on someday.
One problem though, I can't see anyway to make small ones to large ones, not by handcraft, assembly, chemical plant, smelting or oil refinery. So How I craft small ones?
One problem though, I can't see anyway to make small ones to large ones, not by handcraft, assembly, chemical plant, smelting or oil refinery. So How I craft small ones?
- Sat Apr 23, 2016 10:02 pm
- Forum: Mods
- Topic: [MOD 0.12.x] SimpleMover - quickly move stuff around!
- Replies: 3
- Views: 3954
Re: [MOD 0.12.x] SimpleMover - quickly move stuff around!
Really really helpful, BUT that menu is always open and annoys too much, need disable it after any use Fix this and it will be perfect 4,5/5 mod now =)
- Thu Oct 01, 2015 2:17 am
- Forum: Releases
- Topic: Version 0.12.9
- Replies: 29
- Views: 37876
Re: Version 0.12.9
Nice work! We can finally aim shotgun normally
- Tue Sep 29, 2015 6:35 pm
- Forum: Off topic
- Topic: New laptop and Factorio
- Replies: 10
- Views: 26330
Re: New laptop and Factorio
Oh really? then I just get what I have posted.Nic wrote:The game will only become more ressource efficient. Not more ressource hungry.Shekki wrote:Yeah, but I want make sure I can run it in future. Maybe if devs answer on this..
- Tue Sep 29, 2015 5:59 pm
- Forum: Off topic
- Topic: New laptop and Factorio
- Replies: 10
- Views: 26330
Re: New laptop and Factorio
Yeah, but I want make sure I can run it in future. Maybe if devs answer on this..