Search found 15 matches
- Tue Jan 23, 2018 4:12 am
- Forum: Resolved Problems and Bugs
- Topic: [16.17][linux] libpng warning: "Application built with libpng-1.2.50 but running with 1.6.30"
- Replies: 10
- Views: 7453
Re: [0.16.17] linux build with libpng issue
I also have this issue. How can I revert to or reinstall 0.16.16? 0.000 2018-01-22 20:07:10; Factorio 0.16.17 (build 35127, linux64, alpha) 0.039 Operating system: Linux (Ubuntu 16.04) 0.039 Program arguments: "bin/x64/factorio" 0.039 Read data path: /home/olive/Documents/factorio/data 0.0...
- Wed Jan 17, 2018 11:54 am
- Forum: Resolved Problems and Bugs
- Topic: [0.16.16] Crash loading map after disabling mod on: "Invalid index 66 for Direction"
- Replies: 7
- Views: 2922
Re: [16.16] Crash loading map after disabling mod on: "Invalid index 66 for Direction"
Haha, I needed an excuse to reorganize my blueprints library.
- Wed Jan 17, 2018 7:14 am
- Forum: Resolved Problems and Bugs
- Topic: [0.16.16] Crash loading map after disabling mod on: "Invalid index 66 for Direction"
- Replies: 7
- Views: 2922
Re: [16.16] Crash loading map after disabling mod on: "Invalid index 66 for Direction"
Thanks, I look forward to learning more information about this issue.
- Wed Jan 17, 2018 6:45 am
- Forum: Resolved Problems and Bugs
- Topic: [0.16.16] Crash loading map after disabling mod on: "Invalid index 66 for Direction"
- Replies: 7
- Views: 2922
Re: Crash when loading map after disabling creative mode
My whole mods folder was 297MB so I won't post that, but all the mods were in the disabled state other than creative mode, which I've been toggling on and off. I've tested it with an empty mods folder (just creative mode), saving and loading with creative mode on, then disabling creative mode and at...
- Wed Jan 17, 2018 6:42 am
- Forum: Resolved Problems and Bugs
- Topic: [0.16.16] Crash loading map after disabling mod on: "Invalid index 66 for Direction"
- Replies: 7
- Views: 2922
Re: Crash when loading map after disabling creative mode
Attaching save file
- Wed Jan 17, 2018 6:11 am
- Forum: Resolved Problems and Bugs
- Topic: [0.16.16] Crash loading map after disabling mod on: "Invalid index 66 for Direction"
- Replies: 7
- Views: 2922
[0.16.16] Crash loading map after disabling mod on: "Invalid index 66 for Direction"
I wanted to use creative mod to create a map for multiplayer vanilla with certain technologies researched and some starting options. I created and saved the map with no issues, then disabled the creative mode mod and the game restarted. When I then loaded the map, the game crashed. I then tried upda...
- Wed Apr 26, 2017 1:24 am
- Forum: Mods
- Topic: [MOD 0.13+] Liftoff_0.1.10 (12.02.17) Aircraft extension
- Replies: 36
- Views: 18326
Re: [MOD 0.13+] Liftoff_0.1.10 (12.02.17) Aircraft extension
I've updated this mod for 0.15 and changed some of the mechanics.
https://mods.factorio.com/mods/oliveawe ... ffEnhanced
https://mods.factorio.com/mods/oliveawe ... ffEnhanced
- Fri Nov 25, 2016 3:47 am
- Forum: Mods
- Topic: [0.14] Reactors & Atomic Locomotives
- Replies: 175
- Views: 111315
Re: [0.14] Reactors & Atomic Locomotives
Would it be possible to raise the power priority of express pumps? I'm currently dealing with an issue where a very high amount of loud will cause the express pumps to fail, causing the whole reactor to fail.
- Fri Nov 25, 2016 1:37 am
- Forum: Not a bug
- Topic: Can't request or filter coin
- Replies: 4
- Views: 1659
Re: Can't request or filter coin
It seems to me that you shouldn't be able to have items in chests that you can't manage normally using the logistic network, that said I understand the usefulness of hidden items in reducing clutter in the already cluttered item menu. I'm not sure what the solution is.
- Thu Nov 24, 2016 7:30 am
- Forum: Not a bug
- Topic: Can't request or filter coin
- Replies: 4
- Views: 1659
Can't request or filter coin
I used the scenario editor to create a chest full of coins, and I figured I'd use them to stress test my power plant by forcing robots to move them to other chests. However, I can't find 'coin' in the menu for the requester chest or the filter inserter. filter.PNG I'm using a bunch of mods. mods.PNG
- Wed Nov 18, 2015 11:08 pm
- Forum: Frequently Suggested / Link Collections
- Topic: Can the player be killed by train? (Train kills?!) ☸
- Replies: 81
- Views: 65986
Re: Can the player be killed by train? (Train kills?!) ☸
I guess my core complaint is simply that the colors don't correctly match my intuition: green for go, yellow for be cautious, red for stop.
- Wed Nov 18, 2015 11:03 pm
- Forum: Frequently Suggested / Link Collections
- Topic: Can the player be killed by train? (Train kills?!) ☸
- Replies: 81
- Views: 65986
Re: Can the player be killed by train? (Train kills?!) ☸
Grade separation is when two roads/tracks/whatever are separated by being on different levels, that is, a bridge, overpass, tunnel, etc.n9103 wrote:Lastly, what do you mean by "grade separation"?
https://en.wikipedia.org/wiki/Grade_separation
- Wed Nov 18, 2015 5:13 pm
- Forum: Frequently Suggested / Link Collections
- Topic: Can the player be killed by train? (Train kills?!) ☸
- Replies: 81
- Views: 65986
Re: Can the player be killed by train? (Train kills?!) ☸
I have no problem being cautious, but I would rather be able to move around my factory mindlessly, because usually when I am travelling my mind if focused on what I am doing next. I have ADHD, so paying attention to trains is annoying to me. I like to put 4 chain signals in a row at crossings. Four ...
- Mon Sep 14, 2015 5:59 am
- Forum: General discussion
- Topic: Factorio as Base Defense?
- Replies: 1
- Views: 5353
Factorio as Base Defense?
So I've gotten to the point where I'm bored with just building for the sake of building, and I was trying to mod/hack my game so it would be like base defense, or tower defense: lots of swarming enemies, my base getting slowly overwhelmed unless I go around and put out fires and make sure that there...
- Thu Aug 27, 2015 5:59 pm
- Forum: Show your Creations
- Topic: "BITERS ALERT" marque
- Replies: 13
- Views: 20667
"BITERS ALERT" marque
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