Search found 15 matches

by oliveawesomesauz
Tue Jan 23, 2018 4:12 am
Forum: Resolved Problems and Bugs
Topic: [16.17][linux] libpng warning: "Application built with libpng-1.2.50 but running with 1.6.30"
Replies: 10
Views: 4302

Re: [0.16.17] linux build with libpng issue

I also have this issue. How can I revert to or reinstall 0.16.16? 0.000 2018-01-22 20:07:10; Factorio 0.16.17 (build 35127, linux64, alpha) 0.039 Operating system: Linux (Ubuntu 16.04) 0.039 Program arguments: "bin/x64/factorio" 0.039 Read data path: /home/olive/Documents/factorio/data 0.0...
by oliveawesomesauz
Wed Jan 17, 2018 6:45 am
Forum: Resolved Problems and Bugs
Topic: [0.16.16] Crash loading map after disabling mod on: "Invalid index 66 for Direction"
Replies: 7
Views: 1377

Re: Crash when loading map after disabling creative mode

My whole mods folder was 297MB so I won't post that, but all the mods were in the disabled state other than creative mode, which I've been toggling on and off. I've tested it with an empty mods folder (just creative mode), saving and loading with creative mode on, then disabling creative mode and at...
by oliveawesomesauz
Wed Jan 17, 2018 6:11 am
Forum: Resolved Problems and Bugs
Topic: [0.16.16] Crash loading map after disabling mod on: "Invalid index 66 for Direction"
Replies: 7
Views: 1377

[0.16.16] Crash loading map after disabling mod on: "Invalid index 66 for Direction"

I wanted to use creative mod to create a map for multiplayer vanilla with certain technologies researched and some starting options. I created and saved the map with no issues, then disabled the creative mode mod and the game restarted. When I then loaded the map, the game crashed. I then tried upda...
by oliveawesomesauz
Wed Apr 26, 2017 1:24 am
Forum: Mods
Topic: [MOD 0.13+] Liftoff_0.1.10 (12.02.17) Aircraft extension
Replies: 36
Views: 12251

Re: [MOD 0.13+] Liftoff_0.1.10 (12.02.17) Aircraft extension

I've updated this mod for 0.15 and changed some of the mechanics.

https://mods.factorio.com/mods/oliveawe ... ffEnhanced
by oliveawesomesauz
Fri Nov 25, 2016 3:47 am
Forum: Mods
Topic: [0.14] Reactors & Atomic Locomotives
Replies: 175
Views: 78809

Re: [0.14] Reactors & Atomic Locomotives

Would it be possible to raise the power priority of express pumps? I'm currently dealing with an issue where a very high amount of loud will cause the express pumps to fail, causing the whole reactor to fail.
by oliveawesomesauz
Fri Nov 25, 2016 1:37 am
Forum: Not a bug
Topic: Can't request or filter coin
Replies: 4
Views: 783

Re: Can't request or filter coin

It seems to me that you shouldn't be able to have items in chests that you can't manage normally using the logistic network, that said I understand the usefulness of hidden items in reducing clutter in the already cluttered item menu. I'm not sure what the solution is.
by oliveawesomesauz
Thu Nov 24, 2016 7:30 am
Forum: Not a bug
Topic: Can't request or filter coin
Replies: 4
Views: 783

Can't request or filter coin

I used the scenario editor to create a chest full of coins, and I figured I'd use them to stress test my power plant by forcing robots to move them to other chests. However, I can't find 'coin' in the menu for the requester chest or the filter inserter. filter.PNG I'm using a bunch of mods. mods.PNG
by oliveawesomesauz
Wed Nov 18, 2015 11:08 pm
Forum: Frequently Suggested / Link Collections
Topic: Can the player be killed by train? (Train kills?!) ☸
Replies: 81
Views: 48273

Re: Can the player be killed by train? (Train kills?!) ☸

I guess my core complaint is simply that the colors don't correctly match my intuition: green for go, yellow for be cautious, red for stop.
by oliveawesomesauz
Wed Nov 18, 2015 11:03 pm
Forum: Frequently Suggested / Link Collections
Topic: Can the player be killed by train? (Train kills?!) ☸
Replies: 81
Views: 48273

Re: Can the player be killed by train? (Train kills?!) ☸

n9103 wrote:Lastly, what do you mean by "grade separation"?
Grade separation is when two roads/tracks/whatever are separated by being on different levels, that is, a bridge, overpass, tunnel, etc.

https://en.wikipedia.org/wiki/Grade_separation
by oliveawesomesauz
Wed Nov 18, 2015 5:13 pm
Forum: Frequently Suggested / Link Collections
Topic: Can the player be killed by train? (Train kills?!) ☸
Replies: 81
Views: 48273

Re: Can the player be killed by train? (Train kills?!) ☸

I have no problem being cautious, but I would rather be able to move around my factory mindlessly, because usually when I am travelling my mind if focused on what I am doing next. I have ADHD, so paying attention to trains is annoying to me. I like to put 4 chain signals in a row at crossings. Four ...
by oliveawesomesauz
Mon Sep 14, 2015 5:59 am
Forum: General discussion
Topic: Factorio as Base Defense?
Replies: 1
Views: 4873

Factorio as Base Defense?

So I've gotten to the point where I'm bored with just building for the sake of building, and I was trying to mod/hack my game so it would be like base defense, or tower defense: lots of swarming enemies, my base getting slowly overwhelmed unless I go around and put out fires and make sure that there...
by oliveawesomesauz
Thu Aug 27, 2015 5:59 pm
Forum: Show your Creations
Topic: "BITERS ALERT" marque
Replies: 13
Views: 17700

"BITERS ALERT" marque

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ROM
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