Search found 8 matches

by varenvel
Thu Jun 08, 2017 3:29 pm
Forum: Resolved Problems and Bugs
Topic: [Oxyd] 0.15.16 Biters no longer spawn after "pollution wipe"
Replies: 17
Views: 9072

Re: [Oxyd] 0.15.16 Biters no longer spawn after "pollution wipe"

AS OP of the post i loaded the save (various things prevented me from so and playing) but from first loading of save i can see on radar spawners now work , enemies spawn , and instantly they went to attack me

So its fixed:) so thanks again:)
by varenvel
Wed May 31, 2017 11:16 am
Forum: Resolved Problems and Bugs
Topic: [Oxyd] 0.15.16 Biters no longer spawn after "pollution wipe"
Replies: 17
Views: 9072

Re: 0.15.16 Biters no longer spawn after "pollution wipe"

McGuten wrote:I have the same problem, the spawners dont spawn nothing...
I think he means that spawner do not spawn anything
by varenvel
Tue May 30, 2017 11:07 am
Forum: Resolved Problems and Bugs
Topic: [Oxyd] 0.15.16 Biters no longer spawn after "pollution wipe"
Replies: 17
Views: 9072

[Oxyd] 0.15.16 Biters no longer spawn after "pollution wipe"

Hello , i started new map 6 days ago with few mods (but none of them modify battlefield and i asked and spoke with developer of said mods and he told me to post here) that "new biter nests" created by biters dont spawn biters at all , im not entirely sure if thats because of patch but it s...
by varenvel
Fri Nov 25, 2016 3:51 pm
Forum: General discussion
Topic: What is your favorite part of the game, and why?
Replies: 16
Views: 6759

Re: What is your favorite part of the game, and why?

What is your favorite part of the game, and why?


All game , all of it
by varenvel
Fri Nov 25, 2016 12:13 am
Forum: General discussion
Topic: Just 3-4 more Ressources?
Replies: 12
Views: 5317

Re: Just 3-4 more Ressources?

4dim uses actualy just extra 5 recources it spawns just gold , aluminium , zinc , tin and lead for t2-t3 recepies Also to note first 3 do not spawn in starting area zone 4dim is like bobs lite , i like it more as it adds more machines and some stuff more complex/harder , but without ridiculousness
by varenvel
Fri Nov 11, 2016 5:44 pm
Forum: Ideas and Suggestions
Topic: Uranium and nuclear power
Replies: 3
Views: 2709

Uranium and nuclear power

I hope maybe in developers in plans when adding nuclear power will be: -Few ways(more then 1 , maybe 3?) to refine uranium (higher tech needing more resources/machines but more efficient) -Depleted uranium to be used in warfare(tank shells , magazines) -Since they already said there will be explosio...
by varenvel
Mon Mar 14, 2016 7:22 pm
Forum: Gameplay Help
Topic: How to beat late game aliens
Replies: 7
Views: 6731

Re: How to beat late game aliens

From what i seen , power armor , and weapons with follower robots seams like only reliable way to fight big splinters

Tho if you don't mind losing few construction robots every now and then you can have roboport on your power armor who will repair your tank as you fight
by varenvel
Thu Aug 27, 2015 3:23 pm
Forum: General discussion
Topic: Replayability of factorio
Replies: 22
Views: 23150

Re: Replayability of factorio

Ok.... you guys do realize that 100 hours of playtime from a game is pretty nuts right? I've gotten near 1k hours out of Factorio and probably another 2-3k before I get tired of it. KSP I got over 1k hours out of and still play it a bit here & there. There are $60 AAA titles that you would be l...

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