TL;DR Personal logistic groups would benefit immensely from multiplier.
What?
Personal logistic groups are outstanding feature and i use it a lot. I have created group for most of my activities. It works. I select a group in personal logistics tab and i get all items i need.
I was caught by surprise a bit too, but actually i do not mind change. Just that i did not expect this and did not understood that some technologies are researched differently. And needed to actually look into research tree and see what is locked behind what and what i need to do to research it.
I was thinking about having global logistic network too for trains and try to calculate needed trains. But my bases usually are huge and when i start to think about size of logistical network I would have in this case - well i do not think this would end well.
The point is very similar as it is with belts vs. trains. In normal gameplay belts could provide more than enough throughput realistically versus trains. When you scale, you want modular setup and trains do that. You absolutely do not want to put pipes into every possible direction and you also ...
After thinking for a while i am not sure about this change. what is the point of transporting fuel now with trains when you can instead just build one single pipeline and connect oll sources and demand to it. this pipeline can be as long as I need, it can cover my full megabase
I think this change is for good. I remember how much I was fighting with fluids. It was a bit fun of course to make some powerful fluid network, but i think i will have more fun now in other areas.
Again about quality. Instead of this "salvaging setup" IMHO would be much better to have "integrated salvagers" in assembly machines. So you would just setup on assembly machine what minumum or exact quality you want and it would try to produce stuff using same algorithm you have implemented now ...
When i thought about it I think I would have implemented it in a bit different way: * In every machine which builds stuff you have a setting - which quality is the lowest that this machine outputs. You can choose from common (default ) to legendary * If machine is set to certain quality but using ...