Search found 29 matches

by Sopenas
Tue Nov 05, 2024 10:16 am
Forum: Implemented Suggestions
Topic: Personal logistic group improvement - multipliers
Replies: 3
Views: 560

Re: Personal logistic group improvement - multipliers

Oh boy i have not noticed it thanx a lot

Thread is closed :D
by Sopenas
Tue Nov 05, 2024 9:59 am
Forum: Implemented Suggestions
Topic: Personal logistic group improvement - multipliers
Replies: 3
Views: 560

Personal logistic group improvement - multipliers

TL;DR
Personal logistic groups would benefit immensely from multiplier.


What?

Personal logistic groups are outstanding feature and i use it a lot. I have created group for most of my activities. It works. I select a group in personal logistics tab and i get all items i need.

I think this ...
by Sopenas
Sat Nov 02, 2024 11:36 am
Forum: Logistic Train Network
Topic: LTN and Factorio 2.0
Replies: 39
Views: 21494

Re: LTN and Factorio 2.0

Diablo wrote: Wed Oct 30, 2024 11:51 pm
Charon18@yandex.ru wrote: Tue Oct 29, 2024 12:32 pm How is work with LTN progressing?
Slowly, but making progress. :)

I hope you will manage to update it. This is the best factorio mod
by Sopenas
Tue Oct 22, 2024 4:30 am
Forum: General discussion
Topic: Early Game on Rails
Replies: 28
Views: 4009

Re: Early Game on Rails

I was caught by surprise a bit too, but actually i do not mind change. Just that i did not expect this and did not understood that some technologies are researched differently. And needed to actually look into research tree and see what is locked behind what and what i need to do to research it.
by Sopenas
Tue Oct 22, 2024 4:23 am
Forum: Gameplay Help
Topic: 2.0 train schedule setup
Replies: 13
Views: 17766

Re: 2.0 train schedule setup

I was thinking about having global logistic network too for trains and try to calculate needed trains. But my bases usually are huge and when i start to think about size of logistical network I would have in this case - well i do not think this would end well.

I was wondering maybe it would be ...
by Sopenas
Mon Oct 21, 2024 7:58 pm
Forum: Gameplay Help
Topic: 2.0 train schedule setup
Replies: 13
Views: 17766

2.0 train schedule setup

Hi guys,

have you found good generic train schedule setup? I have tested one, while it works i am pretty sure there are better setups. Mine setup is like this:

* all input stations (which provide stuff) are named Input
* all drop stations (which requests stuff) are named <Icon> Output
* I have ...
by Sopenas
Mon Oct 21, 2024 4:10 pm
Forum: Logistic Train Network
Topic: LTN and Factorio 2.0
Replies: 39
Views: 21494

LTN and Factorio 2.0

Hi,

have anyone tested out how LTN works on 2.0? Even with train improvements (interrupts) in factorio I think LTN provides much better experience.
by Sopenas
Mon Oct 21, 2024 12:12 pm
Forum: General discussion
Topic: [SOLVED] Space Age bought from site is actually bought on Humble Bundle
Replies: 7
Views: 1709

Re: Space Age bought from site is actually bought on Humble Bundle

You will get email from humble bundle with link that you need to press. There you will see website kee and instruction how to activate it on website.

After that i exported steam keys from website and activated factorio on steam too
by Sopenas
Mon Oct 21, 2024 12:00 pm
Forum: General discussion
Topic: Starting sandbox
Replies: 1
Views: 1339

Starting sandbox

Hi,

I want to test out trains and quality in sandbox mode before i start new game. How to start game in sandbox mode? I see no such option in menu

Thank you
by Sopenas
Sun Jun 23, 2024 5:02 pm
Forum: News
Topic: Friday Facts #416 - Fluids 2.0
Replies: 464
Views: 116057

Re: Friday Facts #416 - Fluids 2.0



The point is very similar as it is with belts vs. trains. In normal gameplay belts could provide more than enough throughput realistically versus trains. When you scale, you want modular setup and trains do that. You absolutely do not want to put pipes into every possible direction and you also ...
by Sopenas
Sun Jun 23, 2024 4:16 pm
Forum: News
Topic: Friday Facts #416 - Fluids 2.0
Replies: 464
Views: 116057

Re: Friday Facts #416 - Fluids 2.0

After thinking for a while i am not sure about this change. what is the point of transporting fuel now with trains when you can instead just build one single pipeline and connect oll sources and demand to it. this pipeline can be as long as I need, it can cover my full megabase

maybe each system ...
by Sopenas
Fri Jun 21, 2024 5:25 pm
Forum: News
Topic: Friday Facts #416 - Fluids 2.0
Replies: 464
Views: 116057

Re: Friday Facts #416 - Fluids 2.0

I think this change is for good. I remember how much I was fighting with fluids. It was a bit fun of course to make some powerful fluid network, but i think i will have more fun now in other areas.
by Sopenas
Sat Mar 09, 2024 8:19 am
Forum: News
Topic: Friday Facts #401 - New terrain, new planet
Replies: 105
Views: 38888

Re: Friday Facts #401 - New terrain, new planet

Well i usually just turn off cliffs because they annoy me. Not sure if this overhowl will change that for me.
by Sopenas
Fri Dec 15, 2023 12:16 pm
Forum: News
Topic: Friday Facts #389 - Train control improvements
Replies: 153
Views: 44666

Re: Friday Facts #389 - Train control improvements

LTN mod i think will still be more efficient way to manage trains. But anyways nice improvements. Trains are amazing feature.
by Sopenas
Fri Nov 03, 2023 12:51 pm
Forum: News
Topic: Friday Facts #383 - Super force building
Replies: 176
Views: 53302

Re: Friday Facts #383 - Super force building

Changes approved
by Sopenas
Fri Sep 29, 2023 12:47 pm
Forum: News
Topic: Friday Facts #378 - Trains on another level
Replies: 342
Views: 130600

Re: Friday Facts #378 - Trains on another level

Thank you. Now just tell how much expansion will cost
by Sopenas
Fri Sep 22, 2023 1:44 pm
Forum: News
Topic: Friday Facts #377 - New new rails
Replies: 227
Views: 82751

Re: Friday Facts #377 - New new rails

Now this is really great news. Now i keep my fingers crossed for rail bridges/tunnels.
by Sopenas
Sat Sep 16, 2023 3:35 pm
Forum: News
Topic: Friday Facts #376 - Research and Technology
Replies: 368
Views: 104590

Re: Friday Facts #376 - Research and Technology

Again about quality. Instead of this "salvaging setup" IMHO would be much better to have "integrated salvagers" in assembly machines.
So you would just setup on assembly machine what minumum or exact quality you want and it would try to produce stuff using same algorithm you have implemented now ...
by Sopenas
Fri Sep 08, 2023 4:38 pm
Forum: News
Topic: Friday Facts #375 - Quality
Replies: 838
Views: 254741

Re: Friday Facts #375 - Quality

When i thought about it I think I would have implemented it in a bit different way:
* In every machine which builds stuff you have a setting - which quality is the lowest that this machine outputs. You can choose from common (default ) to legendary
* If machine is set to certain quality but using ...
by Sopenas
Sat Sep 02, 2023 4:47 am
Forum: News
Topic: Friday Facts #374 - Smarter robots
Replies: 219
Views: 76228

Re: Friday Facts #374 - Smarter robots

Nice changes. Cant wait for train improvements

Go to advanced search