Search found 16 matches
- Mon Nov 11, 2024 6:35 pm
- Forum: Resolved Problems and Bugs
- Topic: [Rseding91] [2.0.16] Save file corruption: Invalid bool loaded (including autosaves)
- Replies: 15
- Views: 1333
- Mon Nov 11, 2024 6:23 pm
- Forum: Resolved Problems and Bugs
- Topic: [Rseding91] [2.0.16] Save file corruption: Invalid bool loaded (including autosaves)
- Replies: 15
- Views: 1333
Re: [Rseding91] [2.0.16] Save file corruption: Invalid bool loaded (including autosaves)
@poopcrank Here's your save fixed early 

- Mon Nov 11, 2024 1:09 pm
- Forum: 1 / 0 magic
- Topic: [2.0.14] Corrupted Save(s) while debugging.
- Replies: 20
- Views: 1468
Re: [2.0.14] Corrupted Save(s) while debugging.
@gansgut - here's your save file that I've fixed in the same way I've fixed mine: https://factorio.domnomnom.com/2024-game-test-2 fixed.zip
How I fixed mine: viewtopic.php?p=637305#p637305
How I fixed mine: viewtopic.php?p=637305#p637305
- Mon Nov 11, 2024 12:56 pm
- Forum: 1 / 0 magic
- Topic: [2.0.14] Corrupted Save(s) while debugging.
- Replies: 20
- Views: 1468
Re: [2.0.14] Corrupted Save(s) while debugging.
@olipro: I've recovered your ship design and attached it as a blueprint string.
Also this is ridiculous lol:
Also this is ridiculous lol:
- Mon Nov 11, 2024 12:35 pm
- Forum: Resolved Problems and Bugs
- Topic: [Rseding91] [2.0.16] Save file corruption: Invalid bool loaded (including autosaves)
- Replies: 15
- Views: 1333
Re: [2.0.16] Save file corruption: Invalid bool loaded (including autosaves)
I completely fixed my own save! :D
For the factorio devs:
I've attached a minimal broken and fixed save.
The difference between them is that in the broken one, the enemy force have the ceasefire toggled on towards the player force.
For other players in similar situations as me: I've attached a ...
For the factorio devs:
I've attached a minimal broken and fixed save.
The difference between them is that in the broken one, the enemy force have the ceasefire toggled on towards the player force.
For other players in similar situations as me: I've attached a ...
- Mon Nov 11, 2024 11:25 am
- Forum: Resolved Problems and Bugs
- Topic: [Rseding91] [2.0.16] Save file corruption: Invalid bool loaded (including autosaves)
- Replies: 15
- Views: 1333
Re: [2.0.16] Save file corruption: Invalid bool loaded (including autosaves)
I DID IT! :D
Thanks to the debug symbols, I managed to use x64dbg to skip over the check for the logistics point just before it branches to throw the exception and was able to load my save and copy the combinators. I would like to buy the person who advocated/decided that debug symbols should be ...
Thanks to the debug symbols, I managed to use x64dbg to skip over the check for the logistics point just before it branches to throw the exception and was able to load my save and copy the combinators. I would like to buy the person who advocated/decided that debug symbols should be ...
- Mon Nov 11, 2024 4:39 am
- Forum: Resolved Problems and Bugs
- Topic: [Rseding91] [2.0.16] Save file corruption: Invalid bool loaded (including autosaves)
- Replies: 15
- Views: 1333
Re: [2.0.16] Save file corruption: Invalid bool loaded (including autosaves)
Just compared the logs that we both posted. Was your log generated from loading my file? It seems like there's a key difference:
For yours, factorio crashes, for mine it just reports the error and does not crash.
For yours, factorio crashes, for mine it just reports the error and does not crash.
- Mon Nov 11, 2024 4:17 am
- Forum: Resolved Problems and Bugs
- Topic: [Rseding91] [2.0.16] Save file corruption: Invalid bool loaded (including autosaves)
- Replies: 15
- Views: 1333
Re: [2.0.16] Save file corruption: Invalid bool loaded (including autosaves)
> Do you have any details about what your character was doing at the time of the crash?
In the autosaves, I was just in editor mode, in the manual save I was controlling my character and my character was just standing nearby the combinators I built like in the preview image of the save.
preview ...
In the autosaves, I was just in editor mode, in the manual save I was controlling my character and my character was just standing nearby the combinators I built like in the preview image of the save.
preview ...
- Fri Nov 08, 2024 8:03 am
- Forum: Resolved Problems and Bugs
- Topic: [Rseding91] [2.0.16] Save file corruption: Invalid bool loaded (including autosaves)
- Replies: 15
- Views: 1333
[Rseding91] [2.0.16] Save file corruption: Invalid bool loaded (including autosaves)
> What did you do?
I played space age multiplayer on version 2.0.14, got to Gleba. Then I saved it to do spend 10+ hours to build some quite large and nifty combinator logic in single player editor mode. The combinator network effectively allows having a power-like plot for any circuit signal, with ...
I played space age multiplayer on version 2.0.14, got to Gleba. Then I saved it to do spend 10+ hours to build some quite large and nifty combinator logic in single player editor mode. The combinator network effectively allows having a power-like plot for any circuit signal, with ...
- Wed Aug 26, 2020 1:08 am
- Forum: Not a bug
- Topic: [1.0.0] Server creates corrupt autosave file and dies
- Replies: 5
- Views: 1581
Re: [1.0.0] Server creates corrupt autosave file and dies
Thanks! Have a nice day.
- Tue Aug 25, 2020 3:58 pm
- Forum: Not a bug
- Topic: [1.0.0] Server creates corrupt autosave file and dies
- Replies: 5
- Views: 1581
Re: [1.0.0] Server creates corrupt autosave file and dies
Looking at my server graphs, it probably was an out-of-memory kill. (see screenshot)
However after restarting, it seems to take up only half as much RAM as before the quit, not sure if that's indicative of a memory leak or expected.
However after restarting, it seems to take up only half as much RAM as before the quit, not sure if that's indicative of a memory leak or expected.
- Tue Aug 25, 2020 10:47 am
- Forum: Not a bug
- Topic: [1.0.0] Server creates corrupt autosave file and dies
- Replies: 5
- Views: 1581
[1.0.0] Server creates corrupt autosave file and dies
Hi, I played alone on a multiplayer unmodded 1.0 server where I was adding more solar to my late game base when the server unexpectedly created a bad autosave file.
Due to not being able to complete the save, the server quit.
When attempting to restart the server with --start-server-load-latest, it ...
Due to not being able to complete the save, the server quit.
When attempting to restart the server with --start-server-load-latest, it ...
- Tue Jun 16, 2020 1:55 pm
- Forum: Technical Help
- Topic: dcdn.factorio.com is down
- Replies: 2
- Views: 1112
Re: dcdn.factorio.com is down
Confirmed up.
- Tue Jun 16, 2020 12:36 pm
- Forum: Technical Help
- Topic: dcdn.factorio.com is down
- Replies: 2
- Views: 1112
dcdn.factorio.com is down
https://downforeveryoneorjustme.com/dcdn.factorio.com
This is the CDN that updates come from e.g. https://www.factorio.com/get-download/0 ... ss/linux64
Downloading 0.18.32 headless used to give a 404 but now the entire service isn't responding.
This is the CDN that updates come from e.g. https://www.factorio.com/get-download/0 ... ss/linux64
Downloading 0.18.32 headless used to give a 404 but now the entire service isn't responding.
- Sun Apr 12, 2020 7:34 am
- Forum: Resolved Problems and Bugs
- Topic: curved-rail ghost uses wrong secondary hitboxes
- Replies: 1
- Views: 2117
curved-rail ghost uses wrong secondary hitboxes
When I hover my mouse over the secondary selection box, it does not do select the ghost. There is probably a typo somewhere in the code looking at secondary_bounding_box instead of secondary_selection_box.
vlcsnap-2020-04-12-17h24m55s114.png
vlcsnap-2020-04-12-17h25m40s028.png
vlcsnap-2020-04 ...
vlcsnap-2020-04-12-17h24m55s114.png
vlcsnap-2020-04-12-17h25m40s028.png
vlcsnap-2020-04 ...
- Sat Apr 11, 2020 12:19 pm
- Forum: Not a bug
- Topic: "Parallel sprite loading failed" slowing load to menu
- Replies: 1
- Views: 862
"Parallel sprite loading failed" slowing load to menu
Often (~50% of the time) when I launch Factorio, it takes twice as long as usual to get to the main menu. (no mods)
Digging into the logs myself, I found that in the times it was slow, an error like this was added:
2.246 Error ParallelSpriteLoader.cpp:223: Parallel sprite loading failed (__base ...
Digging into the logs myself, I found that in the times it was slow, an error like this was added:
2.246 Error ParallelSpriteLoader.cpp:223: Parallel sprite loading failed (__base ...