Search found 24 matches
- Fri Jul 19, 2024 9:02 pm
- Forum: General discussion
- Topic: Bad Cargo Wagon Performance in Vanilla
- Replies: 3
- Views: 756
Bad Cargo Wagon Performance in Vanilla
When building the prototype of a megabase with huge trains, I've noticed that I could use a single Cargo Wagon on 2 pieces of rail as a big 2 x 6 chest. I needed this because the 1x1 chest does not satisfy several design conditions as a temporary buffer for unloading from train directly to factories...
- Fri Sep 17, 2021 11:55 am
- Forum: Implemented in 2.0
- Topic: improve train block overlay: add directions
- Replies: 57
- Views: 16551
Re: improve train block overlay: add directions
Yeah... I would really, really enjoy this feature!
- Sun Sep 12, 2021 7:33 pm
- Forum: Minor issues
- Topic: [1.1.39] Trains are not rebuilt correctly after performing UNDO
- Replies: 4
- Views: 1998
Re: [1.1.39] Trains are not rebuilt correctly after performing UNDO
In any way it causes this undesired behavior. Please tell me if I can help providing any further information, I'll be looking this thread actively. And many thanks for your support too.
- Sat Sep 11, 2021 10:07 pm
- Forum: Implemented in 2.0
- Topic: improve train block overlay: add directions
- Replies: 57
- Views: 16551
Re: improve train block overlay: add directions
Ok devs, please help us with this one... a mod is definitely not the solution here.
The following reddit thread shows how much this feature is missing in Factorio:
https://www.reddit.com/r/factorio/comme ... _of_train/
The following reddit thread shows how much this feature is missing in Factorio:
https://www.reddit.com/r/factorio/comme ... _of_train/
- Tue Sep 07, 2021 1:17 pm
- Forum: Minor issues
- Topic: [1.1.39] Trains are not rebuilt correctly after performing UNDO
- Replies: 4
- Views: 1998
Re: Trains are not rebuilt correctly after performing UNDO
The minimal setup for reproducing this bug can be found in this attached savegame.
- Tue Sep 07, 2021 1:13 pm
- Forum: Minor issues
- Topic: [1.1.39] Trains are not rebuilt correctly after performing UNDO
- Replies: 4
- Views: 1998
[1.1.39] Trains are not rebuilt correctly after performing UNDO
Hi, Trains on curved trails, especially when next to other trains, get rebuilt incorrectly when one deconstructs them and then undo the deconstruction. This happens with standard vanilla Factorio. See following screenshots: 1. Initial setup 2. Deconstruct right side 3. After deconstruction. Now undo...
- Sun Aug 15, 2021 8:40 pm
- Forum: Questions, reviews and ratings
- Topic: Black/Dark Terrain Textures
- Replies: 0
- Views: 961
Black/Dark Terrain Textures
Does anyone know a mod which replaces Factorio's terrain textures with pitch black textures? Like if there was no terrain texture at all? I know about Dectorio's coal texture, but it is not the same I was thinking. I don't want to place dark tiles, just make all terrain textures and biter nest textu...
- Fri May 14, 2021 6:03 pm
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: Debug/show-transport-lines - does the blinking indicate possible loss of UPS?
- Replies: 0
- Views: 1470
Debug/show-transport-lines - does the blinking indicate possible loss of UPS?
My question is simple, but maybe only a Factorio programmer can answer it. When activating the Debug->Show-Transport-Lines option, some of my belt setups show stable transport lines painted blue or white, while other, specially the ones with splitters throwing stuff directly on a belt, even if compr...
- Thu May 13, 2021 7:21 pm
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: A comparison of lane balancers
- Replies: 12
- Views: 20434
- Thu May 13, 2021 7:14 pm
- Forum: Gameplay Help
- Topic: Is it possible to input balance a single belt's lanes?
- Replies: 30
- Views: 100701
Re: Is it possible to input balance a single belt's lanes?
It's possible to reduce that slightly, as it duplicates much of the work. For example a slightly shortened version: Perfect, good catch! I further improved the compactness of the design, still maintaining all of its original properties, allowing it now to be crossed by other belts. 0eNqtWU2P2jAQ/Su...
- Thu May 13, 2021 1:03 am
- Forum: Gameplay Help
- Topic: Is it possible to input balance a single belt's lanes?
- Replies: 30
- Views: 100701
Re: Is it possible to input balance a single belt's lanes?
That’s for left belt input to left belt output, now do the same for left lane input (from both belts) to left lane output (from both belts), there is only one belt lane of internal capacity for two belt lanes of input. Coincidentally the “problem” for the compact 4-4 belt balancer you discovered is...
- Thu May 13, 2021 12:43 am
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: A comparison of lane balancers
- Replies: 12
- Views: 20434
Re: A comparison of lane balancers
Two belt version: Seems to input balance all lanes. can someone break test this please? When using express belts and input and output are not fully compressed, the balancing is off. Sometimes it leads to one belt only containing 1 item type. I came up with this monstrosity, which is a 2-Belt Full-T...
- Tue May 11, 2021 11:37 pm
- Forum: Ideas and Suggestions
- Topic: "Free" Spritesheet art for modders
- Replies: 11
- Views: 3389
Re: "Free" Spritesheet art for modders
This doesn't change the fact few artists make mods, due to their limited interested in programming LUA for hours. And programmers usually have terrible artistic skills for designing art for the mod. People could team up for developing a mods, but in practice the truth is 99% of mods have a single au...
- Tue May 11, 2021 9:32 am
- Forum: Gameplay Help
- Topic: Is it possible to input balance a single belt's lanes?
- Replies: 30
- Views: 100701
Re: Is it possible to input balance a single belt's lanes?
I didn't understand the "2-2 Unlimited Throughput" though, what does it improves over the 2-2 version? Maybe I am missing something here... The normal 2-2 version shown there only has 1 path for left lane input to get to left lane output, the unlimited one has 2 paths. I did not quite und...
- Tue May 11, 2021 9:18 am
- Forum: Ideas and Suggestions
- Topic: "Free" Spritesheet art for modders
- Replies: 11
- Views: 3389
Re: "Free" Spritesheet art for modders
It makes not much sense, to put things into vanilla, which aren’t used in the end. And it makes even less sense, to do that by purpose. This is a mod. I am clearly not suggesting anything to be added to the vanilla game, please read carefully my first post. The art does not have to be embedded into...
- Sun May 09, 2021 12:17 pm
- Forum: Gameplay Help
- Topic: Is it possible to input balance a single belt's lanes?
- Replies: 30
- Views: 100701
Re: Is it possible to input balance a single belt's lanes?
I'll just leave these here... Lane Balancers.png Left to right: 1-1 2-2 2-2 Unlimited Throughput 2-2 Inline 3-3 4-4 4-4 Inline 5-5 To my knowledge, these are the best available however the 5-5 needs a lot of work, it's a giant mess. There's a really nice 6-6 and 8-8 out there but no one really make...
- Sun May 09, 2021 12:07 pm
- Forum: Ideas and Suggestions
- Topic: "Free" Spritesheet art for modders
- Replies: 11
- Views: 3389
Re: "Free" Spritesheet art for modders
It makes not much sense, to put things into vanilla, which aren’t used in the end. And it makes even less sense, to do that by purpose. This is a mod. I am clearly not suggesting anything to be added to the vanilla game, please read carefully my first post. The art does not have to be embedded into...
- Sat May 08, 2021 12:04 pm
- Forum: Ideas and Suggestions
- Topic: "Free" Spritesheet art for modders
- Replies: 11
- Views: 3389
"Free" Spritesheet art for modders
Hello Factorio Developers, I love how this game is moddable, and how these mods are able revive Factorio after one has completely explored vanilla or is eventually not satisfied with one or another vanilla limitation. However, many mods suffer from the same curse: they are implemented by LUA program...
- Wed Oct 14, 2020 11:19 am
- Forum: Gameplay Help
- Topic: Is it possible to input balance a single belt's lanes?
- Replies: 30
- Views: 100701
Re: Is it possible to input balance a single belt's lanes?
This is the only belt design I know which truly guarantees input and output balancing. " Waste of resources " or not, for balancing 1-1 belts I would just use the 2-Belt I/O Balancer, because it doesn't use unconnected underground belts, which saves you from unwanted underground belt conne...
- Wed Oct 14, 2020 10:51 am
- Forum: Implemented Suggestions
- Topic: Option to Reset mod settings at load fail.
- Replies: 19
- Views: 8215
Re: Option to Reset mod settings at load fail.
It's just about a new option aside disable listed mods and disable all mods which resets all mod options to default like the button in mod settings or like deleting mod-settings.dat. I would not go that far that each mod should be resetable individually on an erroneous load. Actually, it is even si...