Search found 4 matches

by ImTooTired
Tue Apr 13, 2021 11:22 pm
Forum: Mod Packs / Libs / Special Interest
Topic: [MOD 1.1.x] ingteb: add new mods crash
Replies: 22
Views: 8837

Re: [MOD 1.1.x] ingteb: add new mods crash

save for "crash when selecting ash"
by ImTooTired
Tue Feb 02, 2021 11:17 pm
Forum: PyMods
Topic: Collection of tech tree gotchas
Replies: 11
Views: 6887

Re: Collection of tech tree gotchas

The recipe "Moss gene sample" enabled by "Biotechnology - Stage 1" requires any "Gene lab Mk ??", which is enabled by "Genetics - Stage 1" which isn't a dependency of "Biotechnology - Stage 1".
by ImTooTired
Tue Feb 02, 2021 10:30 pm
Forum: PyMods
Topic: Collection of tech tree gotchas
Replies: 11
Views: 6887

Re: Collection of tech tree gotchas

The recipe "Processed Iron Ore" unlocked by "Iron Processing 1" requires any "Jaw Crusher MK *", but the "Jaw Crusher MK 01" is unlocked by the "Crusher" tech, but "Iron Processing 1" does not depend on the "Crusher" technology. (...
by ImTooTired
Wed May 20, 2020 3:32 am
Forum: Mods
Topic: [MOD 0.15] AAI Industry
Replies: 166
Views: 119005

Re: [MOD 0.15] AAI Industry

With 0.4.10 processed fuel is no longer accepted as fuel for at least the AI Warden and AI Hauler. It still works as fuel for vanilla cars, AI car, trains, boilers and for the AAI Industry Burner turbine generator. Reverting to 0.4.9 allowed processed fuel to be used in the AI Warden and AI Hauler a...

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