Search found 4 matches
- Tue Apr 13, 2021 11:22 pm
- Forum: Mod Packs / Libs / Special Interest
- Topic: [MOD 1.1.x] ingteb: add new mods crash
- Replies: 22
- Views: 8837
Re: [MOD 1.1.x] ingteb: add new mods crash
save for "crash when selecting ash"
- Tue Feb 02, 2021 11:17 pm
- Forum: PyMods
- Topic: Collection of tech tree gotchas
- Replies: 11
- Views: 6887
Re: Collection of tech tree gotchas
The recipe "Moss gene sample" enabled by "Biotechnology - Stage 1" requires any "Gene lab Mk ??", which is enabled by "Genetics - Stage 1" which isn't a dependency of "Biotechnology - Stage 1".
- Tue Feb 02, 2021 10:30 pm
- Forum: PyMods
- Topic: Collection of tech tree gotchas
- Replies: 11
- Views: 6887
Re: Collection of tech tree gotchas
The recipe "Processed Iron Ore" unlocked by "Iron Processing 1" requires any "Jaw Crusher MK *", but the "Jaw Crusher MK 01" is unlocked by the "Crusher" tech, but "Iron Processing 1" does not depend on the "Crusher" technology. (...
- Wed May 20, 2020 3:32 am
- Forum: Mods
- Topic: [MOD 0.15] AAI Industry
- Replies: 166
- Views: 119005
Re: [MOD 0.15] AAI Industry
With 0.4.10 processed fuel is no longer accepted as fuel for at least the AI Warden and AI Hauler. It still works as fuel for vanilla cars, AI car, trains, boilers and for the AAI Industry Burner turbine generator. Reverting to 0.4.9 allowed processed fuel to be used in the AI Warden and AI Hauler a...