Search found 7 matches
- Wed Oct 23, 2024 11:23 pm
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] [2.0.9] parameter formulas that evaluate to a negative value always result in INT_MAX
- Replies: 3
- Views: 878
Re: [kovarex] [2.0.9] parameter formulas that evaluate to a negative value always result in INT_MAX
Same issue. I checked to see if it was documented to only work on positive numbers but I didn't see that anywhere. I can work around it by just negating the formula result in a combinator, but it feels strange to need to do this.
- Fri Dec 29, 2023 1:17 am
- Forum: Pending
- Topic: [1.1.100] Mod sprite incorrectly pruned in sprite atlas
- Replies: 2
- Views: 818
Re: [1.1.100] Mod sprite incorrectly pruned in sprite atlas
Hm yeah you're right, after deleting that I'm unable to reproduce this. Sorry for the trouble!!
- Mon Dec 25, 2023 8:26 am
- Forum: Pending
- Topic: [1.1.100] Mod sprite incorrectly pruned in sprite atlas
- Replies: 2
- Views: 818
[1.1.100] Mod sprite incorrectly pruned in sprite atlas
I was playing around with adding a sprite in a mod, but it looks like the sprite is being cutoff incorrectly when the atlas is being created. The mod describes the image size, and it loads correctly, but the sprite atlas reports a smaller size. I assume padding is removed in the sprite atlas but ...
- Mon May 25, 2020 1:39 am
- Forum: Not a bug
- Topic: [0.18.26] Low resolution switch
- Replies: 1
- Views: 701
[0.18.26] Low resolution switch
Switches look to be a lower resolution than all other entities when displayed in high resolution.


- Thu Apr 16, 2020 6:40 am
- Forum: Modding help
- Topic: [0.18.18] noise.terrace source code request for mysterious behavior
- Replies: 2
- Views: 1288
Re: [0.18.18] noise.terrace source code request for mysterious behavior
Thank you! This is definitely more opaque than I thought it would be, but this is helpful <3
- Thu Apr 16, 2020 5:31 am
- Forum: Modding help
- Topic: [0.18.18] noise.terrace source code request for mysterious behavior
- Replies: 2
- Views: 1288
[0.18.18] noise.terrace source code request for mysterious behavior
Context: setting a custom richness_expression for iron-ore in a lua mod using the noise.terrace function produces unexpected output.
Function X
...["iron-ore"].autoplace.richness_expression = noise.define_noise_function(function(x, y, tile, map)
return 250 + (250 * noise.terrace(x / 32, 0, 1 ...
Function X
...["iron-ore"].autoplace.richness_expression = noise.define_noise_function(function(x, y, tile, map)
return 250 + (250 * noise.terrace(x / 32, 0, 1 ...
- Fri Apr 10, 2020 10:31 pm
- Forum: Modding interface requests
- Topic: Turning off electric-grid overlay in map view for selected entities
- Replies: 5
- Views: 1916
Re: Turning off electric-grid overlay in map view for selected entities
@Pi-c
Apologies if my mod caused you some trouble, it's my first one and I added a warning on the description page in response. I'll work on improving the interactions with other mods such that it doesn't step on their toes as much as it does now. Force management is really an administrator level ...
Apologies if my mod caused you some trouble, it's my first one and I added a warning on the description page in response. I'll work on improving the interactions with other mods such that it doesn't step on their toes as much as it does now. Force management is really an administrator level ...