Search found 13 matches

by MightyMike
Fri Jun 30, 2017 8:56 am
Forum: Resolved Problems and Bugs
Topic: [0.15.25] Desync loop
Replies: 6
Views: 3398

Re: [0.15.25] Desync loop

good to see that the problem is already "solved"
bit more SP for the time then
by MightyMike
Thu Jun 29, 2017 12:43 pm
Forum: Resolved Problems and Bugs
Topic: [0.15.24] MP desyncs
Replies: 1
Views: 1047

[0.15.24] MP desyncs

Since the update to 0.15.24 i get a lot of desyncs what i never had before. reports are uploading but can take a while. I will add them here when done. server OVH VPS running 0.15.24 headless and the client is the 0.15.24 from Steam all vanilla https://we.tl/8vpFmc2PPF save game https://we.tl/1XbmIr...
by MightyMike
Mon Jun 19, 2017 11:12 am
Forum: Celebration Party
Topic: Photos/videos from party
Replies: 8
Views: 6888

Re: Photos/videos from party

outside tent:
AntiElitz, Zulan, MightyMike, CountyCupid and Smarty0
by MightyMike
Fri Jun 09, 2017 6:19 pm
Forum: Celebration Party
Topic: Party on!
Replies: 11
Views: 26482

Re: Party on!

CountyCupid and me are flying in on Friday morning and leaving Sunday night/Monday morning
XenoCyber, Thue and AntiElitz are arriving on Friday afternoon
by MightyMike
Mon Mar 06, 2017 9:42 pm
Forum: Multiplayer
Topic: How to create a map with string on headless server?
Replies: 2
Views: 3062

Re: How to create a map with string on headless server?

you can "copy" the settings from the generator to the file you call with --map-gen-settings
by MightyMike
Mon Feb 13, 2017 9:10 pm
Forum: General discussion
Topic: Performance optimization - post your saves
Replies: 412
Views: 243844

Re: Performance optimization - post your saves

that sounds awesome Rseding, that is almost the double of the UPS, so now we have to clean up some belts.
by MightyMike
Sat Oct 08, 2016 4:46 pm
Forum: Ideas and Suggestions
Topic: distance traveled for a train
Replies: 0
Views: 684

distance traveled for a train

A small addition to the death counter of a train, show how many KM it has traveled in its lifetime.

Might want to combine that with other "useless" stats like: average speed, time waiting for signals, time in stations, runtime, ...
by MightyMike
Sat Oct 08, 2016 4:41 pm
Forum: Implemented Suggestions
Topic: Let us name blueprints
Replies: 3
Views: 1816

Re: Let us name blueprints

you already can name the blueprints and even the book
by MightyMike
Sun Jul 24, 2016 7:53 pm
Forum: Ideas and Suggestions
Topic: Map Restart Button in Multiplayer
Replies: 5
Views: 3264

Re: Map Restart Button in Multiplayer

+1 but only in the first 10 minutes only for the admin
by MightyMike
Sat Feb 20, 2016 4:20 pm
Forum: Implemented Suggestions
Topic: Where am I being Attacked
Replies: 4
Views: 3154

Re: Where am I being Attacked

that is a good question DutchJer
by MightyMike
Tue Feb 16, 2016 6:14 pm
Forum: Technical Help
Topic: not enough of video memory
Replies: 8
Views: 19626

Re: not enough of video memory

Rseding91 wrote:Also could you upload your save + mods so I can try it on my computer and see if it has the same issue?
sure, problem is that it's hard to reproduce, if i reload the save a few time eventualy it loads, and most of the times its loading just fine
by MightyMike
Sat Feb 06, 2016 7:52 pm
Forum: Technical Help
Topic: not enough of video memory
Replies: 8
Views: 19626

not enough of video memory

"Unable to create sprite (3840X2160) probably not enough of video memory." http://i.imgur.com/3dPk0ux.png I 'm running on native resolution(3840x2160). 980ti (6GB) i7-3820 with 32GB of memory my savegame is hitting 120MB Anyone got a idea with the reason of the error? 0.001 2016-02-06 20:1...
by MightyMike
Wed Dec 02, 2015 6:33 pm
Forum: F.A.R.L
Topic: [0.12]Ideas, suggestions & discussion
Replies: 113
Views: 62215

Re: [0.12]Ideas, suggestions & discussion

Is it possible to add a "'demolition derby" mode that picks everything up you drive thru, somewhat like the maintenance mode but then picking up everything. Just in case you want to build a train track thru the middle of you base of solar farm?

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