Search found 3 matches

by JajajTec
Sat Jun 22, 2024 12:34 am
Forum: News
Topic: Friday Facts #416 - Fluids 2.0
Replies: 364
Views: 41362

Re: Friday Facts #416 - Fluids 2.0

My own two cents on this. I really like what new opportunities this opens up for how you structure your fluid network. The old system was quite restrictive and often required pump spam for high throughput builds and even then was still inconsistent leading to lost efficiency. However I don't like t...
by JajajTec
Fri Jun 21, 2024 1:23 pm
Forum: News
Topic: Friday Facts #416 - Fluids 2.0
Replies: 364
Views: 41362

Re: Friday Facts #416 - Fluids 2.0

That's the first FFF about the new Factorio that I have just read and thought... hold on... so... you just did that? And this wasn't a build up to a series of trial and errors that eventually came out with something that worked similarly to the old system and was still workable? It's disappointing ...
by JajajTec
Thu Apr 09, 2020 5:37 pm
Forum: Ideas and Suggestions
Topic: Adding "mass" to generators
Replies: 0
Views: 511

Adding "mass" to generators

TL;DR If you have a strongly fluctuating power consumption that the generators do not go on / off / on / off What ? https://www.dropbox.com/s/kc3rp4rg7koigtx/1.PNG?dl=1 here you see a very elyptical power consumption. The generators turn on/of instantly. What my idea is: Every generator (kenetic) h...

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