Search found 6 matches
- Fri Apr 10, 2020 10:11 pm
- Forum: Gameplay Help
- Topic: Help with combining logistics and circuitry
- Replies: 8
- Views: 3095
Re: Help with combining logistics and circuitry
I was not suggesting you add mods to your game; I was pointing out a couple of mods that provide an additional use-case for a Garbage train.
That said, why not have the bots clear everything for you? Make your unloading station (and any other train stations you need), plop down the BP, and use a ...
- Fri Apr 10, 2020 10:40 am
- Forum: Gameplay Help
- Topic: Help with combining logistics and circuitry
- Replies: 8
- Views: 3095
Re: Help with combining logistics and circuitry
I have a storage chest that gets unloaded into the last wagon of my build train. As for clearing out trees, etc., I have a "personal build train" with just the essential stuff to build the Auto Build Train station. It has a 2 or 3 empty wagons just for rubbish.
Short version, I still clear the build ...
Short version, I still clear the build ...
- Fri Apr 10, 2020 9:39 am
- Forum: Ideas and Suggestions
- Topic: Roboports should output missing materials to circuit network / Roboports emit signals with missing blueprint items
- Replies: 163
- Views: 67581
Have roboports report missing items to circuit network
Hi. It would be helpful if a roboport can send a signal to the circuit network stating missing items for construction. It already reports all missing items to you visually next to your hotbar.
You could use this signal to call a supply train to an defense outpost that has missing repair packs ...
You could use this signal to call a supply train to an defense outpost that has missing repair packs ...
- Fri Apr 10, 2020 9:28 am
- Forum: Gameplay Help
- Topic: Help with combining logistics and circuitry
- Replies: 8
- Views: 3095
Re: Help with combining logistics and circuitry
Thank you. Yes I figured it is a limitation currently in the game. I wonder if the devs would be interested in adding such a feature.
I have SR latches for individual items on my perimeter defense train. It activates the train station when repair packs gets low (for example). When the train arrives ...
I have SR latches for individual items on my perimeter defense train. It activates the train station when repair packs gets low (for example). When the train arrives ...
- Fri Apr 10, 2020 8:17 am
- Forum: Gameplay Help
- Topic: Help with combining logistics and circuitry
- Replies: 8
- Views: 3095
Re: Help with combining logistics and circuitry
This setup works for a One->Many approach, not just a One->One approach, as well. A good example is defense bases. Run a train with some walls, some replacement bots, repair packs, turrets, maybe (if using that kind of turret) some ammo or artillery shells. Have each defense station set to come on ...
- Thu Apr 09, 2020 3:30 pm
- Forum: Gameplay Help
- Topic: Help with combining logistics and circuitry
- Replies: 8
- Views: 3095
Help with combining logistics and circuitry
Hi all. I'm looking for a bit of assistance regarding combining logistics with circuitry. I have a train station that unloads what I tell it to via a constant combinator. Its a design i saw from KatherineOfSky a long time ago. The problem I have with it, is that it only unloads more inserters (for ...