Search found 9 matches
- Mon Jun 06, 2022 6:50 pm
- Forum: Resolved Problems and Bugs
- Topic: [1.1.60] Krastorio 2 "New unlocked item" icon not clearing
- Replies: 6
- Views: 3633
Re: [1.1.60] Krastorio 2 "New unlocked item" icon not clearing
I just hit "change recipe" in an assembler and noticed that all the fill and empty barrel recipes have the icon but for some reason they aren't showing in the character recipe selection grid. After hovering them all in the assembler recipe select grid the new unlocked item icon has cleared.
- Mon Jun 06, 2022 5:55 pm
- Forum: Resolved Problems and Bugs
- Topic: [1.1.60] Krastorio 2 "New unlocked item" icon not clearing
- Replies: 6
- Views: 3633
- Mon Jun 06, 2022 5:08 pm
- Forum: Resolved Problems and Bugs
- Topic: [1.1.60] Krastorio 2 "New unlocked item" icon not clearing
- Replies: 6
- Views: 3633
[1.1.60] Krastorio 2 "New unlocked item" icon not clearing
I found this comment viewtopic.php?p=560194#p560194 on an existing bug report that appears to be the same issue I just hit with no replies. I'm doing a Krastorio 2 playthrough currently so not vanilla.
- Wed Aug 28, 2019 11:06 pm
- Forum: Implemented in 2.0
- Topic: Upgrade planner for no module to module
- Replies: 17
- Views: 16627
Re: Upgrade planner for no module to module
I'd like to see this as well! I found another thread (point to this one) as well viewtopic.php?f=6&t=72905
- Thu Feb 28, 2019 3:52 am
- Forum: Campaign / Scenario suggestions
- Topic: [0.17.2] Campaign: Automated production: pm = per minute, not explained ... Newbie trap
- Replies: 9
- Views: 3643
Re: [0.17.2] Campaign: Automated production not counted correctly - can not go forward
Yeah, I think the "pm" needs to be described in text somewhere as that had me confused for a minute as well.
- Thu Feb 28, 2019 12:50 am
- Forum: Duplicates
- Topic: Stuck on top of compilatron chest and cut off hover info text
- Replies: 1
- Views: 782
Stuck on top of compilatron chest and cut off hover info text
Compilatron somehow put a chest directly under me and now I can't move. I can change the direction I face still though. The hover info window seems to run a little off the right edge of my screen. Edit: Don't build too much on your own too soon. The Compilatron just blows your stuff up if you build ...
- Sun Jan 06, 2019 10:54 pm
- Forum: Modding help
- Topic: Tiberium mod ore spread not recognized by mining drill
- Replies: 4
- Views: 1639
Re: Tiberium mod ore spread not recognized by mining drill
I just tried getting the count of active=true vs active=false for the mining drills and they all show as active (true=179 false=0 command at bottom). There is a drill with recently spread ore in its area and it shows "Expected resources: 20" but it's not doing anything. The belt in front o...
- Sun Jan 06, 2019 9:15 pm
- Forum: Modding help
- Topic: Tiberium mod ore spread not recognized by mining drill
- Replies: 4
- Views: 1639
Tiberium mod ore spread not recognized by mining drill
I'm playing with the "Fixed Tiberium" mod and when the tiberium fields spread the mining drills don't recognize it until I force them to update by removing and replacing or by rotating. Lua looks fairly easy to write/modify and I found the control script in the mod package but I have no id...
- Fri Aug 03, 2018 3:51 pm
- Forum: News
- Topic: Friday Facts #254 - No research queue for you
- Replies: 223
- Views: 90991
Re: Friday Facts #254 - No research queue for you
Here are some use cases I have personally hit and how they would be simplified using some sort of queue or planner: I just got Automation 2! Open the tech tree and browse to figure out what I want next Find logistics robots . I want those! Go up the tree and notice I need engines Select engines to ...