Search found 4 matches

by Dezus
Wed Aug 26, 2015 2:00 am
Forum: Gameplay Help
Topic: Labs and Research Rates
Replies: 13
Views: 13747

Re: Labs and Research Rates

I would suggest using speed modules over productivity. I just feel like science is something that is better sped up rather than getting little extra bits of progress towards for free. But yes now that research is on a percentage base system, you can add as many labs as you want to speed up the proc...
by Dezus
Wed Aug 26, 2015 1:26 am
Forum: Gameplay Help
Topic: Labs and Research Rates
Replies: 13
Views: 13747

Re: Labs and Research Rates

Thanks for all the insight and answers. I am new to the game, and my first real accomplishment was learning how to get the red and green automated somewhat efficiently. Now that I have that done on to the next hurdle... Here is where I am on my first decent factory http://images.akamai.steamusercont...
by Dezus
Wed Aug 26, 2015 1:16 am
Forum: Gameplay Help
Topic: Labs and Research Rates
Replies: 13
Views: 13747

Re: Labs and Research Rates

DaveMcW wrote:Linearly.
Hahaha. Thanks such a simple answer it is funny for some reason.
by Dezus
Mon Aug 24, 2015 11:13 pm
Forum: Gameplay Help
Topic: Labs and Research Rates
Replies: 13
Views: 13747

Labs and Research Rates

How do additional labs effect research rates?

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