I would suggest using speed modules over productivity. I just feel like science is something that is better sped up rather than getting little extra bits of progress towards for free.
But yes now that research is on a percentage base system, you can add as many labs as you want to speed up the ...
Search found 4 matches
- Wed Aug 26, 2015 2:00 am
- Forum: Gameplay Help
- Topic: Labs and Research Rates
- Replies: 13
- Views: 14631
- Wed Aug 26, 2015 1:26 am
- Forum: Gameplay Help
- Topic: Labs and Research Rates
- Replies: 13
- Views: 14631
Re: Labs and Research Rates
Thanks for all the insight and answers. I am new to the game, and my first real accomplishment was learning how to get the red and green automated somewhat efficiently. Now that I have that done on to the next hurdle... Here is where I am on my first decent factory http://images.akamai ...
- Wed Aug 26, 2015 1:16 am
- Forum: Gameplay Help
- Topic: Labs and Research Rates
- Replies: 13
- Views: 14631
Re: Labs and Research Rates
Hahaha. Thanks such a simple answer it is funny for some reason.DaveMcW wrote:Linearly.
- Mon Aug 24, 2015 11:13 pm
- Forum: Gameplay Help
- Topic: Labs and Research Rates
- Replies: 13
- Views: 14631
Labs and Research Rates
How do additional labs effect research rates?