Search found 8 matches

by Powderking
Mon May 16, 2016 12:50 pm
Forum: Ideas and Suggestions
Topic: Trains have built-in radars
Replies: 6
Views: 2268

Re: Trains have built-in radars

Thanks for the warning. I'm aware of the low priority of this change.

I was just browsing through the mods and I will probably not being able to stop after installing the first mod ;)
by Powderking
Mon May 16, 2016 11:40 am
Forum: Ideas and Suggestions
Topic: Trains have built-in radars
Replies: 6
Views: 2268

Re: Trains have built-in radars

Thanks a lot for the reply.
As interesting mods are, I really try not to use them because it makes updating harder sometimes.
So I would very much appreciate having it in vanilla :)
by Powderking
Mon May 16, 2016 10:34 am
Forum: Ideas and Suggestions
Topic: Link maps
Replies: 0
Views: 537

Link maps

In all building strategy games I wanted a feature to link maps together. Let's say a friend and I both are building separate factories; or I built two factories. It would be great if we could join the two factories together. Like a giant blueprint in the map editor mode or something like that. I'm a...
by Powderking
Mon May 16, 2016 10:08 am
Forum: Ideas and Suggestions
Topic: Trains have built-in radars
Replies: 6
Views: 2268

Trains have built-in radars

I'm not sure if this has been discussed before. What I'd like to have is that trains would have a built in radar. Like this all the trains would be visible as if the player would sit inside. No more lost trains and all trains are visible on the map. I think it would also make sense from a game-play ...
by Powderking
Sat Mar 05, 2016 1:38 pm
Forum: News
Topic: Friday Facts #128 - Back down to earth
Replies: 422
Views: 204543

Re: Friday Facts #128 - Back down to earth

I have a screenshot of what I would want the loaders for: http://s12.postimg.org/5xkyd9zjh/preview.png This is the connection of my iron smelting to the "distribution backbone roboport area". On the top left you can see that I use several requester-inserter-provider (RIP) groups. The reque...
by Powderking
Fri Mar 04, 2016 11:34 pm
Forum: News
Topic: Friday Facts #128 - Back down to earth
Replies: 422
Views: 204543

Re: Friday Facts #128 - Back down to earth

Perfect suggestion, torham!

I would like to give some alien goo and get one with storage 0 but infinite speed.
by Powderking
Fri Mar 04, 2016 9:51 pm
Forum: News
Topic: Friday Facts #128 - Back down to earth
Replies: 422
Views: 204543

Re: Friday Facts #128 - Back down to earth

Congratulations for the great Steam start! Never had a shadow of a doubt, love your work!!! I'm very much looking forward for the loader. In my late games my single problem is the managing of throughput between roboport regions. I usually use several requester chests at the border, a fast inserter p...
by Powderking
Mon Aug 24, 2015 9:17 pm
Forum: Spread the Word
Topic: The Scott Manley of factorio
Replies: 10
Views: 25878

Re: The Scott Manley of factorio

The speed up is an easy way to keep the videos interesting. Zisteau put some more efforts in cutting his factorio series but this might be too much work for a hobby. I enjoy Benthams videos too. He is really inventive with his series' themes. I built some kind of robot towns factory and I'm looking ...

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