Thanks for the warning. I'm aware of the low priority of this change.
I was just browsing through the mods and I will probably not being able to stop after installing the first mod
Search found 8 matches
- Mon May 16, 2016 12:50 pm
- Forum: Ideas and Suggestions
- Topic: Trains have built-in radars
- Replies: 6
- Views: 2621
- Mon May 16, 2016 11:40 am
- Forum: Ideas and Suggestions
- Topic: Trains have built-in radars
- Replies: 6
- Views: 2621
Re: Trains have built-in radars
Thanks a lot for the reply.
As interesting mods are, I really try not to use them because it makes updating harder sometimes.
So I would very much appreciate having it in vanilla
As interesting mods are, I really try not to use them because it makes updating harder sometimes.
So I would very much appreciate having it in vanilla
- Mon May 16, 2016 10:34 am
- Forum: Ideas and Suggestions
- Topic: Link maps
- Replies: 0
- Views: 675
Link maps
In all building strategy games I wanted a feature to link maps together. Let's say a friend and I both are building separate factories; or I built two factories. It would be great if we could join the two factories together. Like a giant blueprint in the map editor mode or something like that. I'm a...
- Mon May 16, 2016 10:08 am
- Forum: Ideas and Suggestions
- Topic: Trains have built-in radars
- Replies: 6
- Views: 2621
Trains have built-in radars
I'm not sure if this has been discussed before. What I'd like to have is that trains would have a built in radar. Like this all the trains would be visible as if the player would sit inside. No more lost trains and all trains are visible on the map. I think it would also make sense from a game-play ...
- Sat Mar 05, 2016 1:38 pm
- Forum: News
- Topic: Friday Facts #128 - Back down to earth
- Replies: 422
- Views: 227603
Re: Friday Facts #128 - Back down to earth
I have a screenshot of what I would want the loaders for: http://s12.postimg.org/5xkyd9zjh/preview.png This is the connection of my iron smelting to the "distribution backbone roboport area". On the top left you can see that I use several requester-inserter-provider (RIP) groups. The reque...
- Fri Mar 04, 2016 11:34 pm
- Forum: News
- Topic: Friday Facts #128 - Back down to earth
- Replies: 422
- Views: 227603
Re: Friday Facts #128 - Back down to earth
Perfect suggestion, torham!
I would like to give some alien goo and get one with storage 0 but infinite speed.
I would like to give some alien goo and get one with storage 0 but infinite speed.
- Fri Mar 04, 2016 9:51 pm
- Forum: News
- Topic: Friday Facts #128 - Back down to earth
- Replies: 422
- Views: 227603
Re: Friday Facts #128 - Back down to earth
Congratulations for the great Steam start! Never had a shadow of a doubt, love your work!!! I'm very much looking forward for the loader. In my late games my single problem is the managing of throughput between roboport regions. I usually use several requester chests at the border, a fast inserter p...
- Mon Aug 24, 2015 9:17 pm
- Forum: Spread the Word
- Topic: The Scott Manley of factorio
- Replies: 10
- Views: 26296
Re: The Scott Manley of factorio
The speed up is an easy way to keep the videos interesting. Zisteau put some more efforts in cutting his factorio series but this might be too much work for a hobby. I enjoy Benthams videos too. He is really inventive with his series' themes. I built some kind of robot towns factory and I'm looking ...