Search found 8 matches
- Sun Apr 19, 2020 7:45 pm
- Forum: Railway Setups
- Topic: Submitted for peer-review: My design for a balanced, multiple item handling, order receiving train station.
- Replies: 5
- Views: 3280
Re: Submitted for peer-review: My design for a balanced, multiple item handling, order receiving train station.
Hi, mmmPI! No, you're absolutely right! It only occurred to me that I should've added that after I published the first version, but I was really tired from all the writing, so I took a break. Sorry you had to struggle. I kind of breeze by how the monitoring works in the "The order system" ...
- Sat Apr 18, 2020 7:21 am
- Forum: Railway Setups
- Topic: Submitted for peer-review: My design for a balanced, multiple item handling, order receiving train station.
- Replies: 5
- Views: 3280
Re: Submitted for peer-review: My design for a balanced, multiple item handling, order receiving train station.
Hey, someone read it! And someone else is planning to read it! How awesome is that? :lol: I did not understand your goal in your original post, probably because I never thought of using a multiple items on a belt unload station before. Yeah, no wonder you couldn't follow the original post. It was re...
- Fri Apr 17, 2020 12:54 pm
- Forum: Gameplay Help
- Topic: Madzuir's balancer prone to deadlocks?
- Replies: 9
- Views: 3866
Re: Madzuir's balancer prone to deadlocks?
Hey! Awesome that you want to read the thing. I'm the same as you in that I enjoy a good puzzle. I took your advice and just posted it, so it's now available here: https://forums.factorio.com/viewtopic.php?f=194&t=83860 I feel like I should say, though, that I'm starting to fear I've played this...
- Fri Apr 17, 2020 12:22 pm
- Forum: Railway Setups
- Topic: Submitted for peer-review: My design for a balanced, multiple item handling, order receiving train station.
- Replies: 5
- Views: 3280
Submitted for peer-review: My design for a balanced, multiple item handling, order receiving train station.
Hi, all! So, I'm on my first game, and because this game potentially is so complex, I've played it very slowly. I'm at 115 hours, and the last thing I did was set up production of Utility Science Packs (yellow), and research laser turrets, even though I'm playing at the default difficulty level. The...
- Thu Apr 16, 2020 8:38 pm
- Forum: Gameplay Help
- Topic: Madzuir's balancer prone to deadlocks?
- Replies: 9
- Views: 3866
- Thu Apr 16, 2020 9:33 am
- Forum: Gameplay Help
- Topic: Madzuir's balancer prone to deadlocks?
- Replies: 9
- Views: 3866
Re: Madzuir's balancer prone to deadlocks?
I'm interested in the development of your system. Man, I think I did it! The day after my second post in this discussion (so on monday), I sat down and had a good think about this, and had an idea that I had a feeling might just work. Several hours (!) later, I had made something that is now happil...
- Sun Apr 12, 2020 5:47 pm
- Forum: Gameplay Help
- Topic: Madzuir's balancer prone to deadlocks?
- Replies: 9
- Views: 3866
Re: Madzuir's balancer prone to deadlocks?
My friends, thank you for these answers! They were both very much appreciated, but I have to give a special thanks to mmmPI, who gave the longest and most thorough answer I've ever gotten in any forum in my life. I'd buy you a beer, provided you are old enough (hey, it's the internet, who knows), if...
- Fri Apr 10, 2020 9:00 am
- Forum: Gameplay Help
- Topic: Madzuir's balancer prone to deadlocks?
- Replies: 9
- Views: 3866
Madzuir's balancer prone to deadlocks?
Hi, all! This is my first post in this forum. I'm on my first game, but if I know that somthing can be done in an efficient way, then I can't let it go and settle for something less efficient, so I'm kinda stuck and can't progress. I've been trying to set up a loading/unloading system for trains tha...