Search found 40 matches

by Xoriun
Mon Jul 26, 2021 4:43 pm
Forum: Balancing
Topic: Spidertron speed buff
Replies: 39
Views: 4064

Re: Spidertron speed buff

Buffing the spidertron's speed into oblivion takes away that choice. Strawman. No one wants buffs to oblivion. Get out. But you want the only big disadvantage of the spidertron compared to the player, car and tank to be removed, so it becomes better in any regard. That's was my point and it still s...
by Xoriun
Mon Jul 26, 2021 11:16 am
Forum: Balancing
Topic: Spidertron speed buff
Replies: 39
Views: 4064

Re: Spidertron speed buff

I'm quite surprised that nobody mentioned yet that the spidertron can walk over islands, cliffs, the base, trees etc. without any collisions and only minor speed penalty, which is a huge advantage over ALL other free transportation options. How many time have you died pushing biters bc you hit a tre...
by Xoriun
Fri Jul 23, 2021 10:04 am
Forum: Not a bug
Topic: 10 Beacon arrangement getting counted as 14
Replies: 1
Views: 138

Re: 10 Beacon arrangement getting counted as 14

the 4 modules inside the assembler also contribute to the count, therefore NaB
by Xoriun
Wed Jul 21, 2021 6:49 am
Forum: Pending
Topic: Autosave is distorting save playtime?
Replies: 7
Views: 253

Re: Autosave is distorting save playtime?

You're supposed to provide a savefile, logfile... .
Otherwise, how is anybody able to do an analysis?
by Xoriun
Tue Jul 20, 2021 9:46 pm
Forum: Tools
Topic: Notes-creator for Speedruns
Replies: 0
Views: 201

Notes-creator for Speedruns

Hello, Over the last few months I have been developing a notes-creator tool to display notes (including icons) in a decently customizable way with integrated hotkey-support for LiveSplit. The focus was on Factorio speedruns but it could be used for anything else as well. I have a copyright questions...
by Xoriun
Tue Jul 20, 2021 8:41 pm
Forum: Pending
Topic: Autosave is distorting save playtime?
Replies: 7
Views: 253

Re: Autosave is distorting save playtime?

Is your game running at the standard 60 UPS?
The playtime of your save is measured in ingame time while the playtime in steam is measured in real-time.
So if your game were to run at only 30 UPS, the playtime of your save would only advance by half the time that you played in real-time.
by Xoriun
Tue Jul 20, 2021 9:38 am
Forum: Not a bug
Topic: [1.1.36] Roboports do not charge bots from other network
Replies: 6
Views: 283

Re: [1.1.36] Roboports do not charge bots from other network

But if you extend this further, personal bots could switch to a normal network or even to another player's personal roboport.
by Xoriun
Wed Jun 16, 2021 5:24 pm
Forum: Resolved Problems and Bugs
Topic: [kovarex] [1.1.34] Upgrading underground belt twice does not upgrade other side
Replies: 11
Views: 953

Re: [kovarex] [1.1.34] Upgrading underground belt twice does not upgrade other side

I just checked the behavior in 1.1.35:
The reported bug is fixed but the cancel bug is still in the game.
Also, upgrading a pair of ug-belt by only selecting one of them doesn't work at all in editor mode (is this intentional or new report?).
by Xoriun
Tue Jun 15, 2021 10:47 pm
Forum: Resolved Problems and Bugs
Topic: [kovarex] [1.1.34] Upgrading underground belt twice does not upgrade other side
Replies: 11
Views: 953

Re: [kovarex] [1.1.34] Upgrading underground belt twice does not upgrade other side

@kovarex Just to clarify: is the current cancle upgrade behavior intended or not?
In the above mentioned bugreports it was always marked a 'works as intended' but you just said it was unintended/bug.
I'd be glad to file this as a new bugreport.
by Xoriun
Tue Jun 15, 2021 5:38 pm
Forum: Resolved Problems and Bugs
Topic: [kovarex] [1.1.34] Upgrading underground belt twice does not upgrade other side
Replies: 11
Views: 953

Re: [kovarex] [1.1.34] Upgrading underground belt twice does not upgrade other side

Just curious: Was only the additional-upgrade-bug fixed or was the 'cancel-bug/feature/inconsistency/however you want to call it' changed as well?
by Xoriun
Mon Jun 14, 2021 7:46 pm
Forum: Resolved Problems and Bugs
Topic: [kovarex] [1.1.34] Upgrading underground belt twice does not upgrade other side
Replies: 11
Views: 953

Re: Underground Belt Upgrade

I'm really interested what the answer will be here as there is a similar behavior when deleting the upgrade on only one of the sides. One side will be upgraded, the other one stays and they are disconnected. There were bugreports about that ( 96480 , 95772 , 70011 ) which were flagged as 'works as i...
by Xoriun
Sat Apr 10, 2021 10:01 am
Forum: Ideas and Suggestions
Topic: Add further time management to editor mode
Replies: 0
Views: 80

Add further time management to editor mode

When testing new designs in editor mode, I often need to run them over a longer time to detect minor flaws that could only be recognized after 10 or more minutes (eg. consumption is more than the input but only ever so slightly so the belt buffer is enough for some time, complex belt balancing is no...
by Xoriun
Mon Mar 22, 2021 10:51 am
Forum: Resolved Problems and Bugs
Topic: [twinsen] [1.1.27] Chat map tags activate unintentionally
Replies: 2
Views: 1386

Re: [1.1.27] Chat map tags activate unintentionally

may be related to viewtopic.php?f=7&t=97132 where he talks about the deconstruction planer over the tracked achievements.
Sounds like the 'mouse up' event of the overlay overrides the 'mouse up' event of the held item.
by Xoriun
Mon Mar 22, 2021 10:49 am
Forum: Pending
Topic: [1.1.27] Not able to move in certain directions
Replies: 3
Views: 355

Re: [1.1.27] Not able to move in certain directions

There are some weird behaviors when holding down movement keys while tabbing out and tabbing back in (eg. mouse clicking out and back in while in inventory). However, I wouldn't consider those to be bugs but that maybe related in some way.
by Xoriun
Wed Feb 10, 2021 1:57 pm
Forum: Minor issues
Topic: [kovarex] [1.1.19] Autodrag underground belt removes belt from unconnected beltnetwork
Replies: 7
Views: 868

Re: [1.1.19] Autodrag underground belt removes belt from unconnected beltnetwork

When placing an underground over other belts without using the smart drag feature, it only replaces straight belts going in the same direction which are not connected to anything else.
I would expect the smart belt dragging to behave the same .
by Xoriun
Thu Feb 04, 2021 11:41 pm
Forum: Ideas and Suggestions
Topic: Make empty furnaces hide receipt again
Replies: 11
Views: 662

Re: Make empty furnaces hide receipt again

+1 There are 3 distinct states of furnaces: 1) working, 2) full output, 3) empty input. With the old behavior, one could differentiate between them without opening their Gui or hovering over them: 1) fire and item display 2) no dire but item display 3) no fire and no item display Especially when de...
by Xoriun
Tue Feb 02, 2021 12:58 pm
Forum: Ideas and Suggestions
Topic: Make empty furnaces hide receipt again
Replies: 11
Views: 662

Re: Make empty furnaces hide receipt again

+1 There are 3 distinct states of furnaces: 1) working, 2) full output, 3) empty input. With the old behavior, one could differentiate between them without opening their Gui or hovering over them: 1) fire and item display 2) no dire but item display 3) no fire and no item display Especially when dea...
by Xoriun
Fri Jan 29, 2021 4:19 pm
Forum: Won't fix.
Topic: [1.1.19] No shotgun sound when personal laser defence is active
Replies: 4
Views: 871

Re: [1.1.19] No shotgun sound when personal laser defence is active

To be fair, that image doesn't look like vanilla...

Go to advanced search