Search found 57 matches

by Xoriun
Fri Dec 02, 2022 11:21 am
Forum: Not a bug
Topic: [1.1.73] latest experimental headless link is not updated
Replies: 4
Views: 270

Re: [1.1.73] latest experimental headless link is not updated

Now it also works for me...
I will check again once a new update is released.
by Xoriun
Thu Dec 01, 2022 7:23 pm
Forum: Not a bug
Topic: [1.1.73] latest experimental headless link is not updated
Replies: 4
Views: 270

Re: [1.1.73] latest experimental headless link is not updated

I tried it for a few times and it seems like this is cache related (browser/server/idk). The first time after loading the page (whether https://factorio.com/download or the link in the report) sometimes downloads the 1.1.72, after that always the 1.1.73
by Xoriun
Sat Oct 29, 2022 1:14 pm
Forum: Not a bug
Topic: [1.1.70] Action bar slider doesn't work
Replies: 2
Views: 177

Re: [1.1.70] Action bar slider doesn't work

The action bar (or shortcut bar) is the part of the gui to the right of the quickbar (which holds the items for hotkeys and quick grab).
What you want to increase is the slider above that says Active quick bars (second from the buttom).
by Xoriun
Tue Sep 27, 2022 11:22 pm
Forum: General discussion
Topic: Parrallel processing in games & applications
Replies: 429
Views: 152647

Re: Multithread the entity update phase

Thank you, that was quite a read (though I only read the dev's replies). I didn't think to search in General discussion... If I understood that thread correctly, that part that mostly affects my idea is https://forums.factorio.com/viewtopic.php?p=479362#p479362, as in: multithreading the entities wo...
by Xoriun
Tue Sep 27, 2022 9:52 pm
Forum: General discussion
Topic: Parrallel processing in games & applications
Replies: 429
Views: 152647

Re: Multithread the entity update phase

With entity phase I mean the part of the main loop which appears as "Entity update" in the debug option "show-time-usage". Afaik, this is one single thread and contains production entities (assemblers, furnaces, etc.) and inserters. As stated in the first post, I'm not sure about...
by Xoriun
Tue Sep 27, 2022 9:52 am
Forum: General discussion
Topic: Parrallel processing in games & applications
Replies: 429
Views: 152647

Multithread the entity update phase

Would it be possible to somehow multithread the entity update phase of the game loop? At least on the large bases I build, most of the update time (between ~12 ms at ~55 UPS) is spend on the entity phase, so any optimization there would be really nice. I gave this some thought and would like to know...
by Xoriun
Tue Jul 12, 2022 8:02 am
Forum: Not a bug
Topic: Editor mode movement speed slow
Replies: 8
Views: 838

Re: Editor mode movement speed slow

Did you change the game speed though the editor GUI? On really high speed (*32 and *64), you move significantly slower, just like you described.
by Xoriun
Fri Jul 01, 2022 6:23 pm
Forum: Bug Reports
Topic: [1.1.61] Empty whitelist filter in selection-tool.*_filters is treated as no filter.
Replies: 6
Views: 910

Re: [1.1.61] Empty whitelist filter in selection-tool.*_filters is treated as no filter.

The suggested behaviour could be a protection against basically setting a map to public by removing the last entry of the whitelist.
But I don't really know if that is enough reason.
by Xoriun
Fri Jul 01, 2022 1:32 pm
Forum: Bug Reports
Topic: [1.1.61] Right-clicking train fuel in blueprint editor makes is disappear
Replies: 0
Views: 350

[1.1.61] Right-clicking train fuel in blueprint editor makes is disappear

When right-clicking train fuel in the blueprint editor (with trains enabled), it just disappears. The only way to get it back is to disable and then re-enable train fuel. I would expect one of two things to happen after right-clicking the train fuel: 1) The number of the train fuel gets set to 0 and...
by Xoriun
Fri Jan 07, 2022 10:54 pm
Forum: Technical Help
Topic: [1.1.49] Weird behavior when model is running
Replies: 5
Views: 622

Re: [1.1.49] Weird behavior when model is running

I think watysay is using the French keyboard layout.
by Xoriun
Mon Dec 13, 2021 1:16 pm
Forum: Not a bug
Topic: Editor menu not resizing when switching to the settings tab
Replies: 1
Views: 449

Editor menu not resizing when switching to the settings tab

When in editor mode, the Map editor window changes size depending on which tool is currently selected. However, if you switch to the Settings tab, it does not resize. This is most noticeable when having the NONE tool selected, as only a minor part of the settings is visible and you have to scroll a ...
by Xoriun
Wed Sep 01, 2021 4:59 pm
Forum: Modding discussion
Topic: New API Docs website
Replies: 68
Views: 12716

Re: New API Docs website

The boxes in which the example and classes are embedded are cut off horizontally if a line is too long (eg. when viewed on mobile) and are impossible to scroll.
by Xoriun
Mon Aug 30, 2021 11:26 am
Forum: Duplicates
Topic: [1.1.38] selection-tool items do not stack in input slot
Replies: 6
Views: 1317

Re: [1.1.38] Tools can no longer stack

It says `stack_size = 1`.
Maybe that's the problem?
by Xoriun
Sat Aug 14, 2021 7:27 am
Forum: Not a bug
Topic: [Lou] [1.1.37] Single Power pole network doesn't connect when edited in blueprint editor
Replies: 4
Views: 1502

Re: [1.1.37] Single Power pole network doesn't connect when edited in blueprint editor

this is a bug because those two poles are in range of each other (so a connection is possible) but they are not connected, not even via blueprinted poles. If you look closely, you can even see how a connection is created upon placing down the blueprint but then immediately removed again. Maybe this ...
by Xoriun
Tue Aug 10, 2021 4:19 pm
Forum: Resolved Problems and Bugs
Topic: [1.1.37] Steam beta descriptions misleading
Replies: 2
Views: 534

Re: [1.1.37] Steam beta descriptions misleading

I feel kind of stupid right now for not launching the game and checking if it actually updated.
by Xoriun
Tue Aug 10, 2021 3:36 pm
Forum: Resolved Problems and Bugs
Topic: [1.1.37] Steam beta descriptions misleading
Replies: 2
Views: 534

[1.1.37] Steam beta descriptions misleading

On Steam, I have my Factorio Version set to '[1.1.x] - Latest 1.1 Experimental' and it is always automatically updated to the newest experimental version. However, not for the 1.1.37 update. When selecting the beta version of the game, I get the following dropdown menu: https://i.postimg.cc/7hHt6LGD...
by Xoriun
Mon Jul 26, 2021 4:43 pm
Forum: Balancing
Topic: Spidertron speed buff
Replies: 44
Views: 15215

Re: Spidertron speed buff

Buffing the spidertron's speed into oblivion takes away that choice. Strawman. No one wants buffs to oblivion. Get out. But you want the only big disadvantage of the spidertron compared to the player, car and tank to be removed, so it becomes better in any regard. That's was my point and it still s...
by Xoriun
Mon Jul 26, 2021 11:16 am
Forum: Balancing
Topic: Spidertron speed buff
Replies: 44
Views: 15215

Re: Spidertron speed buff

I'm quite surprised that nobody mentioned yet that the spidertron can walk over islands, cliffs, the base, trees etc. without any collisions and only minor speed penalty, which is a huge advantage over ALL other free transportation options. How many time have you died pushing biters bc you hit a tre...
by Xoriun
Fri Jul 23, 2021 10:04 am
Forum: Not a bug
Topic: 10 Beacon arrangement getting counted as 14
Replies: 1
Views: 605

Re: 10 Beacon arrangement getting counted as 14

the 4 modules inside the assembler also contribute to the count, therefore NaB

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