Search found 76 matches

by Xoriun
Mon May 12, 2025 8:16 pm
Forum: Resolved Problems and Bugs
Topic: [2.0.48] Biter nest dont count as blocked for inserters
Replies: 10
Views: 1934

Re: [2.0.48] Biter nest dont count as blocked for inserters

I think that the reported bug is not in step 4 (the bioflux spoils) but in step 3 (the inserter tries to put bioflux in the uncaptured nest when it can not).
by Xoriun
Mon May 12, 2025 11:30 am
Forum: Assigned
Topic: [kovarex] [2.0.48] Smart belt dragging opposed belt over curve breaks curve
Replies: 0
Views: 585

[kovarex] [2.0.48] Smart belt dragging opposed belt over curve breaks curve

This is a follow-up for the last two rows in Case 1 in 126645 .

The first row in the image below is the starting setup for the bug.

For the second row, I dragged west-facing belt from the east (loader) to the west.
For the third row, I dragged west-facing belt from the west (loader) to the east ...
by Xoriun
Wed Apr 16, 2025 6:14 pm
Forum: Releases
Topic: Version 2.0.45
Replies: 237
Views: 72768

Re: Version 2.0.45


As spectator, I've always felt the map creation settings speedrunners chose as "cheating". They're running a challenge, no question, but they're easing up the game and playing just a part of it, not the full game. A 100% speedrun without having to actually deal with enemies isn't really 100%, isn ...
by Xoriun
Mon Apr 14, 2025 10:37 pm
Forum: Releases
Topic: Version 2.0.45
Replies: 237
Views: 72768

Re: Version 2.0.45

Adding to the achievements discussion: please keep in mind that the run durations mentioned by AntiElitz are those of quite experienced runners, familiar with the category and layout of the run. For newer players (either to Factorio speed running in general or to this category) those effects would ...
by Xoriun
Sat Apr 12, 2025 7:33 pm
Forum: Resolved Problems and Bugs
Topic: [boskid][2.0.44] Signals in Single combinator can no longer over or underflow
Replies: 14
Views: 3158

Re: [2.0.44] Signals in Single combinator can no longer over or underflow


+1 for "reverting" to old behavior, at least for the circuit network case. I (and I imagine everyone else) are perfectly okay with the clamping for things like sums of logistics groups in requester chests or when reading from a miner set to "read patch", as in those cases it just makes more sense ...
by Xoriun
Thu Feb 06, 2025 11:47 pm
Forum: Resolved Problems and Bugs
Topic: [Kovarex] [2.0.34] Smart belt dragging over belt curve fails
Replies: 6
Views: 3334

[Kovarex] [2.0.34] Smart belt dragging over belt curve fails

I have come across some more smart belt bugs.

Since there are currently quite some bugs reports concerning smart belts, I was wondering what is currently the best way I should report those bugs:
- file one new report with all "new" bugs I can find (like I did here)
- file a new report for each ...
by Xoriun
Thu Oct 24, 2024 11:04 pm
Forum: Ideas and Suggestions
Topic: Custom minimal payload for auto request missing construction materials
Replies: 7
Views: 3089

Custom minimal payload for auto request missing construction materials

TLDR:
Add setting for custom minimal payload for the auto requests on space platforms.


When setting a space platform to auto request missing construction materials, only full stacks get delivered to the platform, which in some cases is really annoying. Eg. I'd like to just paste a new platform ...
by Xoriun
Mon Jun 24, 2024 2:38 pm
Forum: Not a bug
Topic: [1.1.109] Inserter tooltip reports incorrect hand stack size
Replies: 4
Views: 1173

Re: [1.1.109] Inserter tooltip reports incorrect hand stack size

That is just not true.
You can still see the content of chests, inserters' hands, belts as well as recipes of other forces, the list probably goes on. And you don't get any of this if you build it yourself (you get the recipe if copying but certainly no items).
And since the inserter bonus is the ...
by Xoriun
Fri Apr 05, 2024 11:58 am
Forum: News
Topic: Friday Facts #405 - Whole belt reader, New logistics GUI
Replies: 141
Views: 44701

Re: Friday Facts #405 - Whole belt reader, New logistics GUI


Faster subsequent rocket launches = nope
- if you make the expansion such way that more rockets is needed, then rather add new tech, more tonnage ( item capacity) technology to research.
- start of a rocket should stay a precious moment, always. Do not add inflation, rather make it even more ...
by Xoriun
Fri Apr 05, 2024 11:20 am
Forum: News
Topic: Friday Facts #405 - Whole belt reader, New logistics GUI
Replies: 141
Views: 44701

Re: Friday Facts #405 - Whole belt reader, New logistics GUI

With the first and second iteration, you could see where each of the items in a network currently are. This information can be really valuable in some circumstances (like when changing some part of the base but forgetting to remove one single request).
I think it would be a really nice if there was ...
by Xoriun
Wed Mar 27, 2024 9:58 am
Forum: Resolved Problems and Bugs
Topic: [1.1.104] Update failed: changelog-switch.txt has unexpected content
Replies: 6
Views: 2454

[1.1.104] Update failed: changelog-switch.txt has unexpected content

I tried to update from 1.1.104 for 1.1.106 but got the message
Update failed: Checking update packages failed: File D:/Factorio/Factorio normal/data/changelog-switch.txt has unexpected content

Restarting the game doesn't change this.

I added the logs of both game sessions and the mentioned file.
by Xoriun
Fri Nov 10, 2023 8:24 am
Forum: Not a bug
Topic: [Linux] GLSL Not supported error
Replies: 12
Views: 2754

Re: [Linux] GLSL Not supported error

There are adapters from DVI to HDMI/VGA for about $5-15 if that would help.
by Xoriun
Mon Oct 23, 2023 11:19 pm
Forum: Duplicates
Topic: [1.1.91] construction bots struggle with landfill
Replies: 3
Views: 1894

Re: [1.1.91] construction bots struggle with landfill

Remove the more than 1 million (!!!) ghosted landfill south of the west solar field and north of the east solar field and bots will work again.
The game has to iterate over all ghost tiles and doing so with 1 million takes so long (I guess 1 per tick if they are out of roboport range, so almost 2 ...
by Xoriun
Wed May 17, 2023 11:16 am
Forum: Technical Help
Topic: Start replay from command line.
Replies: 0
Views: 649

Start replay from command line.

Is it possible to start a replay from the command line (and set the simulation speed to 64)?
It would be really helpful for me as I'm trying to automatically get some information out of replays.
by Xoriun
Fri Feb 17, 2023 12:42 pm
Forum: Ideas and Suggestions
Topic: Difficult to add modules to machines with recipes having the same modules as ingredient
Replies: 11
Views: 4683

Re: [1.1.76] Difficult to add modules to machines with recipes having the same modules as ingredient



The worst case could be that you blueprint assemblers with module type A in them but the recipe need module type B. Now it becomes a race between bots and inserters which basically rely on the randomness of which entities are placed first. So you could mess up ratios, consume way more power for ...
by Xoriun
Fri Feb 17, 2023 9:33 am
Forum: Ideas and Suggestions
Topic: Difficult to add modules to machines with recipes having the same modules as ingredient
Replies: 11
Views: 4683

Re: [1.1.76] Difficult to add modules to machines with recipes having the same modules as ingredient

Kind of sounds more like a suggestion and not a bug.

Also, I sounds like a really bad idea to insert modules into the module slots of assemblers AT ALL.
There would then be modules in assemblers which are not supposed to have any.
The worst case could be that you blueprint assemblers with module ...
by Xoriun
Fri Dec 02, 2022 11:21 am
Forum: Not a bug
Topic: [1.1.73] latest experimental headless link is not updated
Replies: 4
Views: 1676

Re: [1.1.73] latest experimental headless link is not updated

Now it also works for me...
I will check again once a new update is released.

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