Search found 48 matches
- Fri Jan 07, 2022 10:54 pm
- Forum: Technical Help
- Topic: [1.1.49] Weird behavior when model is running
- Replies: 5
- Views: 322
Re: [1.1.49] Weird behavior when model is running
I think watysay is using the French keyboard layout.
- Mon Dec 13, 2021 1:16 pm
- Forum: Not a bug
- Topic: Editor menu not resizing when switching to the settings tab
- Replies: 1
- Views: 212
Editor menu not resizing when switching to the settings tab
When in editor mode, the Map editor window changes size depending on which tool is currently selected. However, if you switch to the Settings tab, it does not resize. This is most noticeable when having the NONE tool selected, as only a minor part of the settings is visible and you have to scroll a ...
- Mon Sep 27, 2021 12:15 am
- Forum: Duplicates
- Topic: [1.1.39] Bot blocked by cliff not marked for destruction
- Replies: 1
- Views: 282
- Wed Sep 01, 2021 4:59 pm
- Forum: Modding discussion
- Topic: New API Docs website
- Replies: 63
- Views: 7640
Re: New API Docs website
The boxes in which the example and classes are embedded are cut off horizontally if a line is too long (eg. when viewed on mobile) and are impossible to scroll.
- Mon Aug 30, 2021 11:26 am
- Forum: Duplicates
- Topic: [1.1.38] selection-tool items do not stack in input slot
- Replies: 6
- Views: 822
Re: [1.1.38] Tools can no longer stack
It says `stack_size = 1`.
Maybe that's the problem?
Maybe that's the problem?
- Sat Aug 14, 2021 7:27 am
- Forum: Not a bug
- Topic: [Lou] [1.1.37] Single Power pole network doesn't connect when edited in blueprint editor
- Replies: 4
- Views: 1069
Re: [1.1.37] Single Power pole network doesn't connect when edited in blueprint editor
this is a bug because those two poles are in range of each other (so a connection is possible) but they are not connected, not even via blueprinted poles. If you look closely, you can even see how a connection is created upon placing down the blueprint but then immediately removed again. Maybe this ...
- Tue Aug 10, 2021 4:19 pm
- Forum: Resolved Problems and Bugs
- Topic: [1.1.37] Steam beta descriptions misleading
- Replies: 2
- Views: 307
Re: [1.1.37] Steam beta descriptions misleading
I feel kind of stupid right now for not launching the game and checking if it actually updated.
- Tue Aug 10, 2021 3:36 pm
- Forum: Resolved Problems and Bugs
- Topic: [1.1.37] Steam beta descriptions misleading
- Replies: 2
- Views: 307
[1.1.37] Steam beta descriptions misleading
On Steam, I have my Factorio Version set to '[1.1.x] - Latest 1.1 Experimental' and it is always automatically updated to the newest experimental version. However, not for the 1.1.37 update. When selecting the beta version of the game, I get the following dropdown menu: https://i.postimg.cc/7hHt6LGD...
- Mon Jul 26, 2021 4:43 pm
- Forum: Balancing
- Topic: Spidertron speed buff
- Replies: 44
- Views: 10209
Re: Spidertron speed buff
Buffing the spidertron's speed into oblivion takes away that choice. Strawman. No one wants buffs to oblivion. Get out. But you want the only big disadvantage of the spidertron compared to the player, car and tank to be removed, so it becomes better in any regard. That's was my point and it still s...
- Mon Jul 26, 2021 11:16 am
- Forum: Balancing
- Topic: Spidertron speed buff
- Replies: 44
- Views: 10209
Re: Spidertron speed buff
I'm quite surprised that nobody mentioned yet that the spidertron can walk over islands, cliffs, the base, trees etc. without any collisions and only minor speed penalty, which is a huge advantage over ALL other free transportation options. How many time have you died pushing biters bc you hit a tre...
- Fri Jul 23, 2021 10:04 am
- Forum: Not a bug
- Topic: 10 Beacon arrangement getting counted as 14
- Replies: 1
- Views: 401
Re: 10 Beacon arrangement getting counted as 14
the 4 modules inside the assembler also contribute to the count, therefore NaB
- Wed Jul 21, 2021 6:49 am
- Forum: Pending
- Topic: Autosave is distorting save playtime?
- Replies: 7
- Views: 915
Re: Autosave is distorting save playtime?
You're supposed to provide a savefile, logfile... .
Otherwise, how is anybody able to do an analysis?
Otherwise, how is anybody able to do an analysis?
- Tue Jul 20, 2021 9:46 pm
- Forum: Tools
- Topic: Notes-creator for Speedruns
- Replies: 0
- Views: 600
Notes-creator for Speedruns
Hello, Over the last few months I have been developing a notes-creator tool to display notes (including icons) in a decently customizable way with integrated hotkey-support for LiveSplit. The focus was on Factorio speedruns but it could be used for anything else as well. I have a copyright questions...
- Tue Jul 20, 2021 8:41 pm
- Forum: Pending
- Topic: Autosave is distorting save playtime?
- Replies: 7
- Views: 915
Re: Autosave is distorting save playtime?
Is your game running at the standard 60 UPS?
The playtime of your save is measured in ingame time while the playtime in steam is measured in real-time.
So if your game were to run at only 30 UPS, the playtime of your save would only advance by half the time that you played in real-time.
The playtime of your save is measured in ingame time while the playtime in steam is measured in real-time.
So if your game were to run at only 30 UPS, the playtime of your save would only advance by half the time that you played in real-time.
- Tue Jul 20, 2021 9:38 am
- Forum: Not a bug
- Topic: [1.1.36] Roboports do not charge bots from other network
- Replies: 6
- Views: 822
Re: [1.1.36] Roboports do not charge bots from other network
But if you extend this further, personal bots could switch to a normal network or even to another player's personal roboport.
- Mon Jun 21, 2021 8:18 pm
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] [1.1.34] Upgrading underground belt twice does not upgrade other side
- Replies: 11
- Views: 2374
- Wed Jun 16, 2021 5:24 pm
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] [1.1.34] Upgrading underground belt twice does not upgrade other side
- Replies: 11
- Views: 2374
Re: [kovarex] [1.1.34] Upgrading underground belt twice does not upgrade other side
I just checked the behavior in 1.1.35:
The reported bug is fixed but the cancel bug is still in the game.
Also, upgrading a pair of ug-belt by only selecting one of them doesn't work at all in editor mode (is this intentional or new report?).
The reported bug is fixed but the cancel bug is still in the game.
Also, upgrading a pair of ug-belt by only selecting one of them doesn't work at all in editor mode (is this intentional or new report?).
- Tue Jun 15, 2021 10:47 pm
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] [1.1.34] Upgrading underground belt twice does not upgrade other side
- Replies: 11
- Views: 2374
Re: [kovarex] [1.1.34] Upgrading underground belt twice does not upgrade other side
@kovarex Just to clarify: is the current cancle upgrade behavior intended or not?
In the above mentioned bugreports it was always marked a 'works as intended' but you just said it was unintended/bug.
I'd be glad to file this as a new bugreport.
In the above mentioned bugreports it was always marked a 'works as intended' but you just said it was unintended/bug.
I'd be glad to file this as a new bugreport.
- Tue Jun 15, 2021 5:38 pm
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] [1.1.34] Upgrading underground belt twice does not upgrade other side
- Replies: 11
- Views: 2374
Re: [kovarex] [1.1.34] Upgrading underground belt twice does not upgrade other side
Just curious: Was only the additional-upgrade-bug fixed or was the 'cancel-bug/feature/inconsistency/however you want to call it' changed as well?
- Mon Jun 14, 2021 7:46 pm
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] [1.1.34] Upgrading underground belt twice does not upgrade other side
- Replies: 11
- Views: 2374
Re: Underground Belt Upgrade
I'm really interested what the answer will be here as there is a similar behavior when deleting the upgrade on only one of the sides. One side will be upgraded, the other one stays and they are disconnected. There were bugreports about that ( 96480 , 95772 , 70011 ) which were flagged as 'works as i...