Search found 69 matches

by Xoriun
Thu Oct 24, 2024 11:04 pm
Forum: Ideas and Suggestions
Topic: Custom minimal payload for auto request missing construction materials
Replies: 3
Views: 527

Custom minimal payload for auto request missing construction materials

TLDR: Add setting for custom minimal payload for the auto requests on space platforms. When setting a space platform to auto request missing construction materials, only full stacks get delivered to the platform, which in some cases is really annoying. Eg. I'd like to just paste a new platform (lau...
by Xoriun
Mon Jun 24, 2024 2:38 pm
Forum: Not a bug
Topic: [1.1.109] Inserter tooltip reports incorrect hand stack size
Replies: 4
Views: 659

Re: [1.1.109] Inserter tooltip reports incorrect hand stack size

That is just not true. You can still see the content of chests, inserters' hands, belts as well as recipes of other forces, the list probably goes on. And you don't get any of this if you build it yourself (you get the recipe if copying but certainly no items). And since the inserter bonus is the on...
by Xoriun
Fri Apr 05, 2024 11:58 am
Forum: News
Topic: Friday Facts #405 - Whole belt reader, New logistics GUI
Replies: 141
Views: 26884

Re: Friday Facts #405 - Whole belt reader, New logistics GUI

Faster subsequent rocket launches = nope - if you make the expansion such way that more rockets is needed, then rather add new tech, more tonnage ( item capacity) technology to research. - start of a rocket should stay a precious moment, always. Do not add inflation, rather make it even more precio...
by Xoriun
Fri Apr 05, 2024 11:20 am
Forum: News
Topic: Friday Facts #405 - Whole belt reader, New logistics GUI
Replies: 141
Views: 26884

Re: Friday Facts #405 - Whole belt reader, New logistics GUI

With the first and second iteration, you could see where each of the items in a network currently are. This information can be really valuable in some circumstances (like when changing some part of the base but forgetting to remove one single request). I think it would be a really nice if there was ...
by Xoriun
Wed Mar 27, 2024 9:58 am
Forum: Resolved Problems and Bugs
Topic: [1.1.104] Update failed: changelog-switch.txt has unexpected content
Replies: 6
Views: 1477

[1.1.104] Update failed: changelog-switch.txt has unexpected content

I tried to update from 1.1.104 for 1.1.106 but got the message
Update failed: Checking update packages failed: File D:/Factorio/Factorio normal/data/changelog-switch.txt has unexpected content

Restarting the game doesn't change this.

I added the logs of both game sessions and the mentioned file.
by Xoriun
Fri Nov 10, 2023 8:24 am
Forum: Not a bug
Topic: [Linux] GLSL Not supported error
Replies: 12
Views: 1774

Re: [Linux] GLSL Not supported error

There are adapters from DVI to HDMI/VGA for about $5-15 if that would help.
by Xoriun
Mon Oct 23, 2023 11:19 pm
Forum: Duplicates
Topic: [1.1.91] construction bots struggle with landfill
Replies: 3
Views: 1191

Re: [1.1.91] construction bots struggle with landfill

Remove the more than 1 million (!!!) ghosted landfill south of the west solar field and north of the east solar field and bots will work again. The game has to iterate over all ghost tiles and doing so with 1 million takes so long (I guess 1 per tick if they are out of roboport range, so almost 2 fu...
by Xoriun
Wed May 17, 2023 11:16 am
Forum: Technical Help
Topic: Start replay from command line.
Replies: 0
Views: 492

Start replay from command line.

Is it possible to start a replay from the command line (and set the simulation speed to 64)?
It would be really helpful for me as I'm trying to automatically get some information out of replays.
by Xoriun
Fri Feb 17, 2023 12:42 pm
Forum: Ideas and Suggestions
Topic: Difficult to add modules to machines with recipes having the same modules as ingredient
Replies: 11
Views: 2790

Re: [1.1.76] Difficult to add modules to machines with recipes having the same modules as ingredient

The worst case could be that you blueprint assemblers with module type A in them but the recipe need module type B. Now it becomes a race between bots and inserters which basically rely on the randomness of which entities are placed first. So you could mess up ratios, consume way more power for a l...
by Xoriun
Fri Feb 17, 2023 9:33 am
Forum: Ideas and Suggestions
Topic: Difficult to add modules to machines with recipes having the same modules as ingredient
Replies: 11
Views: 2790

Re: [1.1.76] Difficult to add modules to machines with recipes having the same modules as ingredient

Kind of sounds more like a suggestion and not a bug. Also, I sounds like a really bad idea to insert modules into the module slots of assemblers AT ALL. There would then be modules in assemblers which are not supposed to have any. The worst case could be that you blueprint assemblers with module typ...
by Xoriun
Fri Dec 02, 2022 11:21 am
Forum: Not a bug
Topic: [1.1.73] latest experimental headless link is not updated
Replies: 4
Views: 1208

Re: [1.1.73] latest experimental headless link is not updated

Now it also works for me...
I will check again once a new update is released.
by Xoriun
Thu Dec 01, 2022 7:23 pm
Forum: Not a bug
Topic: [1.1.73] latest experimental headless link is not updated
Replies: 4
Views: 1208

Re: [1.1.73] latest experimental headless link is not updated

I tried it for a few times and it seems like this is cache related (browser/server/idk). The first time after loading the page (whether https://factorio.com/download or the link in the report) sometimes downloads the 1.1.72, after that always the 1.1.73
by Xoriun
Sat Oct 29, 2022 1:14 pm
Forum: Not a bug
Topic: [1.1.70] Action bar slider doesn't work
Replies: 2
Views: 756

Re: [1.1.70] Action bar slider doesn't work

The action bar (or shortcut bar) is the part of the gui to the right of the quickbar (which holds the items for hotkeys and quick grab).
What you want to increase is the slider above that says Active quick bars (second from the buttom).
by Xoriun
Tue Sep 27, 2022 11:22 pm
Forum: General discussion
Topic: Parrallel processing in games & applications
Replies: 439
Views: 226221

Re: Multithread the entity update phase

Thank you, that was quite a read (though I only read the dev's replies). I didn't think to search in General discussion... If I understood that thread correctly, that part that mostly affects my idea is https://forums.factorio.com/viewtopic.php?p=479362#p479362, as in: multithreading the entities wo...
by Xoriun
Tue Sep 27, 2022 9:52 pm
Forum: General discussion
Topic: Parrallel processing in games & applications
Replies: 439
Views: 226221

Re: Multithread the entity update phase

With entity phase I mean the part of the main loop which appears as "Entity update" in the debug option "show-time-usage". Afaik, this is one single thread and contains production entities (assemblers, furnaces, etc.) and inserters. As stated in the first post, I'm not sure about...
by Xoriun
Tue Sep 27, 2022 9:52 am
Forum: General discussion
Topic: Parrallel processing in games & applications
Replies: 439
Views: 226221

Multithread the entity update phase

Would it be possible to somehow multithread the entity update phase of the game loop? At least on the large bases I build, most of the update time (between ~12 ms at ~55 UPS) is spend on the entity phase, so any optimization there would be really nice. I gave this some thought and would like to know...
by Xoriun
Tue Jul 12, 2022 8:02 am
Forum: Not a bug
Topic: Editor mode movement speed slow
Replies: 8
Views: 2681

Re: Editor mode movement speed slow

Did you change the game speed though the editor GUI? On really high speed (*32 and *64), you move significantly slower, just like you described.
by Xoriun
Fri Jul 01, 2022 6:23 pm
Forum: Not a bug
Topic: [1.1.61] Empty whitelist filter in selection-tool.*_filters is treated as no filter.
Replies: 7
Views: 2445

Re: [1.1.61] Empty whitelist filter in selection-tool.*_filters is treated as no filter.

The suggested behaviour could be a protection against basically setting a map to public by removing the last entry of the whitelist.
But I don't really know if that is enough reason.

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