Search found 3 matches
- Wed Apr 01, 2020 12:13 pm
- Forum: PyMods
- Topic: pY Alien Life - Discussion
- Replies: 890
- Views: 358197
Re: pY Alien Life - Discussion
you should get one close to spawn
you need a lot of the for science and different stuff
there is a building that can make them but that is mid-late game
I just added AL to my ongoing save game (about 200hours, I'd rather not restart everything if possible). I'm still searching for something ...
- Wed Apr 01, 2020 11:16 am
- Forum: PyMods
- Topic: pY Alien Life - Discussion
- Replies: 890
- Views: 358197
Re: pY Alien Life - Discussion
Thanks!
I've got a follow up question. Currently searching for a bio reserve. It should spawn in newly created junks, right? Does "enable custom pymods resource generator" affect the spawning of AlienLife resources in any way? Should it stay disabled?
I've got a follow up question. Currently searching for a bio reserve. It should spawn in newly created junks, right? Does "enable custom pymods resource generator" affect the spawning of AlienLife resources in any way? Should it stay disabled?
- Wed Apr 01, 2020 9:15 am
- Forum: PyMods
- Topic: pY Alien Life - Discussion
- Replies: 890
- Views: 358197
Re: pY Alien Life - Discussion
Hi,
added AL to my py run, loving it so far and still repairing everything that broke, but thats half the fun.
One thing thats a mystery to me, though.. How do you get edibles? Raw Fish is gone and I don't seem to be able to craft anything similar that substracts DMG from the player.
added AL to my py run, loving it so far and still repairing everything that broke, but thats half the fun.
One thing thats a mystery to me, though.. How do you get edibles? Raw Fish is gone and I don't seem to be able to craft anything similar that substracts DMG from the player.