Search found 3 matches

by korenchkin
Thu Feb 28, 2019 9:28 am
Forum: Resolved Problems and Bugs
Topic: [0.17.0] Factorio Not Respecting X11 Keyboard Mapping
Replies: 11
Views: 5285

Re: [0.17.0] Factorio Not Respecting X11 Keyboard Mapping

[edit: the key with the word "control" printed on it behaves as "control." So it's not the *exact* same behavior legendre6891 has, since they're using ctrl:nocaps and I'm using ctrl:swapcaps, but I believe it's the equivalent behavior to expect if both are the result of the same...
by korenchkin
Tue Feb 26, 2019 10:11 pm
Forum: Resolved Problems and Bugs
Topic: [0.17.0] Factorio Not Respecting X11 Keyboard Mapping
Replies: 11
Views: 5285

Re: [0.17.0] Factorio Not Respecting X11 Keyboard Mapping

This bugs me as well, although in a slightly different version: I use the `ctrl:nocaps` xkboption (which makes capslock another ctrl key), but in factorio, <capslock>-<key> is recognised as simply <key>, without any modifiers, i.e., <capslock>-<left mouse> is simply <left mouse> (so there is no way ...
by korenchkin
Sat May 27, 2017 7:21 am
Forum: Releases
Topic: Version 0.15.15
Replies: 20
Views: 17096

Re: Version 0.15.15

Seems to be this bugfix:
Fixed that spawners would sometimes stop spawning units even when polluted. (46805)
I had to downgrade and clear out a large circle around my base to avoid getting overrun instantaneously from four different directions.

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