Search found 3 matches
- Thu Feb 28, 2019 9:28 am
- Forum: Resolved Problems and Bugs
- Topic: [0.17.0] Factorio Not Respecting X11 Keyboard Mapping
- Replies: 11
- Views: 6821
Re: [0.17.0] Factorio Not Respecting X11 Keyboard Mapping
[edit: the key with the word "control" printed on it behaves as "control." So it's not the *exact* same behavior legendre6891 has, since they're using ctrl:nocaps and I'm using ctrl:swapcaps, but I believe it's the equivalent behavior to expect if both are the result of the same underlying bug ...
- Tue Feb 26, 2019 10:11 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.17.0] Factorio Not Respecting X11 Keyboard Mapping
- Replies: 11
- Views: 6821
Re: [0.17.0] Factorio Not Respecting X11 Keyboard Mapping
This bugs me as well, although in a slightly different version: I use the `ctrl:nocaps` xkboption (which makes capslock another ctrl key), but in factorio, <capslock>-<key> is recognised as simply <key>, without any modifiers, i.e., <capslock>-<left mouse> is simply <left mouse> (so there is no way ...
- Sat May 27, 2017 7:21 am
- Forum: Releases
- Topic: Version 0.15.15
- Replies: 20
- Views: 19166
Re: Version 0.15.15
Seems to be this bugfix:
I had to downgrade and clear out a large circle around my base to avoid getting overrun instantaneously from four different directions.Fixed that spawners would sometimes stop spawning units even when polluted. (46805)