Search found 27 matches

by cncr04s
Tue Apr 09, 2019 12:43 am
Forum: Minor issues
Topic: [0.12.20]Missing belt lines from mini-map
Replies: 10
Views: 10357

Re: [0.12.20]Missing belt lines from mini-map

The minimap is an important feature, it is a small quick to use version of the map. I hate having to open the map often to find my way around, especially when belts are missing from the minimap. I have a 4k screen, and honestly for certain users screen sizes you could fix it easily. In fact 1080p+ s...
by cncr04s
Mon Apr 01, 2019 12:00 am
Forum: Minor issues
Topic: [0.12.20]Missing belt lines from mini-map
Replies: 10
Views: 10357

Re: [0.12.20]Missing belt lines from mini-map

Please, just try and fix it.
I have a lot of pixels on my screen, so use them. If you need to make the minimap a few pixels wider to fix your issues, that would be acceptable.
by cncr04s
Wed Mar 28, 2018 8:58 pm
Forum: Duplicates
Topic: [0.16.35] Stuck in walls
Replies: 1
Views: 911

[0.16.35] Stuck in walls

So I place walls. Sometimes it lets me place the wall over the character. I can remove the wall, but still it seems as though being able to place a wall over yourself and then get stuck, interrupting your wall building activity is undesired. I tried my best to replicate the situation in this video h...
by cncr04s
Fri Mar 03, 2017 11:21 pm
Forum: News
Topic: Friday Facts #180 - Map interaction
Replies: 161
Views: 67188

Re: Friday Facts #180 - Map interaction

For god sakes, give us a fluids usage/ production graph.
by cncr04s
Sat Jan 07, 2017 10:18 am
Forum: News
Topic: Friday Facts #172 - Blending and Rendering
Replies: 46
Views: 22796

Re: Friday Facts #172 - Blending and Rendering

The actual rails are a bit thin as compared with the rest of the track/sleepers.
The junction points are also a bit unrealistic, like that + junction/diamond, the wheels would hit the cross rails on the way the image looks, there needs to be a gap so each side of the wheel can pass through.
by cncr04s
Fri Dec 30, 2016 9:51 pm
Forum: News
Topic: Friday Facts #171 - So long 2016
Replies: 37
Views: 21933

Re: Friday Facts #171 - So long 2016

Please add Fluid Prod/usage Statistics page. Please lol. It can't be that hard.
by cncr04s
Sun Sep 25, 2016 12:24 am
Forum: Won't fix.
Topic: Sound Bug
Replies: 1
Views: 1233

Sound Bug

Well, I think its a bug. I don't think the intention of the dev's is to make someones ear bleed. So when in a multiplayer game, when in some slow servers(bandwidth or otherwise) and lets say someone joins, it will make the game studder and lag. While an issue to be sure, but what it causes is when I...
by cncr04s
Mon Sep 19, 2016 2:15 am
Forum: Duplicates
Topic: Crash [0.14.7]
Replies: 1
Views: 1127

Crash [0.14.7]

Crash log, happens in MP game. Server also appears to go unresponsive after this. 634.952 Joining game 104.155.26.125:34197 634.952 Info WindowsUDPSocket.cpp:61: Opening socket at port (0) 634.952 Info ClientMultiplayerManager.cpp:523: MapTick(-1) changing state from(Ready) to(Connecting) 635.087 Wa...
by cncr04s
Sat Jul 02, 2016 6:33 pm
Forum: 1 / 0 magic
Topic: *[12.35 -> 13.x] Slow download of map in MP
Replies: 6
Views: 2695

Re: *[12.35 -> 13.x] Slow download of map in MP

latency has a factor in the download speed. if your are very far away from the other person, it will slow the communication exchange.
by cncr04s
Sat Jul 02, 2016 6:34 am
Forum: Resolved Problems and Bugs
Topic: [0.13.3] Watched Achievements offscreen
Replies: 1
Views: 2115

[0.13.3] Watched Achievements offscreen

https://i.gyazo.com/37f71074c8fb8eca60ff50699ecfcdf8.png How to reproduce: Win the game/rocket launch (may or may not contribute) Watch some achievements, such that you add more then your screen allows. This brings up a slider bar, ones at the top slide up partially off screen, get an achievement, ...
by cncr04s
Wed Jun 29, 2016 7:40 pm
Forum: Duplicates
Topic: [0.13.1] Research button on Automation 3 offscreen
Replies: 1
Views: 875

[0.13.1] Research button on Automation 3 offscreen

Image

The research button is off the screen, I can just see like 20 pixels of it, I might be able to click it, but this is some sort of bug.
by cncr04s
Mon Jun 27, 2016 6:45 pm
Forum: Resolved Problems and Bugs
Topic: [Pending] Browse mods shows invalid times
Replies: 6
Views: 2150

[Pending] Browse mods shows invalid times

for 0.13.0

https://gyazo.com/7e91d75a7fd198991314195c70a4c4a1
Image

The last updated times are invalid in the browse mods.
check for updates also does nothing.
by cncr04s
Tue Jun 07, 2016 8:14 pm
Forum: Mods
Topic: [MOD 0.11.X] UndergroundBeltsExtended aka Belts+
Replies: 16
Views: 35242

Re: [MOD 0.11.X] UndergroundBeltsExtended aka Belts+

This does indeed work on 0.12.35 Probably all of 0.12
by cncr04s
Thu Dec 31, 2015 12:56 am
Forum: Not a bug
Topic: [0.12.20]Fog of war visibility / screen size
Replies: 5
Views: 15266

Re: [0.12.20]Fog of war visibility / screen size

I'm also trying to say that in my opinion, the exploration area should some what match the ratio of the screen. In my case, more rectangle.
by cncr04s
Wed Dec 30, 2015 6:17 pm
Forum: Minor issues
Topic: [0.12.20]Missing belt lines from mini-map
Replies: 10
Views: 10357

[0.12.20]Missing belt lines from mini-map

Not all belt lines appear on the mini-map in the upper right-hand corner.
Image
by cncr04s
Wed Dec 30, 2015 6:09 pm
Forum: Not a bug
Topic: [0.12.20]Fog of war visibility / screen size
Replies: 5
Views: 15266

Re: [0.12.20]Fog of war visibility / screen size

I don't think you get what I mean. The map never marks the furthest portion of the ground you ever see as explored unless you get within a certain range, but by then you are already a tile or more further. It's basically exploring in a square, but the monitor size lets you see in a rectangle.
by cncr04s
Wed Dec 30, 2015 8:34 am
Forum: Not a bug
Topic: [0.12.20] Electric Pole & shift left click
Replies: 3
Views: 9146

Re: [0.12.20] Electric Pole & shift left click

I keep having to replace poles. Please devise a new keyboard shortcut for this feature, instead of co-opting an unrelated one to serve the need.
by cncr04s
Wed Dec 30, 2015 4:34 am
Forum: Not a bug
Topic: [0.12.20] Electric Pole & shift left click
Replies: 3
Views: 9146

[0.12.20] Electric Pole & shift left click

The shift right and left click functionality to copy assembler item creation between like assemblers, will effect electric poles in such a way that their wires disappear when you shift left click something from an assembler to the pole. I assume this is not a desired effect because copying an assemb...
by cncr04s
Tue Dec 29, 2015 10:25 pm
Forum: Not a bug
Topic: [0.12.20]Fog of war visibility / screen size
Replies: 5
Views: 15266

[0.12.20]Fog of war visibility / screen size

Related to the "Fog of war" Is what I believe it is called. So when you are walking you explore the map. I notice that it explores the map in a square, however having a 16:9 monitor, I can actually see (When zoomed out) farther on the left and right edges of the ground map, than the farthe...

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