Search found 673 matches

by hoho
Fri Feb 01, 2019 8:44 am
Forum: General discussion
Topic: Thank you (Make the dev-team happy today!)
Replies: 488
Views: 129268

Re: Thank you

Thanks indeed. I wish the game would somehow track the time I play it, I'm quite likely nearing or over 1000h already :) I've been massively disappointed in vast majority of AAA titles released in several years but Factorio has been THE timesink for me for months now. If you connect it to Steam, st...
by hoho
Wed May 30, 2018 7:22 am
Forum: News
Topic: Friday Facts #244 - Localised plurals & Modernisation progress
Replies: 68
Views: 11649

Re: Friday Facts #244 - Localised plurals & Modernisation progress

So, while DirectX probably has better performance when doing hardware rendering, it appears that OpenGL has the edge in software rendering. Intel integrated GPUs are not quite the same as software rendering. In the CPUs that contain a GPU, the GPU part tends to take up more space than the CPU part ...
by hoho
Sat Mar 03, 2018 8:14 am
Forum: Mods
Topic: [MOD 0.16] Upgrade planner
Replies: 329
Views: 121482

Re: [MOD 0.16] Upgrade planner

Not sure if I should post it here or in general factorio bugreports but on our server, we occasionally get desyncs when I open up the upgrade planner config. Interestingly it looks like other people can use it just fine but something like one time in 4-5, when I do it people get desynced. Usually I ...
by hoho
Thu Jan 11, 2018 1:27 pm
Forum: Off topic
Topic: Intel CPU Design flaw
Replies: 17
Views: 1840

Re: Intel CPU Design flaw

Is it, really? Most of the reports on it I've heard so far have said it's next to impossible to fix with patches and CPUs have to be changed on hardware level to get rid of it. No. Meltdown is an Intel specific problem which has a fix I said pretty much exactly that. I was talking about if there is...
by hoho
Sat Jan 06, 2018 1:34 pm
Forum: Off topic
Topic: Intel CPU Design flaw
Replies: 17
Views: 1840

Re: Intel CPU Design flaw

m44v wrote: and the fix is more trivial.
Is it, really? Most of the reports on it I've heard so far have said it's next to impossible to fix with patches and CPUs have to be changed on hardware level to get rid of it.
by hoho
Sat Jan 06, 2018 3:10 am
Forum: Off topic
Topic: Intel CPU Design flaw
Replies: 17
Views: 1840

Re: Intel CPU Design flaw

Wouldn't it be possible to prevent speculative execution for syscall instructions (and similar)? From what I understand, CPU itself has no clue if an instruction is called by kernel or some other piece of code so it has to be controlled on the OS-side. If I understood the patches made to fix Meltdo...
by hoho
Thu Jan 04, 2018 1:40 pm
Forum: Off topic
Topic: Intel CPU Design flaw
Replies: 17
Views: 1840

Re: Intel CPU Design flaw

there are two different exploits, meltdown and spectre. First is the one that seems to only affect intel stuff and can be "fixed" with a kernel patch. The other one exists on pretty much all CPUs that have speculative execution so anything from amd-intel in past 10y+ and a few newer arm things. That...
by hoho
Wed Jan 03, 2018 6:27 am
Forum: Not a bug
Topic: Position-depend behavior in furnace recipes
Replies: 7
Views: 610

Re: Position-depend behavior in furnace recipes

How hard would it be to make it so that ingredient slots are always filled first instead of fuel ones? That would be a (seemingly) trivial change that'd make the whole thing consistent. But then what happens when you're trying to smelt iron? If it put the fuel in the ingredient slot first, then eve...
by hoho
Tue Jan 02, 2018 10:05 pm
Forum: Not a bug
Topic: Position-depend behavior in furnace recipes
Replies: 7
Views: 610

Re: Position-depend behavior in furnace recipes

I'd almost go as far as saying there should never be a furnace recipe that takes fuel items because it's unspecified if the item should go in the fuel slot(s) or the input slot(s). How hard would it be to make it so that ingredient slots are always filled first instead of fuel ones? That would be a...
by hoho
Tue Jan 02, 2018 8:51 pm
Forum: Not a bug
Topic: Position-depend behavior in furnace recipes
Replies: 7
Views: 610

Re: Position-depend behavior in furnace recipes

Furnaces will always try to put anything with a fuel value into the fuel slot first. Sure but the issue is that on one side of the belt, the fuel slot gets filled with a whole stack of fuel before anything is added to the ingredient slot while on the other side, only as much is added as in any norm...
by hoho
Tue Jan 02, 2018 7:40 pm
Forum: Not a bug
Topic: Position-depend behavior in furnace recipes
Replies: 7
Views: 610

Position-depend behavior in furnace recipes

TL;DR - the order that furnace ingredient/fuel slot gets filled depends on what side fuel is on that belt relative to the furnace and when on "wrong" side, will first put an entire stack of that ingredient to fuel slot before starting to add them to ingredient slots. When the furnace is on the other...
by hoho
Thu Dec 14, 2017 12:47 pm
Forum: General discussion
Topic: I am impatient
Replies: 56
Views: 11564

Re: I am impatient

Tekky wrote:Ok, now that 0.16 has finally been released, I am no longer impatient. :)
Now it's time to get impatient with mod updates :)
by hoho
Thu Dec 14, 2017 6:53 am
Forum: General discussion
Topic: Anyone Ryzen Benchmarks?
Replies: 101
Views: 22225

Re: Anyone Ryzen Benchmarks?

102 zoomed out max and 110 default zoom (only done the game speed command) map view dropping as low as 70 UPS That's quite likely due to having to blend together a metric ton of tree and shadow sprites and not so much about CPU limitations. I wonder how much overdraw factorio does when rendering a ...
by hoho
Wed Dec 13, 2017 12:55 pm
Forum: Releases
Topic: Version 0.16.0
Replies: 130
Views: 66913

Re: Version 0.16.0

"Improved game startup time when a sufficiently powerful computer is detected."

What does this mean, exactly?
by hoho
Wed Dec 13, 2017 8:43 am
Forum: News
Topic: Friday Facts #220 - The best Friday Facts ever
Replies: 197
Views: 29353

Re: Friday Facts #220 - The best Friday Facts ever

evopwr wrote:oh no!! I'm waiting for another games massive release in 2 days. Now I have to make decisions! argh!!!
(seriously, thanks tho guys, I'm super excited!!!)
I'm curious, what is that other game?
by hoho
Sat Dec 09, 2017 6:07 pm
Forum: News
Topic: Friday Facts #220 - The best Friday Facts ever
Replies: 197
Views: 29353

Re: Friday Facts #220 - The best Friday Facts ever

Well, not build the train at all, obviously. Remember the artillery train should feel like an upgrade not an expensive mistake ;) yes, using the train wrong will be a death sentence if one is unprepared. The devs should definitely try to somehow communicate to the player what does using the train c...
by hoho
Sat Dec 09, 2017 12:37 pm
Forum: News
Topic: Friday Facts #220 - The best Friday Facts ever
Replies: 197
Views: 29353

Re: Friday Facts #220 - The best Friday Facts ever

Awesome news, as usually. I agree with people who said the artillery should have much slower firing rate. I also hope that the "agro range" of the train is big. Perhaps even bigger than the shooting range of the train. With that, the train wouldn't be quite the "i win" option some seem to think. Hav...
by hoho
Sat Dec 02, 2017 7:41 am
Forum: News
Topic: Friday Facts #219 - Cliffs
Replies: 191
Views: 31987

Re: Friday Facts #219 - Cliffs

Triaxx2 wrote:Looks more like the Starcraft Cliffs to me.
That was my first thought as well.

Would be interesting if similar damage/visibility modifiers also applied as in SC :)
by hoho
Mon Nov 27, 2017 2:40 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 2542
Views: 305925

Re: Bugs & FAQ

Hey there, I am playing with the Angel's Exploration mod and I noticed a bug with the Mammoth Tank: Grass seems to be drawn on top of the tank. Here's a screenshot: http://steamcommunity.com/id/LittleMikey/screenshot/859488583823029121 Pretty sure that's a game engine limitation on how it draws the...
by hoho
Mon Nov 27, 2017 2:33 pm
Forum: Mods
Topic: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch
Replies: 899
Views: 66697

Re: PyCoalTBaA or the PyCoal Angels Patch

From the (very) little I understand about how Angel does his stuff, those void thingies are placeholders. Somewhere there is a function that detects what ores-metals should there be and then it'll replace the voids with those ores-metals. Any void that is left over will be ignored and not shown/used...

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