Search found 16 matches

by MudRaker
Sat Oct 22, 2016 11:25 am
Forum: Mods
Topic: [MOD 0.12.x] Terraforming - Bridges, Moats & Drawbridges
Replies: 62
Views: 75853

Re: [MOD 0.12.x] Terraforming - Bridges, Moats & Drawbridges

gendalf wrote:update for 0.13 pls
Sorry for the delay ... but I'm back and the mod is operational for 0.13 and 0.14 :-)

I've started a new topic thread now that we have the factoria mod site: viewtopic.php?f=93&t=34957
by MudRaker
Sat Oct 22, 2016 11:03 am
Forum: Mods
Topic: [MOD 0.14.x] Terraforming - Bridges, Moats & Drawbridges
Replies: 8
Views: 8321

[MOD 0.14.x] Terraforming - Bridges, Moats & Drawbridges

Type: Mod Name: Terraforming Description: Adds terraforming equipment - bridge builders, moat diggers and drawbridges Graphics by: No-one yet ... I need help if anyone is interested Version: 0.12.x License: CC BY-NC-SA 4.0 Release: 19-08-2015 Tested With Version: 0.13.20 Website: This page. Tags: de...
by MudRaker
Thu Apr 21, 2016 1:05 pm
Forum: Mods
Topic: [MOD 0.12.x] Terraforming - Bridges, Moats & Drawbridges
Replies: 62
Views: 75853

Re: [MOD 0.12.x] Terraforming - Bridges, Moats & Drawbridges

Love the mod, would it be possible to make it compatible with this mod: http://www.factoriomods.com/mods/updated-graphics I seem to be getting an error when I add Terraforming Thanks and best regards! Terraforming is modifying the debug lua native object and I use it to auto-extract the mod name. F...
by MudRaker
Mon Apr 18, 2016 8:22 am
Forum: Mods
Topic: [MOD 0.12.x] Terraforming - Bridges, Moats & Drawbridges
Replies: 62
Views: 75853

Re: [MOD 0.12.x] Terraforming - Bridges, Moats & Drawbridges

See the top post for the latest version! Recent changes - Apr 2016 Fix bug where the non-logistic moat digger and bridge builder machines with multiple fuel slots don't work properly when using a recipe that includes a burnable ingredient Logistics terraformers now run on coal or solid fuel. They re...
by MudRaker
Thu Jan 14, 2016 12:45 pm
Forum: Mods
Topic: [MOD 0.12.x] Terraforming - Bridges, Moats & Drawbridges
Replies: 62
Views: 75853

Re: [MOD 0.12.x] Terraforming - Bridges, Moats & Drawbridges

See the top post for the latest version! Recent changes - Jan 2016 v0.12.3 solves the range limitations! It introduces two different solutions as independent new technology levels beyond terraforming-3 A new prefabrication plant and recipes allow ingredients to be combined into a single prefabricate...
by MudRaker
Tue Jan 05, 2016 8:41 am
Forum: Mods
Topic: [MOD 0.13.x] No Hand Crafting (0.13.0)
Replies: 54
Views: 76393

Re: [MOD 0.12.x] No Hand Crafting (0.12.2)

Latest version is 0.12.20 and it is month old. https://forums.factorio.com/forum/viewtopic.php?f=3&t=18182 Yes, I had same problem, i download mod from http://www.factoriomods.com/mods/no-hand-crafting but there is old version of this mod, you need to download it from here. btw i think Bobs mod...
by MudRaker
Tue Jan 05, 2016 8:23 am
Forum: Mods
Topic: [MOD 0.13.x] No Hand Crafting (0.13.0)
Replies: 54
Views: 76393

Re: [MOD 0.12.x] No Hand Crafting (0.12.2)

qmax wrote:I play with version 12.20 and it working. Do you have mod version 0.12.2?
I have the latest experimental version as at 2 days ago 0.12.19 Build 17459.
Lol. No, the version was still no-hand-crafting_0.12.1.zip when I got it a few days ago. Already fixed then.
by MudRaker
Tue Jan 05, 2016 8:14 am
Forum: Mods
Topic: [MOD 0.13.x] No Hand Crafting (0.13.0)
Replies: 54
Views: 76393

Re: [MOD 0.12.x] No Hand Crafting (0.12.2) - fix for 0.12.17

Brutal but I love it :-) The mod is broken by the syntax changes in 0.12.17 but it is a simple change & I've attached a copy of the fixed control.lua for those who want to use it until the mod author gets around to fixing the proper zip version. BTW For consistency sake, I would suggest that the...
by MudRaker
Sat Nov 28, 2015 11:20 am
Forum: Mods
Topic: [MOD 0.12.x] Terraforming - Bridges, Moats & Drawbridges
Replies: 62
Views: 75853

Re: [MOD 0.12.x] Terraforming - Bridges, Moats & Drawbridges

Now updated to support 0.12.17+ Sorry it took so long - I've been busy on other ventures and I haven't checked back as often as I should. Thanks to by goku90504 for the PM to alert me to the problem. :) I've also retested the multi-player code and added some additional defensive code ... there shoul...
by MudRaker
Sat Sep 19, 2015 12:02 pm
Forum: Mods
Topic: [MOD 0.12.x] Terraforming - Bridges, Moats & Drawbridges
Replies: 62
Views: 75853

Re: [MOD 0.12.x] Terraforming - Bridges, Moats & Drawbridges

so 12.7 apparently broke the mod with multiplayer keep getting a script error in MP now looking for entity "Player" Thanks for letting me know bruteman, I'll check it out and fix it. If you have a copy of the error message / line number or a description of what you were doing at the time,...
by MudRaker
Wed Aug 26, 2015 2:10 pm
Forum: Mods
Topic: [MOD 0.12.x] Terraforming - Bridges, Moats & Drawbridges
Replies: 62
Views: 75853

Re: [MOD 0.12.x] Terraforming - Bridges, Moats & Drawbridges

Can i suggest this is a train-track based machine ? It need to be placed on track, while the ingredient is being stored and retrieve from it's cargo. Basically like this ? https://forums.factorio.com/forum/viewtopic.php?f=97&t=13876 Or at least it moves smoothly like car/tank. a bit bigger than...
by MudRaker
Wed Aug 26, 2015 1:53 pm
Forum: Mods
Topic: [MOD 0.12.x] Terraforming - Bridges, Moats & Drawbridges
Replies: 62
Views: 75853

Re: [MOD 0.12.x] Terraforming - Bridges, Moats & Drawbridges

I agree this is OP defense, and it need to be not so easy to lay moat. IMO it needs to be run for at least two chunks, babysitting it for 10 tiles each is just too much.. Also, because we need to back and forth to the moat digger, the recipe must be convenient to refill. I found it somewhat not too...
by MudRaker
Sun Aug 23, 2015 9:20 am
Forum: Mods
Topic: [MOD 0.12.x] Terraforming - Bridges, Moats & Drawbridges
Replies: 62
Views: 75853

Re: [0.12.x] Terraforming - Bridges, Moats & Drawbridges

Ran into a Lua crash once, but forgot to take a screenshot. Can't reproduce the error. Anyway, i love this mod, gonna use moat extensively. However, it's limited to short distance due the item stack size is low, need constant feed due lack of item, We can't fire and forget, due the short work-span,...
by MudRaker
Thu Aug 20, 2015 11:32 pm
Forum: Mods
Topic: [MOD 0.12.x] Terraforming - Bridges, Moats & Drawbridges
Replies: 62
Views: 75853

Re: [0.12.x] Terraforming - Bridges, Moats & Drawbridges

v0.12.1 now allows a moat digger to mine through a resource ... see updated description for details. :)
by MudRaker
Thu Aug 20, 2015 1:35 pm
Forum: Mods
Topic: [MOD 0.12.x] Terraforming - Bridges, Moats & Drawbridges
Replies: 62
Views: 75853

Re: [0.12.x] Terraforming

On man this is epic! Once you get some graphics for the machines and stuff this will be amazing. :D May I suggest contacting YuokiTani about the graphics/sprites. He makes some amazing looking stuff. I really like this idea, as I have wanted some type of terraforming for a long time. Couple of ques...
by MudRaker
Wed Aug 19, 2015 1:50 pm
Forum: Mods
Topic: [MOD 0.12.x] Terraforming - Bridges, Moats & Drawbridges
Replies: 62
Views: 75853

[MOD 0.12.x] Terraforming - Bridges, Moats & Drawbridges

Type: Mod Name: Terraforming Description: Adds terraforming equipment - bridge builders, moat diggers and drawbridges Graphics by: No-one yet ... I need help if anyone is interested Version: 0.12.x License: CC BY-NC-SA 4.0 Release: 19-08-2015 Tested With Version: 0.13.20 Website: This page. Tags: de...

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