Search found 8 matches

by omnipact
Thu May 04, 2017 9:01 pm
Forum: General discussion
Topic: The only mod I need now is...
Replies: 9
Views: 4055

The only mod I need now is...

...one to automatically refuel trains. Having being used to playing a heavily modded factorio I decided that my first playthrough of .15 be unmodded, with all that new science and nuclear and stuff. To build my ideal factory, I like trains, all of them. I had 150+ trains running around and using Sma...
by omnipact
Thu May 12, 2016 10:59 pm
Forum: Mods
Topic: [MOD 0.12.21] Automatic Item Collector
Replies: 18
Views: 18758

Re: [MOD 0.12.21] Automatic Item Collector

I would like to see an option to only have a max of X items marked at a time (within that roboport's range) So, if I just set up a roboport into an area I have been massively bombarding, it won't be calling all of my construction robots from my entire network to pick everything up. So, say, mark an...
by omnipact
Thu May 12, 2016 10:33 pm
Forum: Mods
Topic: [MOD 0.12.21] Automatic Item Collector
Replies: 18
Views: 18758

Re: [MOD 0.12.21] Automatic Item Collector

Hello I think this is very useful. Should have also an option (? per robonetwork) to mine all wood and stone. :) I like the wood thing, it should be trivial to add that option... Stone though? How? Really like this mod, thanks. Is it possible to make it work on personal roboports? Well, it does if y...
by omnipact
Thu May 12, 2016 9:46 pm
Forum: General discussion
Topic: Clean or Dirty?
Replies: 30
Views: 15112

Re: Clean or Dirty?

Dirty to start with, getting up to around 100-150 steam engines.

After the fourth or fifth coal patch is empty it starts getting tedious, and I switch to solar.
by omnipact
Tue Mar 01, 2016 11:07 pm
Forum: Mods
Topic: [MOD 0.12.21] Automatic Item Collector
Replies: 18
Views: 18758

Re: [MOD 0.12.21] Automatic Item Collector

I kept an eye on this thread for a week, but no comments. I take this as a compliment - with 200+ downloads it means I written a mod that has no (major) bugs, and does exactly what it says on the tin. As for the zone expanders, I cannot think of a way. (since there is no UI) Originally this mod woul...
by omnipact
Tue Feb 02, 2016 8:15 pm
Forum: Gameplay Help
Topic: Acquiring Alien Artifacts automatically?
Replies: 14
Views: 34329

Re: Acquiring Alien Artifacts automatically?

My solution was this:

https://forums.factorio.com/forum/vie ... 97&t=19411

Use your robots to collect that stuff...
by omnipact
Sat Jan 23, 2016 3:15 am
Forum: Mods
Topic: [MOD 0.12.21] Automatic Item Collector
Replies: 18
Views: 18758

[MOD 0.12.21] Automatic Item Collector

Name: Automatic Item Collector Description: Roboports have the option to mark items on the ground around them for deconstruction. License: MIT Version: 0.0.1 Release: 2016-01-23 Tested-With-Factorio-Version: 12.21 Category: Tags: When you open a roboport, an extra checkbox is available at the top of...
by omnipact
Mon Aug 17, 2015 10:38 pm
Forum: Bob's mods
Topic: [0.12.x][v0.12.6] Bob's Electronics
Replies: 191
Views: 111362

Re: [0.11.22/0.12.x][v0.12.2] Bob's Electronics

Hi [using bobelectronics_0.12.2] Love your mods man! Played the latest version of Electronics (from the beginning) and have a few observations: Basic Electronic Boards (BEB) cost a lot. Blue science takes a lot of transistor factories. (my science is only six labs and two BEB assemblers with four Tr...

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