Search found 267 matches

by Mendel
Mon Sep 19, 2016 5:04 pm
Forum: Ideas and Suggestions
Topic: [0.13] Add Loader into game (officially)
Replies: 17
Views: 16722

Re: [0.13] Add Loader into game (officially)

Seems like Team Challenge mode includes loader into the chests where you are supposed to place the requested items. This works without loading any mods. Just joining into the team challenge server is sufficient. So, uh... loader both is and isn´t in vanilla right now. I wonder if it gets included as...
by Mendel
Mon Sep 19, 2016 4:52 am
Forum: Ideas and Suggestions
Topic: I want to make suggestions, but I got links to mods!! :(
Replies: 18
Views: 27317

Re: I want to make suggestions, but I got links to mods!! :(

Right now I think the biggest issue with this... perhaps the only real issue with this is that in multiplayer the mods do not (yet) automatically download to clients from server. Ironically this issue has only gotten bigger as the multiplayer part of the game has improved. Previously modding the gam...
by Mendel
Sun Sep 18, 2016 11:07 pm
Forum: Implemented Suggestions
Topic: Make Underground Belt Magic More Visible
Replies: 1
Views: 3062

Re: Make Underground Belt Magic More Visible

I am trying to implement this as a mod. I havent done any modding before though so dont expect perfection :)

https://mods.factorio.com/mods/Mendeli/ubeltmagic
by Mendel
Sun Sep 18, 2016 11:05 pm
Forum: Modding help
Topic: [Solved]How to get started /w modding? (small graphical mod)
Replies: 13
Views: 2818

Re: How to get started with modding? (small graphical mod)

aaaand its released!

https://mods.factorio.com/mods/Mendeli/ubeltmagic

Well, first version anyways!

Thanks for the help!

I would appreciate if someone tested this too :)
by Mendel
Sun Sep 18, 2016 10:08 pm
Forum: Modding help
Topic: [Solved]How to get started /w modding? (small graphical mod)
Replies: 13
Views: 2818

Re: How to get started with modding? (small graphical mod)

zeblote: true! Small tweaking to commence!
by Mendel
Sun Sep 18, 2016 9:43 pm
Forum: Modding help
Topic: [Solved]How to get started /w modding? (small graphical mod)
Replies: 13
Views: 2818

Re: How to get started with modding? (small graphical mod)

edit out: (didnt find all the necessary files)
actually no, wait, Im an idiot. just found the other files under their respective folders :D
by Mendel
Sun Sep 18, 2016 9:33 pm
Forum: Modding help
Topic: [Solved]How to get started /w modding? (small graphical mod)
Replies: 13
Views: 2818

Re: How to get started with modding? (small graphical mod)

That did the trick! And to my amazement it actually works like intended! the game somehow automatically adds the belt parts under the transparent parts of the underground belt entity. :D http://images.akamai.steamusercontent.com/ugc/267225554897916033/2304F2B4E28BAC9C37D50CB4E3F8EA6458EB5308/ todo: ...
by Mendel
Sun Sep 18, 2016 9:05 pm
Forum: Modding help
Topic: [Solved]How to get started /w modding? (small graphical mod)
Replies: 13
Views: 2818

Re: How to get started with modding? (small graphical mod)

well I encountered an error I cant seem to figure out: contents of my data.lua local belts = data.raw['underground-belt'] local normal = belts['underground-belt'] local express = belts['express-underground-belt'] local fast = belts['fast-underground-belt'] normal.structure.direction_out.sheet.filena...
by Mendel
Sun Sep 18, 2016 7:58 pm
Forum: Modding help
Topic: [Solved]How to get started /w modding? (small graphical mod)
Replies: 13
Views: 2818

Re: How to get started with modding? (small graphical mod)

Thank you so much so far! However, it just struck me that belts are of course animated. So this is a bit of an added complexity. (animated png makes me scratch head) That said, if I can even make some kind of visible change, that will be a good start, I will return with more questions once I have an...
by Mendel
Sun Sep 18, 2016 4:42 pm
Forum: Modding help
Topic: [Solved]How to get started /w modding? (small graphical mod)
Replies: 13
Views: 2818

[Solved]How to get started /w modding? (small graphical mod)

Okay, so I have 0 experience with factorio modding. How do I get started? Seeing as I have no experience with this, I wanted to do a very limited, simple mod... or fail and be very humble about it. What I want to do? I want to actually make this underground belt change so it looks visually different...
by Mendel
Sun Sep 18, 2016 1:41 pm
Forum: Ideas and Suggestions
Topic: Light/lamps on poles
Replies: 23
Views: 11176

Re: Light/lamps on poles

From thread linked above:

Image

Does anyone actually oppose to this? How is this not done already :) This would be so much win!
by Mendel
Sun Sep 18, 2016 1:30 pm
Forum: Ideas and Suggestions
Topic: Add a Lane Blocker
Replies: 5
Views: 2137

Re: Add a Lane Blocker

by Mendel
Sun Sep 18, 2016 1:17 pm
Forum: Ideas and Suggestions
Topic: Events
Replies: 2
Views: 1720

Events

TLDR Basically I´m proposing some random events that add variety to the game if enabled by the player. ************************************************************************ Two of my favorite games at the moment are Factorio and Rimworld. Both have elements that I feel would fit well in the other...
by Mendel
Sat Sep 17, 2016 5:24 pm
Forum: General discussion
Topic: Thank you (Make the dev-team happy today!)
Replies: 574
Views: 319065

Re: Thank you (Make the dev-team happy today!)

I just got interested about circuit network stuff. After some figuring out and trial and error I had some blinking lights and stuff working. Head is full of ideas now. All kinds of things that can be done that I havent thought of on my previous playthroughs... and with the 0.14 I can show the stuff ...
by Mendel
Sat Sep 17, 2016 4:01 pm
Forum: Energy Production
Topic: Steam for emergency only with status lights
Replies: 12
Views: 12253

Re: Steam for emergency only with status lights

can you toggle the water pumps on and off based on accumulator charge?

point is making the system as simple as possible. 1 pump per row of steam machines probably being simpler to wire than all inserters.
by Mendel
Wed Sep 14, 2016 5:35 pm
Forum: Implemented Suggestions
Topic: Block A single side of belts.
Replies: 17
Views: 6692

Re: Block A single side of belts.

My mspaint skills may leave much to be desired but maybe this will still bring my point across. suggestion to a minor graphical overhaul of underground belt: no, the shadows arent supposed to be rendered wrongly like this, the point Im trying to make is only that the other side of the belt should no...
by Mendel
Wed Sep 14, 2016 4:25 pm
Forum: Ideas and Suggestions
Topic: different pipe connections or color coded pipes
Replies: 5
Views: 2239

Re: Making pipe building and connect work a bit more like belts.

Been playing a bit more again recently and only now found there was a reply to my ancient post.
Krayt´s idea about color coded pipes seems great to me. +1 to that!

Anyone else have opinions about this? Has this been discussed elsewhere?
by Mendel
Wed Sep 14, 2016 3:58 pm
Forum: Implemented Suggestions
Topic: no more alert sound after attackers are dead.
Replies: 2
Views: 1547

no more alert sound after attackers are dead.

Seems like I get alert sound when the bugs are damaging my things, and I keep getting alarm sounds while the attack is going on. This is alright. However, it seems like I consistently get the alert sound one more time after all the bugs have been killed. Sometimes several seconds after the fact. Thi...
by Mendel
Wed Sep 14, 2016 3:24 pm
Forum: General discussion
Topic: Lazy bastard mining speed
Replies: 11
Views: 6204

Re: Lazy bastard mining speed

yea, that makes sense. So its enough just make sure not to actually hit the limit of 111 before oil :)

Finished in 104 as well and it was an interesting challenge
by Mendel
Tue Sep 13, 2016 5:12 pm
Forum: Ideas and Suggestions
Topic: Achievements in multi-player
Replies: 6
Views: 4345

Re: Achievements in multi-player

is there a way to cancel a specific achievement so that I can try to get it again in single player? maybe in some ini/cfg/whatever file?

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