Search found 266 matches

by Mendel
Wed Nov 16, 2016 7:47 pm
Forum: Ideas and Suggestions
Topic: Repair pack mk2
Replies: 2
Views: 813

Repair pack mk2

I´d like to have a more expensive repair pack that repairs things faster.

It´s just a little bit tedious sometimes to repair laser turrets and walls before bots... and bots have their own downsides.
by Mendel
Fri Nov 11, 2016 2:57 pm
Forum: News
Topic: Friday Facts #164 - Nuclear power
Replies: 249
Views: 110226

Re: Friday Facts #164 - Nuclear power

Two questions:

Will there be a new ore? (like uranium maybe?)

February 2017 is for the first experimental release of 0.15?
by Mendel
Tue Nov 08, 2016 4:07 pm
Forum: Ideas and Suggestions
Topic: Better motion: Helicopters
Replies: 3
Views: 2082

Re: Better motion

0.14 has already added support for vehicle equipment grids. Some mods are already adding stuff to that grid. (think of it like power armor for vehicles) I suppose eventually base game might also have some equipment for vehicles. Meanwhile, I heartily recommend Bob´s mods. That said: +1 for some kind...
by Mendel
Tue Nov 08, 2016 3:42 pm
Forum: Ideas and Suggestions
Topic: Little Quirks
Replies: 132
Views: 44133

Re: Little Quirks

When mousing over or selecting a piece of a belt, it would be nice if somewhere on the gui it was told what exactly is on that piece of belt. Would be mostly useful with mods that add new, unfamiliar ores and stuff.
by Mendel
Mon Nov 07, 2016 9:14 pm
Forum: Implemented Suggestions
Topic: add support for enablign and disabling mods based on save
Replies: 7
Views: 2326

Re: add support for enablign and disabling mods based on save

Which button? (as in why not just load the game as normal but do whatever necessary to load the game, including restart of client if necessary)
by Mendel
Mon Nov 07, 2016 3:00 pm
Forum: Implemented Suggestions
Topic: Change of running power pole placement
Replies: 4
Views: 4526

Change of running power pole placement

If I run in straight line and hold lmb to place power poles How it works currently: places power poles on maximum distance away from closest power pole. sometimes does not place a power pole at all if running close enough to another line of power poles. Problem: this makes it cumbersome to place pow...
by Mendel
Mon Nov 07, 2016 2:44 pm
Forum: Bob's mods
Topic: [0.14.x] Bob's Mods: General Discussion
Replies: 430
Views: 164321

Re: [0.14.x] Bob's Mods: General Discussion

Couild you maybe make the rocket launch harder to achieve, requiring more of your high tech ingredients? I´ve pretty much been bypassing the whole rocket thing altogether on your mod so far, as I have been concentrating on getting everything else first :D But a cursory look to the requirements of th...
by Mendel
Mon Nov 07, 2016 2:42 pm
Forum: Ideas and Suggestions
Topic: Achievements in multi-player
Replies: 6
Views: 4112

Re: Achievements in multi-player

Thank you!
by Mendel
Sun Oct 30, 2016 5:07 am
Forum: Implemented Suggestions
Topic: Search function for inventory - especially containers and chests
Replies: 7
Views: 3314

Re: Search function for inventory

This would certainly be helpful. So +1
by Mendel
Sat Oct 29, 2016 9:45 am
Forum: News
Topic: Friday Facts #162 - Theme Art Again
Replies: 173
Views: 65629

Re: Friday Facts #162 - Theme Art Again

With bob´s mods set it is already possible to automate artifacts farming. In that mod all the biter enemies drop small artifacts and 25 small artifacts can be crafted/manufactured into regular artifacts. The mod also adds different colored artifacts. Method of automation: 1) Surround a nest (or two)...
by Mendel
Thu Oct 27, 2016 7:11 pm
Forum: Gameplay Help
Topic: number of refineries?
Replies: 7
Views: 14343

Re: number of refineries?

He wants to be efficient. So, just to build plenty is not perhaps the most efficient way. Then again, he is just starting to produce oil based stuff so assuming his oils are depleted is a bit silly as well. We don´t know the amount of oil pools and we don´t know their yields. So... my advice: Initia...
by Mendel
Wed Oct 26, 2016 9:31 pm
Forum: Gameplay Help
Topic: How to solve main belt running into water?
Replies: 10
Views: 4726

Re: How to solve main belt running into water?

Please upload your save :) Not sure if you really want it but I dont see the harm in posting it so here goes :) bobsmods13.zip even though its named like that, it is actually a game save file, does not include the mods. (I use the name of the mod Im running as basis for my save game names because.....
by Mendel
Tue Oct 25, 2016 4:59 pm
Forum: Gameplay Help
Topic: How to solve main belt running into water?
Replies: 10
Views: 4726

How to solve main belt running into water?

So I have a few options in mind but just for fun I thought I´d run a poll about this. Maybe someone will find an option I didnt think of?

Image

edit: sorry if this is in wrong section
by Mendel
Tue Oct 25, 2016 1:43 pm
Forum: Bob's mods
Topic: [0.14.x] Bob's Mods: General Discussion
Replies: 430
Views: 164321

Re: [0.14.x] Bob's Mods: General Discussion

I propose a workaround. detach synthetic wood from the plastic research and make a separate research entry for synthetic wood. This way, the player could choose not to research synthetic wood at all and would avoid all problems with regards to manually crafting wood related stuff. Something like 20 ...
by Mendel
Mon Oct 24, 2016 10:52 pm
Forum: Bob's mods
Topic: [0.14.x] Bob's Mods: General Discussion
Replies: 430
Views: 164321

Re: [0.14.x] Bob's Mods: General Discussion

Started using bobs mod pack something like a 100 hours ago http://images.akamai.steamusercontent.com/ugc/258221429226631467/6DAD9FBE40748594675B3E77B79FEE44AF2E7E37/ Gradually, my "main belt" is getting rather fat :D Yea it got a bit out of hand. I still dont even have all ores on it (miss...
by Mendel
Sat Oct 08, 2016 7:37 pm
Forum: Technical Help
Topic: Minimize Factorio
Replies: 7
Views: 2550

Re: Minimize Factorio

also try windows key + d
by Mendel
Sat Oct 08, 2016 2:24 am
Forum: News
Topic: Friday Facts #159 - Research revolution
Replies: 248
Views: 107414

Re: Friday Facts #159 - Research revolution

And what happens to all the science pack resources? They just vanish... These copper plates and gear wheels have helped me discover laser turrets and now they will pop out of existence. I think it would make sense if the science packs would turn into energy. So maybe labs should give out small amou...
by Mendel
Thu Oct 06, 2016 9:39 pm
Forum: Releases
Topic: Version 0.14.13
Replies: 34
Views: 28770

Re: Version 0.14.13

no such lag when Im hosting. if I join a game, there has been such lag on every 0.14 version if I joined a server with high ping to me. I guess when I press f to pick something up, the game makes me first tell the server that hey Im picking this up and the server then checks if Im allowed to pick it...
by Mendel
Tue Oct 04, 2016 11:50 pm
Forum: Ideas and Suggestions
Topic: Capped Wells.
Replies: 10
Views: 2539

Re: Capped Wells.

Im not saying you havent found out about this yet but I only recently found out about this so maybe worth a mention. In late game you can still very much use "depleted" oil fields at the expense of increased use of electricity and get large amounts of oil from them, especially from fields ...
by Mendel
Tue Oct 04, 2016 6:26 pm
Forum: Ideas and Suggestions
Topic: Personal transponder - Avoid getting run over by trains
Replies: 5
Views: 2329

Re: Personal transponder - Avoid getting run over by trains

I think you can do this already with circuit network

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