The idea of menu simulations is awesome, but the actual implementation was disappointing.
I expected to see a single, possibly panning, scene each time I launched the game - not a whole bunch of short factorio-skits, jumping from one scene to another in rapid succession.
It's all so very busy and ...
Search found 3 matches
- Sat Dec 05, 2020 8:09 pm
- Forum: General discussion
- Topic: your thoughts on menu simulation
- Replies: 64
- Views: 26377
- Sat Jun 13, 2020 9:20 pm
- Forum: News
- Topic: Friday Facts #351 - Beacon re-redesign & Simplified fluid mixing
- Replies: 199
- Views: 94263
Re: Friday Facts #351 - Beacon re-redesign & Simplified fluid mixing
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2. Use this version:
https://cdn.factorio.com/assets/img/blog/fff-351-03-hole-design.png
I agree completely. This design -without the antenna- looks great! Put the electric effect on the cables instead, and this would be perfect, in my opinion!
It really looks as if it somehow connects ...
- Wed Mar 25, 2020 6:09 pm
- Forum: News
- Topic: Friday Facts #339 - Beacon HR + Redesign process
- Replies: 216
- Views: 113161
Re: Friday Facts #339 - Beacon HR + Redesign process
Personally, I don't like the beacon spam. I'd much prefer it if the beacons were rebalanced to a form that didn't allow overlap, possibly with larger range.
That way, it would be alright for the beacon graphics to be cool and flashy, since it wouldn't be repeated in long rows. It could also give ...
That way, it would be alright for the beacon graphics to be cool and flashy, since it wouldn't be repeated in long rows. It could also give ...