I hope release date soon.Earendel wrote: FYI the next version breaks save compatibility.
I am planning on having some basic setup instructions on the individual mod pages when they are released. I need to try and fix some composite unit pathfinding issues first.
Search found 3 matches
- Mon Dec 05, 2016 1:12 pm
- Forum: Mods
- Topic: [MOD 0.14] Programmable Warfare - command units via signals
- Replies: 13
- Views: 8004
Re: [MOD 0.14] Programmable Warfare - command units via signals
- Sun Dec 04, 2016 8:12 pm
- Forum: Mods
- Topic: [MOD 0.14] Programmable Warfare - command units via signals
- Replies: 13
- Views: 8004
Re: [MOD 0.14] Programmable Warfare - command units via signals
That a insane cool idea! But for people like me who don't fulli undertand logistics, try to do something is hard as hell. Maby guide help little bit. I don't understand how the "Zone controller" and "Zone canner" work - where i put wut?
Sorry if this so easy butt i don't get it.
Sorry if this so easy butt i don't get it.
- Mon Nov 07, 2016 2:43 am
- Forum: Bob's mods
- Topic: [0.14.7] Crafting Bug Between Bob's and Dytech/Bob's Electro
- Replies: 1
- Views: 1185
[0.14.7] Crafting Bug Between Bob's and Dytech/Bob's Electro
I hawe a little bit a problem. In the recepee i have a dual slots for "Solder". All my searching for problem in mods "programm" go nowhere. If i even try to load second slot of this material, it cant load up automaticly. In mods files i dont see a this craft recepee and find wey ...