Search found 41 matches

by Artyom
Sat Dec 23, 2023 10:57 pm
Forum: Duplicates
Topic: [1.1.100] Cliff rendering issue
Replies: 1
Views: 246

[1.1.100] Cliff rendering issue

A cliff is redndered over belts (see the attached image). It's more noticeable on the belt with plastic bars.
by Artyom
Tue Dec 19, 2023 7:24 pm
Forum: Not a bug
Topic: [1.1.100] Map generator algorithm flaw
Replies: 2
Views: 389

[1.1.100] Map generator algorithm flaw

There are to many nests and they are too close to resource patches. Here is the map: >>>eNpjZGBkSGEAgwZ7EOZgSc5PzIHxQJgrOb+gILVIN78oFVmYM7mo NCVVNz8TVXFqXmpupW5SYjGKYo7Movw8dBNYi0vy81BFSopSU4uRRbh LixLzMktz0fUyMKYu3r+soUWOAYT/1zMo/P8PwkDWA6BfQJiBsQGiEi gGA6zJOZlpaQwMCo5A7ASSZmRkrBZZ5/6waoo9I0SNngOU8...
by Artyom
Sat Aug 27, 2022 6:47 pm
Forum: Ideas and Suggestions
Topic: 'Paste' button in 'Map generator' dialog
Replies: 3
Views: 792

Re: 'Paste' button in 'Map generator' dialog

You're right, bro. Your variant is better. But my is simpler.

My question is just expression of irony. Because I don't understand why 'Paste' button weren't added at the same time as 'Copy' one. It was the logical solution.
by Artyom
Sat Aug 27, 2022 9:17 am
Forum: Ideas and Suggestions
Topic: 'Paste' button in 'Map generator' dialog
Replies: 3
Views: 792

'Paste' button in 'Map generator' dialog

Hi.

Is it complex task to add a small but usefull button to paste a map exchange string in 'Map generator' dialog? It is annoying to press Ctrl+V combination.
The similar button (called 'Copy') exists in 'Load game' dialog for a long time.
by Artyom
Wed Aug 05, 2020 1:23 am
Forum: Pending
Topic: [0.18.36] "Debug settings" dialog is broken
Replies: 7
Views: 1528

Re: [0.18.36] "Debug settings" dialog is broken

What are changes you are talking about?
by Artyom
Tue Aug 04, 2020 11:32 pm
Forum: Pending
Topic: [0.18.36] "Debug settings" dialog is broken
Replies: 7
Views: 1528

Re: [0.18.36] "Debug settings" dialog is broken

Can I help you with anything else to find a reason of this bug?
by Artyom
Tue Aug 04, 2020 11:18 am
Forum: Not a bug
Topic: [0.18.40] Electric network priority
Replies: 8
Views: 1674

[0.18.40] Electric network priority

Is there any priority according to which electricity network powers a consumer if it belongs to several of them? Network #1: 1. Water pump 2. Boiler 3. Steam engine Network #2: 1. Solar panel 2. Accumulator The consumer is a lamp which can be powered from both of network that aren't connected. As yo...
by Artyom
Thu Jul 30, 2020 7:25 pm
Forum: Not a bug
Topic: [0.18.36] Steam loss while transferring it from boiler to steam engine
Replies: 5
Views: 1372

Re: [0.18.36] Steam loss while transferring it from boiler to steam engine

1. Why do you think the post was irrelevant? It directly shown that the expected result couldn't be reached due internal buffers of the entities. But this behavior wasn't qualified as a bug. It's as if I said that the game tells 2x2=3.9, but they would answer me that this is a feature. 2. You even d...
by Artyom
Thu Jul 30, 2020 7:03 pm
Forum: Not a bug
Topic: [0.18.36] Steam loss while transferring it from boiler to steam engine
Replies: 5
Views: 1372

Re: [0.18.36] Steam loss while transferring it from boiler to steam engine

You have deleted my post that have shown that interal buffers of entities lead to inconspicuous inaccuracies in the game where the math is cornerstone. It is a strange step from Factorio staff.
by Artyom
Thu Jul 30, 2020 6:56 pm
Forum: Gameplay Help
Topic: Comparison of "Everything" signal with a specific signal
Replies: 18
Views: 3538

Re: Comparison of "Everything" signal with a specific signal

Your answer are useless as before. I've read the pop-up and it tells nothing about what I've asked. You might want to switch to a different tone when talking to those trying to help you. The fact that two people failed to understand you question until you edited your original post could give you in...
by Artyom
Tue Jul 28, 2020 9:20 pm
Forum: Gameplay Help
Topic: Comparison of "Everything" signal with a specific signal
Replies: 18
Views: 3538

Re: Comparison of "Everything" signal with a specific signal

Read the pop-up from the "everything" signal. Everything descr.png It is true when there are no inputs. As Loewchen said, A ignores itself in the comparison (it doesn't count as input for everything). Everything gives true because there are no inputs. The combinator outputs everything, ->...
by Artyom
Tue Jul 28, 2020 9:13 pm
Forum: Gameplay Help
Topic: Comparison of "Everything" signal with a specific signal
Replies: 18
Views: 3538

Re: Comparison of "Everything" signal with a specific signal

The decider has to ignore the input signal if set on the right side of your condition when using Anything or Everything . Otherwise any Anything comparison using equal would always be true and any Everything comparison using operators that do not include equal would always be false and you lose the...
by Artyom
Tue Jul 28, 2020 9:05 pm
Forum: Gameplay Help
Topic: Comparison of "Everything" signal with a specific signal
Replies: 18
Views: 3538

Re: Comparison of "Everything" signal with a specific signal

The combinator should compare A with A because "Everything" signal should include A signal itself. "Everything" < A means that every signal is compared with signal A including this signal. Since there is signal A only, it is compared with itself only. Because A < A is false, the...
by Artyom
Tue Jul 28, 2020 8:56 am
Forum: Gameplay Help
Topic: Comparison of "Everything" signal with a specific signal
Replies: 18
Views: 3538

Re: Comparison of "Everything" signal with a specific signal

It is not comparing A < A, It is comparing A against everything including "no signal". The "Everything" signal includes "no signal" (everything is nothing). No signal < A (yes, weird). This makes the condition true, and the combinator outputs everything. A is the only ...
by Artyom
Mon Jul 27, 2020 9:54 pm
Forum: Not a bug
Topic: [0.18.36] Steam loss while transferring it from boiler to steam engine
Replies: 5
Views: 1372

[0.18.36] Steam loss while transferring it from boiler to steam engine

I've spotted that there is loss of steam while it is transferred from boiler to steam engine. Steps: 1. Place boiler that connected to water supply. 2. Insert 1 wood into it. It leads to producing 66.7 units of steam that is correct (2MJ / 30kJ per unit = 66.(6) units). 3. Place steam engine that co...
by Artyom
Mon Jul 27, 2020 9:30 pm
Forum: Gameplay Help
Topic: Comparison of "Everything" signal with a specific signal
Replies: 18
Views: 3538

Re: "Everything" signal compared with a specific signal

Guys, you didn't understand.

There is the only one signal A that has value 5.
Condition is "check if every signal is less than A".

How do you think what result of "A < A" comparison is? True?! No, it is false. So there should be no signal at the output at all.
by Artyom
Mon Jul 27, 2020 8:23 pm
Forum: Gameplay Help
Topic: Comparison of "Everything" signal with a specific signal
Replies: 18
Views: 3538

Comparison of "Everything" signal with a specific signal

I have tryed to found explanation how "Everything" signal is compared with a specific signal (not just with a value) in a decider combinator but unsuccesfully. Very simple circuit: 1. Constant combinator with arbitrary signal having any value (for example, A = 5) 2. Decider combinator with...
by Artyom
Mon Jul 27, 2020 1:09 pm
Forum: Not a bug
Topic: Tile grid in preview of saved game
Replies: 1
Views: 780

Tile grid in preview of saved game

Tile grid is captured into preview of saved game if its saving is done when the game is paused (the corresponding option must be enabled).

Is it normal behavior?
by Artyom
Sun Jul 26, 2020 7:30 pm
Forum: Pending
Topic: [0.18.36] "Debug settings" dialog is broken
Replies: 7
Views: 1528

Re: [0.18.36] "Debug settings" dialog is broken

Here it is.
by Artyom
Sun Jul 26, 2020 7:04 pm
Forum: Pending
Topic: [0.18.36] "Debug settings" dialog is broken
Replies: 7
Views: 1528

Re: [0.18.36] "Debug settings" dialog is broken

Thanks for the report however i'm not able to reproduce that issue. Are you using any mods? What are the exact steps you take to reproduce the issue? There is no mods. Just press F4. :) P.S. Sadly but it looks like I am the only one who have faced with the issue. Because I think that many players u...

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