Search found 41 matches
- Sat Dec 23, 2023 10:57 pm
- Forum: Duplicates
- Topic: [1.1.100] Cliff rendering issue
- Replies: 1
- Views: 455
[1.1.100] Cliff rendering issue
A cliff is redndered over belts (see the attached image). It's more noticeable on the belt with plastic bars.
- Tue Dec 19, 2023 7:24 pm
- Forum: Not a bug
- Topic: [1.1.100] Map generator algorithm flaw
- Replies: 2
- Views: 706
[1.1.100] Map generator algorithm flaw
There are to many nests and they are too close to resource patches. Here is the map:
>>>eNpjZGBkSGEAgwZ7EOZgSc5PzIHxQJgrOb+gILVIN78oFVmYM7mo
NCVVNz8TVXFqXmpupW5SYjGKYo7Movw8dBNYi0vy81BFSopSU4uRRbh
LixLzMktz0fUyMKYu3r+soUWOAYT/1zMo/P8PwkDWA6BfQJiBsQGiEi
gGA6zJOZlpaQwMCo5A7ASSZmRkrBZZ5 ...
>>>eNpjZGBkSGEAgwZ7EOZgSc5PzIHxQJgrOb+gILVIN78oFVmYM7mo
NCVVNz8TVXFqXmpupW5SYjGKYo7Movw8dBNYi0vy81BFSopSU4uRRbh
LixLzMktz0fUyMKYu3r+soUWOAYT/1zMo/P8PwkDWA6BfQJiBsQGiEi
gGA6zJOZlpaQwMCo5A7ASSZmRkrBZZ5 ...
- Sat Aug 27, 2022 6:47 pm
- Forum: Ideas and Suggestions
- Topic: 'Paste' button in 'Map generator' dialog
- Replies: 3
- Views: 1261
Re: 'Paste' button in 'Map generator' dialog
You're right, bro. Your variant is better. But my is simpler.
My question is just expression of irony. Because I don't understand why 'Paste' button weren't added at the same time as 'Copy' one. It was the logical solution.
My question is just expression of irony. Because I don't understand why 'Paste' button weren't added at the same time as 'Copy' one. It was the logical solution.
- Sat Aug 27, 2022 9:17 am
- Forum: Ideas and Suggestions
- Topic: 'Paste' button in 'Map generator' dialog
- Replies: 3
- Views: 1261
'Paste' button in 'Map generator' dialog
Hi.
Is it complex task to add a small but usefull button to paste a map exchange string in 'Map generator' dialog? It is annoying to press Ctrl+V combination.
The similar button (called 'Copy') exists in 'Load game' dialog for a long time.
Is it complex task to add a small but usefull button to paste a map exchange string in 'Map generator' dialog? It is annoying to press Ctrl+V combination.
The similar button (called 'Copy') exists in 'Load game' dialog for a long time.
- Wed Aug 05, 2020 1:23 am
- Forum: Pending
- Topic: [0.18.36] "Debug settings" dialog is broken
- Replies: 7
- Views: 2024
Re: [0.18.36] "Debug settings" dialog is broken
What are changes you are talking about?
- Tue Aug 04, 2020 11:32 pm
- Forum: Pending
- Topic: [0.18.36] "Debug settings" dialog is broken
- Replies: 7
- Views: 2024
Re: [0.18.36] "Debug settings" dialog is broken
Can I help you with anything else to find a reason of this bug?
- Tue Aug 04, 2020 11:18 am
- Forum: Not a bug
- Topic: [0.18.40] Electric network priority
- Replies: 8
- Views: 2294
[0.18.40] Electric network priority
Is there any priority according to which electricity network powers a consumer if it belongs to several of them?
Network #1:
1. Water pump
2. Boiler
3. Steam engine
Network #2:
1. Solar panel
2. Accumulator
The consumer is a lamp which can be powered from both of network that aren't connected. As ...
Network #1:
1. Water pump
2. Boiler
3. Steam engine
Network #2:
1. Solar panel
2. Accumulator
The consumer is a lamp which can be powered from both of network that aren't connected. As ...
- Thu Jul 30, 2020 7:25 pm
- Forum: Not a bug
- Topic: [0.18.36] Steam loss while transferring it from boiler to steam engine
- Replies: 5
- Views: 1773
Re: [0.18.36] Steam loss while transferring it from boiler to steam engine
1. Why do you think the post was irrelevant? It directly shown that the expected result couldn't be reached due internal buffers of the entities. But this behavior wasn't qualified as a bug.
It's as if I said that the game tells 2x2=3.9, but they would answer me that this is a feature.
2. You even ...
It's as if I said that the game tells 2x2=3.9, but they would answer me that this is a feature.
2. You even ...
- Thu Jul 30, 2020 7:03 pm
- Forum: Not a bug
- Topic: [0.18.36] Steam loss while transferring it from boiler to steam engine
- Replies: 5
- Views: 1773
Re: [0.18.36] Steam loss while transferring it from boiler to steam engine
You have deleted my post that have shown that interal buffers of entities lead to inconspicuous inaccuracies in the game where the math is cornerstone. It is a strange step from Factorio staff.
- Thu Jul 30, 2020 6:56 pm
- Forum: Gameplay Help
- Topic: Comparison of "Everything" signal with a specific signal
- Replies: 18
- Views: 4975
Re: Comparison of "Everything" signal with a specific signal
Your answer are useless as before. I've read the pop-up and it tells nothing about what I've asked.
You might want to switch to a different tone when talking to those trying to help you. The fact that two people failed to understand you question until you edited your original post could give ...
- Tue Jul 28, 2020 9:20 pm
- Forum: Gameplay Help
- Topic: Comparison of "Everything" signal with a specific signal
- Replies: 18
- Views: 4975
Re: Comparison of "Everything" signal with a specific signal
Read the pop-up from the "everything" signal.
Everything descr.png
It is true when there are no inputs.
As Loewchen said, A ignores itself in the comparison (it doesn't count as input for everything).
Everything gives true because there are no inputs.
The combinator outputs everything, -> A ...
- Tue Jul 28, 2020 9:13 pm
- Forum: Gameplay Help
- Topic: Comparison of "Everything" signal with a specific signal
- Replies: 18
- Views: 4975
Re: Comparison of "Everything" signal with a specific signal
The decider has to ignore the input signal if set on the right side of your condition when using Anything or Everything . Otherwise any Anything comparison using equal would always be true and any Everything comparison using operators that do not include equal would always be false and you lose ...
- Tue Jul 28, 2020 9:05 pm
- Forum: Gameplay Help
- Topic: Comparison of "Everything" signal with a specific signal
- Replies: 18
- Views: 4975
Re: Comparison of "Everything" signal with a specific signal
The combinator should compare A with A because "Everything" signal should include A signal itself.
"Everything" < A means that every signal is compared with signal A including this signal.
Since there is signal A only, it is compared with itself only.
Because A < A is false, there shouldn't be ...
- Tue Jul 28, 2020 8:56 am
- Forum: Gameplay Help
- Topic: Comparison of "Everything" signal with a specific signal
- Replies: 18
- Views: 4975
Re: Comparison of "Everything" signal with a specific signal
It is not comparing A < A, It is comparing A against everything including "no signal".
The "Everything" signal includes "no signal" (everything is nothing). No signal < A (yes, weird). This makes the condition true, and the combinator outputs everything. A is the only signal on the combinator, so ...
- Mon Jul 27, 2020 9:54 pm
- Forum: Not a bug
- Topic: [0.18.36] Steam loss while transferring it from boiler to steam engine
- Replies: 5
- Views: 1773
[0.18.36] Steam loss while transferring it from boiler to steam engine
I've spotted that there is loss of steam while it is transferred from boiler to steam engine.
Steps:
1. Place boiler that connected to water supply.
2. Insert 1 wood into it. It leads to producing 66.7 units of steam that is correct (2MJ / 30kJ per unit = 66.(6) units).
3. Place steam engine that ...
Steps:
1. Place boiler that connected to water supply.
2. Insert 1 wood into it. It leads to producing 66.7 units of steam that is correct (2MJ / 30kJ per unit = 66.(6) units).
3. Place steam engine that ...
- Mon Jul 27, 2020 9:30 pm
- Forum: Gameplay Help
- Topic: Comparison of "Everything" signal with a specific signal
- Replies: 18
- Views: 4975
Re: "Everything" signal compared with a specific signal
Guys, you didn't understand.
There is the only one signal A that has value 5.
Condition is "check if every signal is less than A".
How do you think what result of "A < A" comparison is? True?! No, it is false. So there should be no signal at the output at all.
There is the only one signal A that has value 5.
Condition is "check if every signal is less than A".
How do you think what result of "A < A" comparison is? True?! No, it is false. So there should be no signal at the output at all.
- Mon Jul 27, 2020 8:23 pm
- Forum: Gameplay Help
- Topic: Comparison of "Everything" signal with a specific signal
- Replies: 18
- Views: 4975
Comparison of "Everything" signal with a specific signal
I have tryed to found explanation how "Everything" signal is compared with a specific signal (not just with a value) in a decider combinator but unsuccesfully.
Very simple circuit:
1. Constant combinator with arbitrary signal having any value (for example, A = 5)
2. Decider combinator with next ...
Very simple circuit:
1. Constant combinator with arbitrary signal having any value (for example, A = 5)
2. Decider combinator with next ...
- Mon Jul 27, 2020 1:09 pm
- Forum: Not a bug
- Topic: Tile grid in preview of saved game
- Replies: 1
- Views: 996
Tile grid in preview of saved game
Tile grid is captured into preview of saved game if its saving is done when the game is paused (the corresponding option must be enabled).
Is it normal behavior?
Is it normal behavior?
- Sun Jul 26, 2020 7:30 pm
- Forum: Pending
- Topic: [0.18.36] "Debug settings" dialog is broken
- Replies: 7
- Views: 2024
Re: [0.18.36] "Debug settings" dialog is broken
Here it is.
- Sun Jul 26, 2020 7:04 pm
- Forum: Pending
- Topic: [0.18.36] "Debug settings" dialog is broken
- Replies: 7
- Views: 2024
Re: [0.18.36] "Debug settings" dialog is broken
Thanks for the report however i'm not able to reproduce that issue.
Are you using any mods? What are the exact steps you take to reproduce the issue?
There is no mods.
Just press F4. :)
P.S. Sadly but it looks like I am the only one who have faced with the issue. Because I think that many ...