Please allow for Collapsing Mod setting. For a per mod method, shown in image: 12-23-2025, 12-10-02.png default value being collapsed. For an example you can look at FileTreeView or FolderTreeView in vb.net so that you have a reference.
Asking to have this added in all 3 menus. By name: "Startup ...
Search found 54 matches
- Tue Dec 23, 2025 11:26 am
- Forum: Ideas and Suggestions
- Topic: Collapsible settings menu!
- Replies: 1
- Views: 186
- Sat Jun 14, 2025 2:09 am
- Forum: Ideas and Suggestions
- Topic: Tips and Tricks menu adjustments?
- Replies: 0
- Views: 359
Tips and Tricks menu adjustments?
Scroll menu in tips and tricks.1
Or give some other way to look at the UI when it exceeds the UI size. Some to fix for the out of bounds quality levels. when using mods.


Or give some other way to look at the UI when it exceeds the UI size. Some to fix for the out of bounds quality levels. when using mods.


- Tue Apr 29, 2025 11:14 am
- Forum: Resolved Problems and Bugs
- Topic: [2.0.44] Too large Recharge rates causes localization issues
- Replies: 2
- Views: 965
Re: [2.0.44] Too large Recharge rates causes localization issues
yea I'm sad i was ignored.
- Tue Apr 29, 2025 11:08 am
- Forum: Releases
- Topic: Version 2.0.46
- Replies: 45
- Views: 28604
- Thu Apr 10, 2025 4:02 am
- Forum: Resolved Problems and Bugs
- Topic: [2.0.44] Too large Recharge rates causes localization issues
- Replies: 2
- Views: 965
[2.0.44] Too large Recharge rates causes localization issues
My recharge rates breakes the localizations as for high values apparently don't seem accepted.
- Sat Feb 22, 2025 2:47 pm
- Forum: Modding help
- Topic: Tips and Trick Crashing 1.1.109 Modded VS 2.0.35 Modded
- Replies: 5
- Views: 932
Re: Tips and Trick Crashing 1.1.109 Modded VS 2.0.35 Modded
Right at the time it's beta testing bobs mods and my own mods along with space age to see how good they all go together possibly patch recipes and tech as i play the game.
- Fri Feb 21, 2025 6:05 am
- Forum: Modding help
- Topic: Tips and Trick Crashing 1.1.109 Modded VS 2.0.35 Modded
- Replies: 5
- Views: 932
Tips and Trick Crashing 1.1.109 Modded VS 2.0.35 Modded
So i notice that my modded 1.1.109 Tips & Tricks don't crash or anything. While playing in 2.0.35 Modded. Tips & Tricks have multiple issues with the feature so I'm asking if this is going to be looked at or not? It really is disappointing that 2.0 tips & tricks will crash while the old 1.1.109 don ...
- Mon Feb 17, 2025 6:37 pm
- Forum: Ideas and Suggestions
- Topic: Mod dependency in (tips and (tricks or (Info)))
- Replies: 4
- Views: 585
Re: Mod dependency in (tips and (tricks or (Info)))
Found a functional solution but still wish it could be simplified with suggested function under prototype for types = "tips-and-tricks-item"
--Current solution
if mods["Power Armor MK3"] then
data:extend({
{
type = "tips-and-tricks-item",
name = "par_power_armor_mk3-info",
category = "power ...
--Current solution
if mods["Power Armor MK3"] then
data:extend({
{
type = "tips-and-tricks-item",
name = "par_power_armor_mk3-info",
category = "power ...
- Mon Feb 17, 2025 4:37 pm
- Forum: Ideas and Suggestions
- Topic: Mod dependency in (tips and (tricks or (Info)))
- Replies: 4
- Views: 585
Re: Mod dependency in (tips and (tricks or (Info)))
That does not answer the question nor does it help me make it have If mods["modname"] specifics. just in a tips and tricks way.Muche wrote: Mon Feb 17, 2025 3:06 pm Tips & tricks are already part of prototypes.
See TipsAndTricksItemCategory and TipsAndTricksItem.
- Mon Feb 17, 2025 2:01 pm
- Forum: Ideas and Suggestions
- Topic: Mod dependency in (tips and (tricks or (Info)))
- Replies: 4
- Views: 585
Mod dependency in (tips and (tricks or (Info)))
Want to suggest a way to allow tips and tricks to be enable by Mods or NotMods in mod. Should a mod change some that would only be relevant if both mods or not mods are there?
My case is that i change a lot of things Power armour MK 3 mod but i don't see why trigger my tips/info regarding that mod ...
My case is that i change a lot of things Power armour MK 3 mod but i don't see why trigger my tips/info regarding that mod ...
- Fri Nov 08, 2024 4:01 pm
- Forum: Ideas and Suggestions
- Topic: Scrolling for item-details/info?
- Replies: 4
- Views: 3239
Re: Scrolling for item-details/info?
somewhat added for 2.0 Factoriopedia. The UI is now scrollable in there. so solved!
- Thu Jul 13, 2023 2:21 am
- Forum: Ideas and Suggestions
- Topic: Crafting amount in a UI that has numerical text box, pop-up.
- Replies: 0
- Views: 649
Crafting amount in a UI that has numerical text box, pop-up.
Shift + Right (or Left click (button not in use)) on item player want's craft. New UI pops up tells the player to put the desired number of items they want to exactly craft. So if there was a total of 500 or more belts to possible craft by hand. The player can in this new UI put number 200 and 200 ...
- Sat Apr 02, 2022 5:27 pm
- Forum: News
- Topic: Friday Facts #369 - To the moon
- Replies: 68
- Views: 73918
Re: Friday Facts #369 - To the moon
went dam mad as i'm reading this at Aprill 2nd. and was not looking at the day it was posted. Please don't do this again.
- Wed Nov 10, 2021 4:41 am
- Forum: Logistic Train Network
- Topic: [Implemented] Space Exploration Space Elevator Compatibility? (IE LTN between surfaces)
- Replies: 14
- Views: 13248
Re: Space Exploration Space Elevator Compatibility? (IE LTN between surfaces)
Maybe not related but as SE is mentioned will it work to use the same binary on 2 diffrent surfaces without interference ?
- Fri Sep 24, 2021 11:32 am
- Forum: Technical Help
- Topic: [1.1.33] Vanilla & modded map + UI lag movement Delay / lagging the game.
- Replies: 4
- Views: 2848
Re: [1.1.33] Vanilla & modded map + UI lag movement Delay / lagging the game.
This is False:
Issue caused by unstable windows install.
Issue is now fixed.
This correct:
Disable your discord overly should u experience what the video shows
Issue caused by unstable windows install.
Issue is now fixed.
This correct:
Disable your discord overly should u experience what the video shows
- Sat Jul 10, 2021 2:57 pm
- Forum: Technical Help
- Topic: [1.1.33] Vanilla & modded map + UI lag movement Delay / lagging the game.
- Replies: 4
- Views: 2848
Re: [1.1.33] Vanilla & modded map + UI lag movement Delay / lagging the game.
Do you have "wait for V-Sync" enabled in the graphics settings? I seem to remember that being part of the issue for me when I had the same issue.
https://forums.factorio.com/91115
Don't play with V-Sync. Was good for a while. then ended up being the same garbage just after quitting my game ...
- Tue Jun 01, 2021 6:00 pm
- Forum: Technical Help
- Topic: [1.1.33] Vanilla & modded map + UI lag movement Delay / lagging the game.
- Replies: 4
- Views: 2848
Re: [1.1.33] Vanilla & modded map movement Delay.
This issue is also happening to moving the UI around in main menu also DPI has noting to do with it as a default rate is having the same issue.
tried a fresh install of game with same issue. starting to think it's PC issues. sorry for the mess. Tho should there be found any thing am I happy to know.
tried a fresh install of game with same issue. starting to think it's PC issues. sorry for the mess. Tho should there be found any thing am I happy to know.
- Mon May 17, 2021 6:09 pm
- Forum: Technical Help
- Topic: [1.1.33] Vanilla & modded map + UI lag movement Delay / lagging the game.
- Replies: 4
- Views: 2848
[1.1.33] Vanilla & modded map + UI lag movement Delay / lagging the game.
Having this weird issue when in map mode that the map is not following the pointer and hanging behind with bad latency. Did test in my modded 1.0.0 too and are having map movement issues there as well.
also in an 1.1.5 aswell before I updated
Unsure if this can be a windows issue either.
Have ...
also in an 1.1.5 aswell before I updated
Unsure if this can be a windows issue either.
Have ...
- Tue Dec 15, 2020 3:07 pm
- Forum: Not a bug
- Topic: [1.1.2] Color is not as 1.0
- Replies: 13
- Views: 5910
Re: [1.1.2] Color is not as 1.0
Will this be fixed ? I will say that gray is not black. So to me it's a bug. Or will this be ignore totally ?
- Fri Dec 04, 2020 12:40 am
- Forum: Not a bug
- Topic: [1.1.2] Color is not as 1.0
- Replies: 13
- Views: 5910
Re: [1.1.2] Color is not as 1.0
Still look's like this is. Tho i am not who is choosing, what's right or wrong.