Search found 9 matches
- Mon Nov 04, 2024 3:31 am
- Forum: Resolved Problems and Bugs
- Topic: [kovarex][2.0.13] Crash for unknown reason (AutomatedTrainController::getPathTarget)
- Replies: 5
- Views: 569
Re: [kovarex][2.0.13] Crash for unknown reason (AutomatedTrainController::getPathTarget)
I can verify that the save file does not crash with 2.0.14.
- Fri Nov 01, 2024 4:22 am
- Forum: Resolved Problems and Bugs
- Topic: [kovarex][2.0.13] Crash for unknown reason (AutomatedTrainController::getPathTarget)
- Replies: 5
- Views: 569
Re: Crash while setting up train interrupts and circuits
Update... here is a save file that crashes in under 1 minute...
No user interaction needed.
No user interaction needed.
- Fri Nov 01, 2024 3:51 am
- Forum: Resolved Problems and Bugs
- Topic: [kovarex][2.0.13] Crash for unknown reason (AutomatedTrainController::getPathTarget)
- Replies: 5
- Views: 569
Re: Crash while setting up train interrupts and circuits
Trying to simplify crash requirements. I have turned off all 3rd party mods.
Crash still happens...
The new crash log is attached.
I am starting to think it has nothing to do with what I was doing at the time.
Crash still happens...
The new crash log is attached.
I am starting to think it has nothing to do with what I was doing at the time.
- Fri Nov 01, 2024 3:20 am
- Forum: Resolved Problems and Bugs
- Topic: [kovarex][2.0.13] Crash for unknown reason (AutomatedTrainController::getPathTarget)
- Replies: 5
- Views: 569
[kovarex][2.0.13] Crash for unknown reason (AutomatedTrainController::getPathTarget)
I was trying to create an interrupt to trigger when it gets a signal G=1.
[Edit] I changed the title to reflect that the changes I was making to the train settings do not seem related to the crash. (maybe)
[Edit] I changed the title to reflect that the changes I was making to the train settings do not seem related to the crash. (maybe)
- Thu Apr 09, 2020 7:04 am
- Forum: Mods
- Topic: [MOD 1.1.2] Well Planner (Places pumpjacks automatically)
- Replies: 3
- Views: 3370
Re: [MOD 0.18] Well Planner (Places pumpjacks automatically)
Latest Update
0.18.7 Added option to place modules in pumpjacks.To do:
- Add Beacons.
- Add walls and defenses.
- Thu Apr 02, 2020 12:15 am
- Forum: Mods
- Topic: [MOD 1.1.2] Well Planner (Places pumpjacks automatically)
- Replies: 3
- Views: 3370
Re: [MOD 0.18] Well Planner (Places pumpjacks automatically)
Is anyone interested in me making a version of this mod that will work on Factorio 0.17?
I can do It, but I don't want to take the time if no one is interested.
Anyone?
I can do It, but I don't want to take the time if no one is interested.
Anyone?
- Mon Mar 23, 2020 1:44 am
- Forum: Mods
- Topic: [MOD 1.1.2] Well Planner (Places pumpjacks automatically)
- Replies: 3
- Views: 3370
Re: [MOD 0.18] Well Planner
Hi All. If you find any bugs with my mod please let me know either on this thread or on the Mod Portal discussion page. https://mods.factorio.com/mod/WellPlanner/discussion I'm particularly interested to know of any other mods that are incompatible with it. I've tested it with vanilla, Bob's Mods, a...
- Mon Mar 23, 2020 1:38 am
- Forum: Questions, reviews and ratings
- Topic: automatic pumpjack placement
- Replies: 8
- Views: 4276
Re: automatic pumpjack placement
Try this one...
Well Planner
https://mods.factorio.com/mod/WellPlanner
I made it. It works with 0.18. It doesn't move oil patches.
Well Planner
https://mods.factorio.com/mod/WellPlanner
I made it. It works with 0.18. It doesn't move oil patches.
- Sat Mar 21, 2020 9:42 pm
- Forum: Mods
- Topic: [MOD 1.1.2] Well Planner (Places pumpjacks automatically)
- Replies: 3
- Views: 3370
[MOD 1.1.2] Well Planner (Places pumpjacks automatically)
Are you tired of manually setting up your own Oil Fields? Does your back ache from placing pumpjacks, pipes and power poles? Oh, the drudgery! Are your construction robots bored? Well then, you NEED to try Well Planner! Well Planner! https://mods-data.factorio.com/assets/518ec0b6d816bcf04893fdacd0b...