Unlike the other PyMods this one feels far to intrusive to the whole package.
Where other mods only add 1 or two items to each science pack, this one redesigns the entire thing
to a ridiculous degree.
Search found 62 matches
- Sat Nov 15, 2025 4:53 pm
- Forum: PyMods
- Topic: pY Alien Life - Discussion
- Replies: 894
- Views: 455859
- Sat Nov 15, 2025 4:51 pm
- Forum: PyMods
- Topic: pY Alternative Energy - Discussion
- Replies: 184
- Views: 130185
Re: pY Alternative Energy - Discussion
Can you make the 3 large powerplants available as a standalone mod?
They look and work amazing and i would like to use them in other playthroughs.
They look and work amazing and i would like to use them in other playthroughs.
- Tue Nov 11, 2025 2:42 pm
- Forum: Implemented Suggestions
- Topic: Pipe visualization--add to interface menu to disable
- Replies: 7
- Views: 881
Re: Pipe visualization--add to interface menu to disable
Much appreciated.
- Mon Nov 10, 2025 6:17 pm
- Forum: Implemented Suggestions
- Topic: Pipe visualization--add to interface menu to disable
- Replies: 7
- Views: 881
Re: Pipe visualization--add to interface menu to disable
Personaly i would be happy being able to turn the entire feature off.
I do not need nor want any of it.
Idealy it would be a toggle for the feature as a whole.
If off, nothing happens ever, if on mouseover and building is shown.
Integrating the toggle into Alt-mod is not a solution, since i have ...
I do not need nor want any of it.
Idealy it would be a toggle for the feature as a whole.
If off, nothing happens ever, if on mouseover and building is shown.
Integrating the toggle into Alt-mod is not a solution, since i have ...
- Sat Nov 08, 2025 1:54 pm
- Forum: Implemented Suggestions
- Topic: Pipe visualization--add to interface menu to disable
- Replies: 7
- Views: 881
Re: Pipe visualization--add to interface menu to disable
I would like to bring this topic back into view because the issue is still not solved.
There is not option, no mod and not even a hidden option to disable the constant, automatic pipe visualization on mouseover.
It is extremely obnoxious to have the screen constantly flash all pipes from a single ...
There is not option, no mod and not even a hidden option to disable the constant, automatic pipe visualization on mouseover.
It is extremely obnoxious to have the screen constantly flash all pipes from a single ...
- Sun Jun 01, 2025 2:04 pm
- Forum: Balancing
- Topic: Inserter filters allow trivial Belt Madness level 3 solution
- Replies: 6
- Views: 1851
- Sun Jun 01, 2025 2:03 pm
- Forum: Ideas and Suggestions
- Topic: Item at Hand Flashes Periodically, Say Each 5s
- Replies: 1
- Views: 411
Re: Item at Hand Flashes Periodically, Say Each 5s
Madness!
I am sitting here trying to find a mod that disables the item in inventory blinking because its obnoxious af when browsing a bunch of recipes.
And you want to add more of it.
I am sitting here trying to find a mod that disables the item in inventory blinking because its obnoxious af when browsing a bunch of recipes.
And you want to add more of it.
- Wed Dec 04, 2024 8:43 pm
- Forum: Not a bug
- Topic: [2.0.23]Dismantle progress keeps building
- Replies: 2
- Views: 395
[2.0.23]Dismantle progress keeps building
Holding the right mouse button over a building to mine/deconstruct it.
Move the mouse away.
Move it back onto the building.
The deconstruction progress does not reset and keeps filling up the bar.
This happens regardless wether the button is behind held down or pressed repeatedly.
Even moving out ...
Move the mouse away.
Move it back onto the building.
The deconstruction progress does not reset and keeps filling up the bar.
This happens regardless wether the button is behind held down or pressed repeatedly.
Even moving out ...
- Fri Nov 29, 2024 12:58 am
- Forum: General discussion
- Topic: Feels like certain changes were made to the game 'just because'
- Replies: 40
- Views: 10630
Re: Feels like certain changes were made to the game 'just because'
> New players do not matter. At no point should the game be designed around them.
New players are literally the reason Factorio is still around, they keep this whole project funded. Of course this dynamic changed a bit with Space Age which is more for veteran players, but there are no new ...
- Wed Nov 27, 2024 8:58 am
- Forum: General discussion
- Topic: Feels like certain changes were made to the game 'just because'
- Replies: 40
- Views: 10630
Re: Feels like certain changes were made to the game 'just because'
A reminder that these are for the first time players first and foremost β I guess Wube noticed that too few people were playing the demo / tutorial scenarios first, and instead jumping straight into freeplay ?
Which is an atrocious way of doing things.
New players do not matter. At no point ...
- Tue Nov 26, 2024 8:13 am
- Forum: General discussion
- Topic: Space Age.. feels a little flat
- Replies: 37
- Views: 116618
Re: Space Age.. feels a little flat
Also the planets each has a specific challenge and puzzle type, scratching that itch for the various players. Some enjoy one, some most and some don't. That's how it is.
The developers were quite open with their intended gameplay with the weekly FFF.
And in some ways it worked great.
The more i ...
- Tue Nov 26, 2024 7:50 am
- Forum: Ideas and Suggestions
- Topic: Reduce Belt Immunity power draw and/or make it cost power only when on a belt
- Replies: 9
- Views: 1996
Re: Reduce Belt Immunity power draw and/or make it cost power only when on a belt
Im always amazed that people use this thing at all.
- Fri Nov 15, 2024 4:48 pm
- Forum: General discussion
- Topic: Gleba has killed the game for me.
- Replies: 423
- Views: 132587
Re: Gleba has killed the game for me.
Why does every single Gleba screenshot look like someone poured vaseline over the image?
- Fri Nov 15, 2024 4:26 pm
- Forum: Ideas and Suggestions
- Topic: Demolishers too easy to kill through some means.
- Replies: 4
- Views: 17609
Re: Demolishers too easy to kill through some means.
Nilaus aptly demonstrates the problem here:
https://youtu.be/QUfEEuM71C0?si=992UVv_mtesLIfQT&t=820
What problem is he demonstrating?
He has a bunch of damage upgrades.
The whole point of worm types is that they have multiple segments that can all be damaged.
this should keep demolishers ...
- Mon Nov 04, 2024 5:33 am
- Forum: Balancing
- Topic: midgame nest-killing too hard in 2.0
- Replies: 22
- Views: 5508
Re: midgame nest-killing too hard in 2.0
The Tank of all things?
That thing is unuseable crap with its unwieldy controls.
The first time i tried it i thought my game was broken because it wouldnt fire when clicking.
It took me ages to notice that the turret has to physicaly rotate! Wtf!
The handheld rocketlauncher with explosives is waaay ...
That thing is unuseable crap with its unwieldy controls.
The first time i tried it i thought my game was broken because it wouldnt fire when clicking.
It took me ages to notice that the turret has to physicaly rotate! Wtf!
The handheld rocketlauncher with explosives is waaay ...
- Thu Oct 31, 2024 4:27 pm
- Forum: General discussion
- Topic: Space Age.. feels a little flat
- Replies: 37
- Views: 116618
Re: Space Age.. feels a little flat
How do people even care about quality?
Legendary being unlocked at the very end means quality itself gets unlocked at the very end.
You either go for legendary or you dont bother to even get started.
Legendary being unlocked at the very end means quality itself gets unlocked at the very end.
You either go for legendary or you dont bother to even get started.
- Tue Oct 29, 2024 5:21 am
- Forum: Ideas and Suggestions
- Topic: Ghost entities in 2.0 are hard to distinguish
- Replies: 11
- Views: 2220
Re: Ghost entities in 2.0 are hard to distinguish
The red/blue swap is already miles better.
Now we just need to get rid of the distortion effect and i can look at ghosts again
without getting watery eyes.
Now we just need to get rid of the distortion effect and i can look at ghosts again
without getting watery eyes.
- Fri Oct 25, 2024 7:19 am
- Forum: Implemented Suggestions
- Topic: Pipe visualization--add to interface menu to disable
- Replies: 7
- Views: 881
Re: Pipe visualization--add to interface menu to disable
Its crazy that such an intrusive feature is always on.
- Thu Oct 24, 2024 2:21 pm
- Forum: Ideas and Suggestions
- Topic: Ghost entities in 2.0 are hard to distinguish
- Replies: 11
- Views: 2220
Re: Ghost entities in 2.0 are hard to distinguish
I am still just as floored as i was on the first announcement that this change made it into the game.
It what universe are the new blue ghosts clearer and better to see?
It what universe are the new blue ghosts clearer and better to see?
- Thu Oct 24, 2024 9:14 am
- Forum: Implemented Suggestions
- Topic: Smart Belt Dragging Setting
- Replies: 74
- Views: 15989
Re: Smart Belt Dragging Setting
Yes from me too.
This feature is terrible. I tried to use it for an hour in the past and turned it off ever since.
This feature is terrible. I tried to use it for an hour in the past and turned it off ever since.