Search found 50 matches
- Fri Nov 15, 2024 4:48 pm
- Forum: General discussion
- Topic: Gleba has killed the game for me.
- Replies: 142
- Views: 15747
Re: Gleba has killed the game for me.
Why does every single Gleba screenshot look like someone poured vaseline over the image?
- Fri Nov 15, 2024 4:26 pm
- Forum: Ideas and Suggestions
- Topic: Demolishers too easy to kill through some means.
- Replies: 4
- Views: 1720
Re: Demolishers too easy to kill through some means.
Nilaus aptly demonstrates the problem here: https://youtu.be/QUfEEuM71C0?si=992UVv_mtesLIfQT&t=820 What problem is he demonstrating? He has a bunch of damage upgrades. The whole point of worm types is that they have multiple segments that can all be damaged. this should keep demolishers killabl...
- Mon Nov 04, 2024 5:33 am
- Forum: Balancing
- Topic: midgame nest-killing too hard in 2.0
- Replies: 22
- Views: 1016
Re: midgame nest-killing too hard in 2.0
The Tank of all things? That thing is unuseable crap with its unwieldy controls. The first time i tried it i thought my game was broken because it wouldnt fire when clicking. It took me ages to notice that the turret has to physicaly rotate! Wtf! The handheld rocketlauncher with explosives is waaay ...
- Thu Oct 31, 2024 4:27 pm
- Forum: General discussion
- Topic: Space Age.. feels a little flat
- Replies: 33
- Views: 56728
Re: Space Age.. feels a little flat
How do people even care about quality?
Legendary being unlocked at the very end means quality itself gets unlocked at the very end.
You either go for legendary or you dont bother to even get started.
Legendary being unlocked at the very end means quality itself gets unlocked at the very end.
You either go for legendary or you dont bother to even get started.
- Tue Oct 29, 2024 5:21 am
- Forum: Ideas and Suggestions
- Topic: Ghost entities in 2.0 are hard to distinguish
- Replies: 11
- Views: 501
Re: Ghost entities in 2.0 are hard to distinguish
The red/blue swap is already miles better.
Now we just need to get rid of the distortion effect and i can look at ghosts again
without getting watery eyes.
Now we just need to get rid of the distortion effect and i can look at ghosts again
without getting watery eyes.
- Fri Oct 25, 2024 7:19 am
- Forum: Ideas and Suggestions
- Topic: Pipe visualization--add to interface menu to disable
- Replies: 2
- Views: 106
Re: Pipe visualization--add to interface menu to disable
Its crazy that such an intrusive feature is always on.
- Thu Oct 24, 2024 2:21 pm
- Forum: Ideas and Suggestions
- Topic: Ghost entities in 2.0 are hard to distinguish
- Replies: 11
- Views: 501
Re: Ghost entities in 2.0 are hard to distinguish
I am still just as floored as i was on the first announcement that this change made it into the game.
It what universe are the new blue ghosts clearer and better to see?
It what universe are the new blue ghosts clearer and better to see?
- Thu Oct 24, 2024 9:14 am
- Forum: Implemented Suggestions
- Topic: Smart Belt Dragging Setting
- Replies: 74
- Views: 4942
Re: Smart Belt Dragging Setting
Yes from me too.
This feature is terrible. I tried to use it for an hour in the past and turned it off ever since.
This feature is terrible. I tried to use it for an hour in the past and turned it off ever since.
- Sat Jan 20, 2024 11:12 am
- Forum: Implemented in 2.0
- Topic: Flip using F and G whith in-hand entities
- Replies: 7
- Views: 1597
Re: Flip using F and G whith in-hand entities
sometimes you just make one rotate, sometimes 3, and then the R key start to cry because being hit too hard. ... Also people not knowing this feature add will double rotate like they are doing now. I only have one rotation bound. Using a second hotkey for 90Β° is worse than having to do a 270Β°. Peop...
- Sat Jan 20, 2024 10:59 am
- Forum: Ideas and Suggestions
- Topic: Concrete is a silly feature... and I want more!
- Replies: 11
- Views: 2119
Re: Concrete is a silly feature... and I want more!
I want concrete removed from the game.
It is completely useless, a pain to make and at this point little more than a meme.
It is completely useless, a pain to make and at this point little more than a meme.
- Tue Dec 05, 2023 8:02 am
- Forum: Ideas and Suggestions
- Topic: Reduce need for Alt-Mode by putting Modules/recipes on building sprites
- Replies: 4
- Views: 971
Re: Reduce need for Alt-Mode by putting Modules/recipes on building sprites
I quite like permanent alt mode because the new and improved models
of almost everything look bad.
With information-loaded icons i feel like im playing an actual game instead of someones trashheap.
of almost everything look bad.
With information-loaded icons i feel like im playing an actual game instead of someones trashheap.
- Tue Nov 14, 2023 6:15 am
- Forum: General discussion
- Topic: My issue with Factorio and how the 2.0 Space Age expansion is going to fix it (i hope)
- Replies: 13
- Views: 17637
Re: My issue with Factorio and how the 2.0 Space Age expansion is going to fix it (i hope)
I dont quite understand this. Like many annoyances in this game basedefense is handled by having good blueprints. On normal difficulty levels the amount of ressources spend on defense is a laughable percent of the total base. Spend 2 hours in the Lab to make a handful of good blueprints from simple ...
- Tue Nov 14, 2023 6:07 am
- Forum: Ideas and Suggestions
- Topic: Include the "Even Distribution" mod in the base game
- Replies: 5
- Views: 1017
Re: Include the "Even Distribution" mod in the base game
I had to use this mod once since my friend insisted on having it in our multiplayer.
I still do not understand what its supposed to be useful for.
I still do not understand what its supposed to be useful for.
- Thu Oct 26, 2023 10:24 am
- Forum: News
- Topic: Friday Facts #381 - Space Platforms
- Replies: 209
- Views: 59741
Re: Friday Facts #381 - Space Platforms
the engines need not continuously fire to maintain velocity , may be the engines can be used for course correction. Design and add terminologies in such way that embraces realism. one of the things that makes Factorio a good teacher is that how close the game is to the real world scenarios. If we g...
- Wed Oct 25, 2023 2:53 am
- Forum: News
- Topic: Friday Facts #381 - Space Platforms
- Replies: 209
- Views: 59741
Re: Friday Facts #381 - Space Platforms
I love the cel-shaded look of the concept art hub, I'd pay $10 for an official cel-shaded skin for Factorio. The graphical aspect is one of the things in which factorio has taken a major step back over the years. Especialy once they started adding the buttugly "3d" rework to the buildings...
- Wed Oct 25, 2023 2:49 am
- Forum: Ideas and Suggestions
- Topic: Not zoom to cursor
- Replies: 41
- Views: 5732
Re: Not zoom to cursor
Because your view isn't attached to your character anymore. The camera moves up/down or left/right from me pressing buttons. Regardless of the presence of the character. It also zooms from scrolling the wheel. Regardless of the character. The only difference is that, in the mapview, the zoom goes t...
- Tue Oct 24, 2023 11:22 pm
- Forum: Ideas and Suggestions
- Topic: Not zoom to cursor
- Replies: 41
- Views: 5732
Re: Not zoom to cursor
Please tell me how the rules differ.Illiander42 wrote: βTue Oct 24, 2023 9:41 am Except that you weren't in map view at the time, were you?
Map view gets different rules.
All youve done so far is dismiss every one of my arguments with
no-substence half sentences.
At this point you are basicaly trolling.
- Sun Oct 22, 2023 10:44 pm
- Forum: News
- Topic: Friday Facts #381 - Space Platforms
- Replies: 209
- Views: 59741
- Sun Oct 22, 2023 12:49 pm
- Forum: News
- Topic: Friday Facts #381 - Space Platforms
- Replies: 209
- Views: 59741
Re: Friday Facts #381 - Space Platforms
The graphics for the thrusters and their engine plume look amazing. The fire looks ok, the engine looks like something you might encounter in a Doom game. It seems far to much like an organic piece and is very wobly. The Hub thing looks like a parody of a superhero enthusiasts wet dream of what a s...
- Wed Oct 18, 2023 3:28 am
- Forum: Ideas and Suggestions
- Topic: Not zoom to cursor
- Replies: 41
- Views: 5732
Re: Not zoom to cursor
He's asking for an option . You are arguing against the option , insisting that everyone should like it the way you like it. How would the option hurt you? Im not really a fan of that argument. if the suggestions doenst stand on its own then it can be used to request anything up to i-win buttons. B...